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我最近有我的主窗口使用WM_PAINT写文本,但现在我意识到这可能不是最好的消息,所以我尝试了另一个版本;win32:TextOut not displayed
主窗口包含一个菜单,在菜单项中ID_FILE_PID消息被发送并且它构建4个新窗口以及在主窗口(paintEditSigns函数)中显示文本。 4个窗口工作正常,但文本dosn't工作根本,除非我在main()函数中执行,如图所示...究竟是什么? O_O
顺便说一句:我仍然不知道为什么当我发布时,StackOverflow上的代码显示看起来很奇怪,为什么?
switch(message)
{
case WM_COMMAND:
switch (LOWORD(wParam))
{
case ID_FILE_PID:
{
HWND hWndButton;
HWND hWndEdit;
HWND hWndEdit2;
HWND hWndDisplay;
// drawing the text in mainwindow
trigger=true;
// adding new windows in the mainwindow
hWndButton = CreateWindowEx(0,TEXT("BUTTON"),"Modify",WS_CHILD | WS_VISIBLE |
BS_DEFPUSHBUTTON, 170,56,80,30,hWnd,(HMENU)ID_BUTTON,hThisInstance,NULL);
hWndEdit = CreateWindowEx(0,RICHEDIT_CLASS,TEXT(""),WS_CHILD | WS_VISIBLE | WS_BORDER,
120,30,80,25,hWnd,(HMENU)ID_EDIT,hThisInstance,NULL);
hWndEdit2 = CreateWindowEx(0,RICHEDIT_CLASS,TEXT(""),WS_CHILD | WS_VISIBLE | WS_BORDER,
220,30,80,25,hWnd,(HMENU)ID_EDIT2,hThisInstance,NULL);
hWndDisplay = CreateWindowEx(0,TEXT("STATIC"),NULL,WS_CHILD | WS_VISIBLE | WS_BORDER,
0,100,450,140,hWnd,(HMENU)ID_DISPLAY,hThisInstance,NULL);
UpdateWindow(hWnd);
break;
}
.....
case WM_PAINT:
{
if (trigger) {
paintEditSigns()
}
break;
}
//
// Main function
//
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
HWND hWnd;
WNDCLASSEX wc;
ZeroMemory(&wc, sizeof(WNDCLASSEX));
hThisInstance = hInstance;
LoadLibrary("Riched20.dll");
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszMenuName = MAKEINTRESOURCE(IDR_MYMENU);
if(!(wc.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(IDI_MYICON)))) {
HRESULT res = GetLastError();
}
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.lpszClassName = TEXT("testcpp");
RegisterClassEx(&wc);
hWnd = CreateWindowEx(NULL,
wc.lpszClassName,
TEXT("test"),
WS_OVERLAPPEDWINDOW,
300,
200,
450,
300,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hWnd,nCmdShow);
//paintEditSigns() -- here it works, but not when in the message part
MSG msg;
while (GetMessage(&msg, NULL,0,0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
void paintEditSigns() {
HFONT hf = createFont();
PAINTSTRUCT ps;
HWND hWnd = FindWindow(TEXT("testcpp"),TEXT("test"));
HBRUSH hbruzh = CreateSolidBrush(RGB(0,0,0));
HDC hdz = BeginPaint(hWnd,&ps);
string s = "Memory Address";
SelectBrush(hdz,hbruzh);
SelectFont(hdz,hf);
TextOut(hdz,0,100,s.c_str(),s.length());
EndPaint(hWnd,&ps);
DeleteObject(hbruzh);
}
HFONT createFont() {
HDC hdc;
long lfHeight;
hdc = GetDC(NULL);
lfHeight = -MulDiv(12, GetDeviceCaps(hdc, LOGPIXELSY), 72);
ReleaseDC(NULL, hdc);
HFONT hf = CreateFont(lfHeight, 0, 0, 0, 0, TRUE, 0, 0, 0, 0, 0, 0, 0, "MS Sans Serif");
return hf;
}
要修改格式,您应该选择您的代码,然后单击编辑器工具栏中的“{}”按钮,这会将所有代码缩进4个空格,然后将其作为代码格式化。 – 2010-12-23 14:53:50
关于你的代码的几条评论:1)你不应该在设备上下文中选择一个GDI对象`DeleteObject`。通常的做法是保存旧的对象句柄,然后在“DeleteObject”之前重新选择它。 2)`LoadLibrary`返回一个ref-counting句柄。适当时您应该释放该句柄。 3)你不需要使用`UpdateWindow`。 GDI和winapi绘画需要很多习惯,所以我认为每个人在某个时候都会遇到这样的问题。请仔细阅读API的MSDN文档,不要忽略混淆的部分;试着去了解他们。 – tenfour 2010-12-23 15:00:24