2010-08-18 142 views
1

[求助]如何将Chipmunk库包含到iPhone Xcode项目中?

我从cocos2d +花栗鼠模板复制花栗鼠文件夹结构,并构建好。

  • 类/花栗鼠/包括 'SRC' 文件夹
  • 类/花栗鼠/只花栗鼠 '包括' 文件夹

感谢贝塔试图帮助/ src目录。

:::::

我下载花栗鼠5.3.1和一个简单的例子尝试,但我收到此错误编译:关于正确添加花栗鼠库

Undefined symbols: 
    "_cpSpaceStep", referenced from: 
     -[ChipmunkTestViewController delta:] in ChipmunkTestViewController.o 
    "_cpBodyNew", referenced from: 
     -[ChipmunkTestViewController configurarChipmunk] in ChipmunkTestViewController.o 
    "_cpSpaceAddShape", referenced from: 
     -[ChipmunkTestViewController configurarChipmunk] in ChipmunkTestViewController.o 
    "_cpSpaceAddBody", referenced from: 
     -[ChipmunkTestViewController configurarChipmunk] in ChipmunkTestViewController.o 
    "_cpSpaceHashEach", referenced from: 
     -[ChipmunkTestViewController delta:] in ChipmunkTestViewController.o 
    "_cpInitChipmunk", referenced from: 
     -[ChipmunkTestViewController configurarChipmunk] in ChipmunkTestViewController.o 
    "_cpCircleShapeNew", referenced from: 
     -[ChipmunkTestViewController configurarChipmunk] in ChipmunkTestViewController.o 
    "_cpSpaceNew", referenced from: 
     -[ChipmunkTestViewController configurarChipmunk] in ChipmunkTestViewController.o 
ld: symbol(s) not found 
collect2: ld returned 1 exit status 

我不知道,我必须包括来自花栗鼠.tgz的什么消息?

下面的代码:

ChipmunkTestViewController.h

#import <UIKit/UIKit.h> 
#import "chipmunk.h" 


@interface ChipmunkTestViewController : UIViewController { 
    UIImageView *barra; 
    UIImageView *esfera; 

    cpSpace *space; 
} 

- (void) configurarChipmunk; 
- (void) delta:(NSTimer *)timer; 
void updateShape(void *ptr, void *unused); 

@end 

ChipmunkTestViewController.m

#import "ChipmunkTestViewController.h" 

@implementation ChipmunkTestViewController 


- (void) configurarChipmunk { 
    cpInitChipmunk(); // Init Chipmunk engine 

    space = cpSpaceNew(); // Create new Space 
    space->gravity = cpv(0, -100); // Direcction and magnitude of gravity in Space 

    [NSTimer scheduledTimerWithTimeInterval:1.0f/60.0f target:self selector:@selector(delta:) userInfo:nil repeats:YES]; // NSTimer for animations 

    // Create esfera Body 
    cpBody *esferaBody = cpBodyNew(50.0f, INFINITY); 
    esferaBody->p = cpv(160,250); 
    // Create esfera Shape 
    cpShape *esferaShape = cpCircleShapeNew(esferaBody, 15.0f, cpvzero); 
    esferaShape->e = 0.5f; // Elasticity 
    esferaShape->u = 0.8f; // Friction 
    esferaShape->data = esfera; // UIImageView association 
    esferaShape->collision_type = 1; 

    cpSpaceAddBody(space, esferaBody); 
    cpSpaceAddShape(space, esferaShape); 

} 

- (void) delta:(NSTimer *)timer { 
    cpSpaceStep(space, 1.0f/60.0f);  // Refresh Space info 
    cpSpaceHashEach(space->activeShapes, &updateShape, nil);  // Refresh Shapes info 
} 

void updateShape(void *ptr, void *unused) { 
    cpShape *shape = (cpShape*)ptr; 
    if (shape == nil || shape->body == nil || shape->data == nil) { 
     NSLog(@"Invalid Shape..."); 
     return; 
    } 
    // Refresh Shape position 
    if ([(UIView*)shape->data isKindOfClass:[UIView class]]) { 
     [(UIView*)shape->data setCenter:CGPointMake(shape->body->p.x, 480 - shape->body->p.y)]; 
    } else { 
     NSLog(@"Shape updated outside updateShape function..."); 
    } 

} 

// Implement viewDidLoad to do additional setup after loading the view, typically from a nib. 
- (void)viewDidLoad { 
    [super viewDidLoad]; 

    barra = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"barra.png"]]; 
    barra.center = CGPointMake(160, 350); 
    esfera = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"esfera.png"]]; 
    esfera.center = CGPointMake(160, 230); 

    [self.view addSubview:barra]; 
    [self.view addSubview:esfera]; 

    [self.view setBackgroundColor:[UIColor whiteColor]]; 

    [self configurarChipmunk]; 
} 

... 

@end 
+1

你使用什么命令来编译和链接? – Beta 2010-08-18 17:48:44

+0

命令?我做CMD + B来构建应用程序,我可以在哪里找到xcode执行编译和链接的确切命令? – rubdottocom 2010-08-18 17:57:27

+0

我解决了这个问题,谢谢 – rubdottocom 2010-08-18 18:14:49

回答

4

您应该使用iphonestatic.command脚本的MacOSX的/目录下建一个静态库并像README说的那样为你复制标题。然后你所要做的就是把这个文件夹放到你的项目中。

如果您只是将源代码复制到项目中,那么几乎肯定会丢失几个非常重要的优化标志。不要这样做!

0

我从cocos2d +花栗鼠模板复制花栗鼠文件夹结构,并构建好。

* Classes/Chipmunk/include/src for 'src' folder 
* Classes/Chipmunk/chipmunk for 'include' folder 
0

我有同样的问题,这天,我这样做:

1.-转到项目 - >内添加到项目,并找到了cocos2d-iphone-0.99.5文件,然后从目录我已经添加了External目录(包含花栗鼠文件)。确保在将项目复制到目标组文件夹(如果需要)旁边的复选框中有复选标记,然后单击添加按钮。

2:我按照这个教程:http://monoclestudios.com/cocos2d_whitepaper.html(在页面的中间是所有的信息需要补充花栗鼠)

3.-更改的#include“限制/ util.h”声明: “#include util.h”

我想完成了。

0

如果您使用的CocoaPods:

  1. 在Xcode中点击你的项目
  2. 选择花栗鼠物理目标
  3. 搜索路径设置总是搜索用户路径
  4. i ñ头搜索路径设置

“$ {PODS_ROOT} /头/个人/花栗鼠物理学” 到递归

“$ {PODS_ROOT} /头/公/花栗鼠物理学”到递归

xcode screenshot

希望它可以帮助别人

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