所以我在这个forum上找到了一个二十一点的源代码,但是我有一个问题让它工作。我自己编写了代码,我认为这是问题所在。当我点击“新按钮”时,游戏应该开始,但是当我点击它时什么也没有发生。 这里是源代码:为什么我的按钮点击事件处理程序没有做到我所期望的?
unit Unit1;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs, StdCtrls,
ExtCtrls, Buttons;
type
{ TForm1 }
TForm1 = class(TForm)
BetCount: TLabel; //not used
MoneyEdit: TEdit; //not used
BetEdit: TEdit; //not used
HitBtn: TButton;
MoneyCountLbl: TLabel; //not used
NewBtn: TButton;
StandBtn: TButton;
PlayerEdit: TEdit;
DealerEdit: TEdit;
MemoDealer: TMemo;
MemoPlayer: TMemo;
procedure PickASuit;
procedure PickACard;
procedure CardName;
procedure LookAtHands;
procedure newDeal;
procedure DoIt(Sender: TObject);
procedure FormCreate(Sender: TObject);
private
{ private declarations }
public
{ public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.lfm}
var
suitNum, cardNum, current, total1, total2 : Integer;
suitStr, cardStr : String[8];
procedure TForm1.PickASuit;
begin
suitNum := random(4)+1;
Case suitNum of
1 : suitStr := 'Spades';
2 : suitStr := 'Clubs';
3 : suitStr := 'Diamonds';
4 : suitStr := 'Hearts';
end;
end;
procedure TForm1.CardName;
begin
Case cardNum of
1 : cardStr := 'Ace';
2 : cardStr := 'Two';
3 : cardStr := 'Three';
4 : cardStr := 'Four';
5 : cardStr := 'Five';
6 : cardStr := 'Six';
7 : cardStr := 'Seven';
8 : cardStr := 'Eight';
9 : cardStr := 'Nine';
10 : cardStr := 'Ten';
11 : cardStr := 'Jack';
12 : cardStr := 'Queen';
13 : cardStr := 'King';
end;
Case cardNum of
1 : cardNum := 11;
10..13 : cardNum := 10;
end;
end;
procedure TForm1.PickACard;
begin
cardNum := random(13)+1;
PickASuit; {runs pickasuit procedure}
CardName; {runs cardnume procedure}
Case current of {tells the program what its doing}
1 : begin
MemoPlayer.Lines.Add(cardStr + ' of ' + suitStr);
total1 := total1 + cardNum;
PlayerEdit.Text := IntToStr(total1);
end;
2 : begin
MemoDealer.Lines.Add(cardStr + ' of ' + suitStr);
total2 := total2 + cardNum;
DealerEdit.Text := IntToStr(total2);
end;
end;
end;
procedure TForm1.LookAtHands;
Begin
If total2 > 21 then ShowMessage('House Busted')
Else if total1 > total2 then ShowMessage('You win')
Else if total1 = total2 then ShowMessage('Draw')
Else ShowMessage('You lose');
newDeal;
End;
procedure TForm1.newDeal;
Begin
MemoDealer.Clear;
MemoPlayer.Clear;
total1 := 0;
total2 := 0;
current := 1;
PickACard;
current := 2;
PickACard;
end;
procedure TForm1.DoIt(Sender: TObject);
begin
current := (Sender as TButton).Tag;
Case current of
1 : Begin
PickACard;
If total1 > 21 then
begin ShowMessage('Busted');
newDeal;
end;
end;
2 : begin While total2 < 17 do PickACard;
LookAtHands;
end;
3 : newDeal;
end;
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
Randomize;
end;
end.
我组命中,新和站按钮执行过程“大一”
难道我犯了一个错误?我刚开始学习delphi,所以我希望你们能理解我做了些什么“愚蠢”的事情。
您的“DoIt”事件处理程序查询按钮的标签。在设计表单时,您是否为这些标签分配了一个编号?如果不是,那么标签为0,在“DoIt”中什么都不会发生,因为它预计标签为1,2等。 –
您是否已经完成了任何调试?如果你不知道如何调试,那么你问的是错误的问题。如果你不努力学习调试技能,那么继续努力是毫无意义的。 –
我想知道如何在Delphi中编译'{$ mode objfpc}'。所以我认为这是在拉撒路而不是在德尔福? –