2014-11-02 87 views
0

我有一个典型的NullPointerException异常:为什么这似乎并没有被初始化

Exception in thread "Thread-0" java.lang.NullPointerException 
at com.game.main.SpriteSheet.grabImage(SpriteSheet.java:17) 
at com.game.main.Textures.getTextures(Textures.java:30) 
at com.game.main.Textures.<init>(Textures.java:21) 
at com.game.main.Game.init(Game.java:80) 
at com.game.main.Game.run(Game.java:116) 
at java.lang.Thread.run(Thread.java:745) 

,我敢肯定,我知道空是的,我认为这是这个方法(同样,这是的getImage方法加载在任何一个网格,你要我创建了spritesheet.png图像)

public BufferedImage grabImage(int column, int row, int width, int height){ 
     System.out.println("img is " + image); //<<<< How I tested for null.. May not be the best way, but image said to be null 

     BufferedImage img = image.getSubimage((column * 32) - 32, (row * 32) - 32, width, height); 

     return img; 

}

我看着周围大约在这个课堂上的一切,这是类:SpiteSheet.class

package com.game.main; 

import java.awt.image.BufferedImage; 

public class SpriteSheet { 

private BufferedImage image; 

public SpriteSheet(BufferedImage image){ 
    this.image = image; 
    System.out.println("img is " + this.image); // <<<<<<<<< THIS ONE SHOWS "img is nullException in thread "Thread-0" " in the console 
} 

public BufferedImage grabImage(int column, int row, int width, int height){ 
    System.out.println("img is " + image); //<<<< How I tested for null.. May not be the best way, but image said to be null 

    BufferedImage img = image.getSubimage((column * 32) - 32, (row * 32) - 32, width, height); 

    return img; 
} 
} 

我想知道如何才能启动它?虽然我猜它已经是image.getSubimage(代码),我测试了this.image,它说,这是NullPointerException ...但它应该已经启动。

一些更多的类中可能涉及

  • Textures.class

    package com.game.main; 
    
        import java.awt.image.BufferedImage; 
    
        public class Textures { 
    
        public BufferedImage[] player = new BufferedImage[3]; 
        public BufferedImage[] missile = new BufferedImage[3]; 
        public BufferedImage[] enemy = new BufferedImage[3]; 
    
    
    
        private SpriteSheet ss; 
        private Game game; 
    
        public Textures(Game game){ 
         this.game = game; 
         ss = new SpriteSheet(game.getSpriteSheet()); 
    
         getTextures(); // This is line 21 
    
    
        } 
    
        public void getTextures(){ 
    
    
    
        player[0] = ss.grabImage(1, 1, 32, 32); //This is line 30 
        player[1] = ss.grabImage(1, 2, 32, 32); 
        player[2] = ss.grabImage(1, 3, 32, 32); 
    
        missile[0] = ss.grabImage(2, 1, 32, 32); 
        missile[1] = ss.grabImage(2, 2, 32, 32); 
        missile[2] = ss.grabImage(2, 3, 32, 32); 
    
        enemy[0] = ss.grabImage(3, 1, 32, 32); 
        enemy[1] = ss.grabImage(3, 2, 32, 32); 
        enemy[2] = ss.grabImage(3, 3, 32, 32); 
    
    
    } 
    

    }

的game.class是相当大的,所以我会给它所说的主要方法是涉及它(获得它?init(),在其中......)

  • Game.class

    public void init(){ 
    
    requestFocus(); //Brings focus to the screen at the start 
    BufferedImageLoader loader = new BufferedImageLoader(); 
    try{ 
    
        spriteSheet = loader.loadImage("/Sprite_Sheet.png"); 
        background = loader.loadImage("/Background.png"); 
    
    }catch(IOException e){ 
        e.printStackTrace(); 
    } 
    
    addKeyListener(new KeyInput(this)); 
    
    tex = new Textures(this); 
    p = new Player(300,300, tex); 
    c = new Controller(tex); 
    
    ea = c.getEntityA(); 
    eb = c.getEntityB(); 
    
    c.createEnemy(enemyCount); 
    

    }

如果你需要我展示另一个类,我会很高兴,因为最大的和唯一的大这样做( ish)一个是游戏

**编辑:**这是getSpriteSheet方法

 `public BufferedImage getSpriteSheet(){ return spriteSheet; }` 

** EDIT1:**这是BufferedImageLoader类

package com.game.main; 

import java.awt.image.BufferedImage; 
import java.io.IOException; 

import javax.imageio.ImageIO; 

public class BufferedImageLoader { 

    private BufferedImage image; 

    public BufferedImage loadImage(String path) throws IOException{ 

     image = ImageIO.read(getClass().getResource(path)); 
     return image; 
    } 

} 

** EDIT2:**当我试图从一开始的路径,我只是得到这个错误,我不认为我在处理它时犯了一个错误。所以生病保持它/Sprite_Sheet.png;

Exception in thread "Thread-0" java.lang.IllegalArgumentException: input == null! 
    at javax.imageio.ImageIO.read(ImageIO.java:1388) 
    at com.game.main.BufferedImageLoader.loadImage(BufferedImageLoader.java:14) 
    at com.game.main.Game.init(Game.java:72) 
    at com.game.main.Game.run(Game.java:117) 
    at java.lang.Thread.run(Thread.java:745) 

** EDIT3:**我检查,如果它只是在一些空spriteSheet加载,它是,背景没有给回空

**找到了答案:**我将其格式错误,虽然它是PNG,但它显然不对,所以我用另一个图像编辑器打开它并再次导出它。

+0

你可以发布getSpriteSheet方法吗? – turingcomplete 2014-11-02 17:55:53

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现在会做:) s – BiblyDoo 2014-11-02 17:58:48

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@turingcomplete这是在游戏类public BufferedImage getSpriteSheet(){ \t \t返回spriteSheet; \t} – BiblyDoo 2014-11-02 17:59:24

回答

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看起来像Game.spriteSheetss = new SpriteSheet(game.getSpriteSheet())被调用时,成员尚未初始化,由Game.init()触发。

奇怪的是,在Game.init()中,spriteSheet在调用new Texture(this)之前被初始化。你可以检查spriteSheet在try/catch块之后不为空,spriteSheet = loader.loadImage("/Sprite_Sheet.png")Game.init()之后。

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其实,问题可能在'loader.loadImage(“/ Sprite_Sheet.png”);','loader'是一个'BufferedImageLoader'。该方法必须构造并返回一个'SpriteSheet(null)'。您应该在该方法中添加一些检查。正如@turingcomplete所提到的,这可能是一个路径问题。 – toto2 2014-11-02 18:16:36

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我该如何去解决这个问题? (对不起,再次愚蠢)啊右:S – BiblyDoo 2014-11-02 18:18:33

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添加代码,检查您是否读过该文件。某件事一定失败了,你得到一个空。我们不必为该方法的代码。 – toto2 2014-11-02 18:20:39