所以我想知道一些事情。我有3个功能:做一些“x”秒的时间,然后做点别的事
func makeHeroRun(){
let heroRunAction = SKAction.animateWithTextures([ heroRun2, heroRun3, heroRun4, heroRun3], timePerFrame: 0.2)
let repeatedWalkAction = SKAction.repeatActionForever(heroRunAction)
hero.runAction(repeatedWalkAction)
}
func makeHeroJump(){
let heroJumpAction = SKAction.animateWithTextures([heroJump1, heroJump2, heroJump2], timePerFrame: 0.2)
hero.runAction(heroJumpAction)
}
func makeHeroSlide(){
let heroSlideAction = SKAction.animateWithTextures([heroSlide1, heroSlide2], timePerFrame: 0.1)
hero.runAction(heroSlideAction)
}
,也是我的touchesBegan:
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
var touch = touches.first as! UITouch
var point = touch.locationInView(self.view)
if point.x < size.width/2 // Detect Left Side Screen Press
{
makeHeroSlide()
}
else
if point.x > size.width/2 // Detect Right Side Screen Press
{
makeHeroJump()
}
}
“英雄” 是在游戏运行播放器。
我想要的是,当“makeHeroSlide”完成运行时,我想重复“makeHeroRun”,所以在英雄一直滑动之后,它应该继续运行。当英雄跳跃时,它应该停止跑步,当英雄击中地面时,它应该继续跑步。我怎样才能做到这一点?我想要在AppStore中的“Line Runner”游戏中出现与玩家跳转和滚动相同的功能。
什么是'heroRunAction'? – s1ddok