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我一直在修改骰子游戏猪的代码。我将它修改为滚动2个骰子而不是1个骰子的位置。当你掷出一个时,它会转向下一个玩家,并且你的分数与你之前的分数没有任何差异。那么当你滚动两个我需要它将分数重置为0并打印出我的消息“蛇眼!你的分数设置为0”。问题是两条消息都会打印出蛇眼,并且当你滚动一个滚动条时滚动一条。此外,分数不会重置。我在这个游戏中有冲突的代码
编辑*我已经固定的代码与冲突的打印消息,但仍然遇到麻烦分数时snakeyes被卷
from random import randint
playercount = 2
maxscore = 100
safescore = [0] * playercount
player = 0
score=0
while max(safescore) < maxscore:
if player == 0:
rolling = 0
if score < 17 and score + safescore[player] < maxscore:
rolling = 1
else:
rolling = input("Player %i: (%i, %i) Rolling? (Y) "
% (player, safescore[player], score)).strip().lower() in {'yes', 'y', ''}
if rolling:
rolled = randint(1, 6)
rolled2 = randint(1, 6)
print(' Rolled %i' % rolled)
print(' Rolled %i' % rolled2)
if rolled ==1 and rolled2 ==1:
print(' Snake Eyes!! your score is set to 0')
score=0
elif rolled == 1:
print(' Bust! you lose %i but still keep your previous %i'
% (score, safescore[player]))
score, player = 0, (player + 1) % playercount
elif rolled2 == 1:
print(' Bust! you lose %i but still keep your previous %i'
% (score, safescore[player]))
score, player = 0, (player + 1) % playercount
else:
score += rolled + rolled2
else:
safescore[player] += score
if safescore[player] >= maxscore:
break
print(' Sticking with %i' % safescore[player])
score, player = 0, (player + 1) % playercount
print('\nPlayer %i wins with a score of %i' %(player, safescore[player]))
还可以修好那个问题我还在用蛇皮卷时重设为0的分数有问题 – itsthewendigo 2014-12-04 20:50:15