2013-05-04 122 views
-5

该计划旨在设置文件路径和想法是,当数据被设置,就应该使用这个功能:的FileStream抛出找不到文件

public void SendFile(String fileName, long fileSize, NetworkStream io) 
    { 
     SendFileNameToServer(); 
     SendFileSizeToServer(); 

     byte[] fileData; 

     try 
     { 
      if (!File.Exists(fileName)) 
      { 
       throw new FileNotFoundException("File does not exist!"); 
      } 
      FileStream openFileStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); 
      BinaryReader bReader = new BinaryReader(openFileStream); 

      Int32 remainingSize = Convert.ToInt32(_fileSize); 


      do 
      { 
       fileData = bReader.ReadBytes(BUFSIZE); 
       io.Write(fileData, 0, BUFSIZE); 
       remainingSize -= BUFSIZE; 
      } while (remainingSize > BUFSIZE); 

      do 
      { 
       fileData = bReader.ReadBytes(remainingSize); 
       io.Write(fileData, 0, remainingSize); 
       remainingSize -= remainingSize; 
      } while (remainingSize > 0); 

      bReader.Close(); 
      openFileStream.Flush(); 
      openFileStream.Close(); 
      io.Flush(); 
      io.Close(); 
     } 
     catch (Exception) 
     { 
      throw new Exception(); 
     } 
    } 

发送的文件路径指定的文件到接收文件数据的服务器端程序。

问题是,当它到达行FileStream openFileStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);它告诉我该文件没有找到。它给出的例外是Exception:Thrown: "The process cannot access the file 'D:\StepMania\Songs\Fragma\You Are Alive\Green.avi' because it is being used by another process." (System.IO.IOException) A System.IO.IOException was thrown: "The process cannot access the file 'D:\*FilePath*\Green.avi' because it is being used by another process." Time: 04-05-2013 21:11:39 Thread:Main Thread[5532],但我想不到在StepMania没有运行时使用此文件的任何进程。 我知道该文件在那里,因为我检查了文件路径,它在那里,因为它应该是。它工作得很好,如果该文件是在程序完全相同的文件夹,但除此之外,我似乎无法找到解决这个问题。有没有人有任何想法可能是错的?

如果您需要更多我的代码,请告诉我。

编辑: 我的服务器使用此代码接收文件:

public void ReceiveFile(String fileName, NetworkStream io) 
    { 
     // TO DO Din egen kode 
     byte[] fileData = new byte[BUFSIZE]; 

     FileStream writeFileStream = new FileStream(fileName, FileMode.Create); 
     BinaryWriter bWrite = new BinaryWriter(writeFileStream); 

     int bytesRead = 0; 
     long remainingSize = Convert.ToInt32(_fileSize); 

     do 
     { 
      Console.WriteLine("Remaining number of bytes: {0}", remainingSize); 
      bytesRead = io.Read(fileData, 0, BUFSIZE); // Read max 1000 bytes from server via socket (actual value is placed in "bytesRead" 
      bWrite.Write(fileData, 0, bytesRead); // write the received bytes into file. the number of received bytes is placed in "bytesRead" 
      remainingSize -= bytesRead; 
     } 
     while (remainingSize > 0); 

     writeFileStream.Flush(); 
     writeFileStream.Close(); 
     bWrite.Close(); 
    } 

回答

0

好吧,我发现这个问题:我和我的客户端程序interefered服务器端程序。下面是固定的代码为我的客户端程序的代码SENDFILE:

public void SendFile(String fileName, long fileSize, NetworkStream io) 
    { 
     SendFileNameToServer(); 
     SendFileSizeToServer(); 

     byte[] fileData; 

     try 
     { 
      FileStream openFileStream = File.OpenRead(fileName); 
      BinaryReader bReader = new BinaryReader(openFileStream); 

      Int32 remainingSize = Convert.ToInt32(_fileSize); 


      do 
      { 
       fileData = bReader.ReadBytes(BUFSIZE); 
       io.Write(fileData, 0, BUFSIZE); 
       remainingSize -= BUFSIZE; 
      } while (remainingSize > BUFSIZE); 

      do 
      { 
       fileData = bReader.ReadBytes(remainingSize); 
       io.Write(fileData, 0, remainingSize); 
       remainingSize -= remainingSize; 
      } while (remainingSize > 0); 

      openFileStream.Flush(); 
      bReader.Close(); 
      openFileStream.Close(); 
      io.Flush(); 
      io.Close(); 
     } 
     catch (Exception) 
     { 
      throw new Exception(); 
     } 
    } 

这里的ReceiveFile代码为我的服务器:

public void ReceiveFile(String fileName, NetworkStream io) 
    { 
     // TO DO Din egen kode 
     byte[] fileData = new byte[BUFSIZE]; 

     FileStream writeFileStream = new FileStream(LIB.extractFileName(fileName), FileMode.Create); 
     BinaryWriter bWrite = new BinaryWriter(writeFileStream); 

     int bytesRead = 0; 
     long remainingSize = Convert.ToInt32(_fileSize); 

     do 
     { 
      Console.WriteLine("Remaining number of bytes: {0}", remainingSize); 
      bytesRead = io.Read(fileData, 0, BUFSIZE); // Read max 1000 bytes from server via socket (actual value is placed in "bytesRead" 
      bWrite.Write(fileData, 0, bytesRead); // write the received bytes into file. the number of received bytes is placed in "bytesRead" 
      remainingSize -= bytesRead; 
     } 
     while (remainingSize > 0); 

     writeFileStream.Flush(); 
     writeFileStream.Close(); 
     bWrite.Close(); 
    } 

再次谢谢大家谁回答我的帖子!

+0

不要忘记将此答案标记为“已接受”。 – 2013-05-05 08:49:42

+0

@MatthewWatson它说,必须等到明天才能接受我自己的答案...... – user2350376 2013-05-05 14:05:35