请你能帮我一下我是新来的as3,我正尝试使用Fisher-Yates算法创建一个洗牌的套牌。当我用ctrl运行代码时输入它没有错误编译,但是当我尝试用trace()输出时,它回来了:1120:未定义财产shuffledArray的访问
场景1,图层'操作',第1帧,第6行1120:访问未定义的属性shuffledArray。
就像我说过的,我是新来的,这将是我做一些非常愚蠢的事情,但都一样我卡住了。
下面是代码
package src.CardDeck
{
public class CardDeck
{
public var allCards:Array = [];
public var cardNames:Array;
public var cardValues:Array;
public var gameType:String;
public var drawnCards:uint = 0;
public function CardDeck(game:String)
{
gameType = game;
cardNames = ["Ace","Two","Three",
"Four","Five","Six",
"Seven","Eight","Nine",
"Ten","Jack","Queen","King"];
if(gameType == "texasholdem")
{
cardValues = [1,2,3,4,5,6,7,8,9,10,10,10,10];
}
makeSuit("Spade");
makeSuit("Heart");
makeSuit("Diamond");
makeSuit("Club");
}
function makeSuit(suitString:String):void
{
var card:Object;
for(var i:uint = 0; i < cardNames.length; i++)
{
card = {};
card.cardType = suitString;
card.cardName = cardNames[i];
card.cardValue = cardValues[i];
card.isDrawn = false;
allCards.push(card);
}
}
public function shuffleFisherYates():Array
{
var shuffledArray:Array = [];
var randomCardIndex: int;
do
{
randomCardIndex = Math.floor(Math.random()* allCards.length);
shuffledArray.push(allCards[randomCardIndex]); // add to mix
allCards.splice(randomCardIndex,1); // remove from deck
}while(allCards.length); // Meaning while allCards.length != 0
return shuffledArray;
}
}
}
而这里的.fla行动层
import src.CardDeck.CardDeck;
var deck:CardDeck = new CardDeck("texasholdem");
trace(shuffledArray);
我知道它可能是一些愚蠢,但我挣扎。
在此先感谢!
保罗
非常感谢你的工作,但现在我得到[对象对象],52倍? – user2203250 2013-03-23 23:42:50
[对象对象]是通用对象打印出来的东西。如果你在你的代码中创建一个卡片对象,你使用的是一个通用对象。我所指的代码行是:“card = {};” – mitim 2013-03-23 23:52:00
就像@mitim说的那样,你需要跟踪该数组中的实际元素。 – 2013-03-23 23:55:53