我有一些UIImageViews,当用户触摸时,会开始一段持续时间的动画。触发器计算++,下一次触摸时,另一个动画开始播放。 但是,如果用户触摸快速或进行双击,第一个动画直到最后一帧才会完成。 我尝试了“睡眠()”命令,但它不起作用。如何在允许下一个用户输入之前完成动画
#pragma mark HenneAnimation
if([touch view] == ani_Henne){
//trigger strats with zero
switch (trigHenne) {
case 0:
//firstanimation 1 sec
ani_Henne.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed:@"ani_Henne01.png"],
[UIImage imageNamed:@"ani_Henne01.png"],
[UIImage imageNamed:@"ani_Henne02.png"],
[UIImage imageNamed:@"ani_Henne01.png"],
[UIImage imageNamed:@"ani_Henne01.png"],nil];
ani_Henne.animationDuration = 1;
ani_Henne.animationRepeatCount = 1;
[ani_Henne startAnimating];
[self.view addSubview:ani_Henne];
trigHenne++;
break;
case 1:
//second animation 1 sec
ani_Henne.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed:@"ani_Henne03.png"],
[UIImage imageNamed:@"ani_Henne05.png"],
[UIImage imageNamed:@"ani_Henne03.png"],
[UIImage imageNamed:@"ani_Henne03.png"],
[UIImage imageNamed:@"ani_Henne04.png"],
[UIImage imageNamed:@"ani_Henne05.png"],
[UIImage imageNamed:@"ani_Henne03.png"],nil];
ani_Henne.animationDuration = 3;
ani_Henne.animationRepeatCount = 1;
[ani_Henne startAnimating];
[self.view addSubview:ani_Henne];
trigHenne++;
break;
case 2:
[self.view bringSubviewToFront:ani_Henne];
ani_Henne.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed:@"ani_Henne06.png"],
[UIImage imageNamed:@"ani_Henne07.png"],
[UIImage imageNamed:@"ani_Henne06.png"],
[UIImage imageNamed:@"ani_Henne06.png"],
[UIImage imageNamed:@"ani_Henne08.png"],
[UIImage imageNamed:@"ani_Henne08.png"],
[UIImage imageNamed:@"ani_Henne09.png"],
[UIImage imageNamed:@"ani_Henne08.png"],
[UIImage imageNamed:@"ani_Henne09.png"],
[UIImage imageNamed:@"ani_Henne08.png"],
[UIImage imageNamed:@"ani_Henne07.png"],
[UIImage imageNamed:@"ani_Henne08.png"],
[UIImage imageNamed:@"ani_Henne09.png"],
[UIImage imageNamed:@"ani_Henne08.png"],nil];
ani_Henne.animationDuration = 2.75;
ani_Henne.animationRepeatCount = 1;
[ani_Henne startAnimating];
[self.view addSubview:ani_Henne];
trigHenne++;
break;
case 3:
trigHenne=0;
// etc. animations
break;
default:
break;
}
}
谢谢!我今天晚上试试。 – FredIce 2010-08-09 14:59:24
谢谢,它可以像我想要的那样工作! 这比beginIgnoringInteractionEvents解决方案更好,更容易,因为只有选定的视图被禁用才能输入! – FredIce 2010-08-09 18:12:02
很高兴能有所帮助。 – Gauloises 2010-08-09 19:59:14