我想调试我的应用程序,我不断收到此错误,我不知道如何解决它。在调试过程中,我发现错误的地方在于函数parseObjects。它还调用创建游戏对象工厂是如下功能...异常抛出0x00007FF746DA221B SDL_game.exe:0xC0000005:访问冲突读取位置0xFFFFFFFFFFFFFFFF
GameObject* GameObjectFactory::create(std::string typeID) { std::map<std::string, BaseCreator*>::iterator it = m_creators.find(typeID);
if (it == m_creators.end())
{
std::cout << "could not find type: " << typeID << "\n";
return 0;
}
BaseCreator* pCreator = (*it).second;
return pCreator->createGameObject();}
这一点,调用一个造物主对象后,成功地加载参数加载功能,但是,当它试图将对象推回到向量中,它会收到上述错误。
异常抛出0x00007FF746DA221B SDL_game.exe:0xC0000005:访问冲突读取位置0xFFFFFFFFFFFFFFFF。
...
e->Attribute("x", &x);
e->Attribute("y", &y);
e->Attribute("width", &width);
e->Attribute("height", &height);
e->Attribute("numFrames", &numFrames);
e->Attribute("callbackID", &callbackID);
e->Attribute("animSpeed", &animSpeed);
type = e->Attribute("type");
textureID = e->Attribute("textureID");
GameObject* pGameObject = TheGameObjectFactory::Instance()->create(type);
pGameObject->load(new LoaderParams(x, y, width, height, textureID, numFrames, callbackID, animSpeed));
pObjects->push_back(pGameObject); // fails on this line ???
}`
调试器进入这一行向量... bool _Inside(const value_type *_Ptr) const { // test if _Ptr points inside vector return (_Ptr < this->_Mylast() && this->_Myfirst() <= _Ptr); }
任何帮助和建议将不胜感激...