2016-12-28 37 views
-3

我对c#和编程一般都很陌生,并且试图在Windows窗体中构建一种测验,其中问题,答案和选择是存储在列表中,问题,答案和选择在单独的类中。 Windows窗体部分是四个按钮和一些文本框,可让您选择要选择的选项(1-4)。所有使用的列表都是字符串类型btw。 但是,每当我尝试启动该程序时,都会被告知TypeInitializer引发异常。 InnerException是索引超出范围。 HRESULT的是-2146233036,并且如果它的任何帮助,整个堆栈跟踪是:当试图启动程序时,内部异常“索引超出界限”

粘弹性阻尼器quizforreal.Display..ctor() 粘弹性阻尼器quizforreal.Program.Main()I C:\用户\安德斯\文件\ visual studio 2015 \ Projects \ quizforreal \ quizforreal \ Program.cs:linje 19 ved System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly,String [] args) ved System.AppDomain.ExecuteAssembly(String assemblyFile,Evidence assemblySecurity,String [] args) ved Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() ved System.Threading.ThreadHelper.ThreadStart_Context(Object state) ved System.Threading.Executio nContext.RunInternal(ExecutionContext executionContext,ContextCallback callback,Object state,Boolean preserveSyncCtx) ved System.Threading.ExecutionContext.Run(ExecutionContext executionContext,ContextCallback callback,Object state,Boolean preserveSyncCtx) ved System.Threading.ExecutionContext.Run(ExecutionContext executionContext ,ContextCallback回调,对象状态) 粘弹性阻尼器System.Threading.ThreadHelper.ThreadStart()

下面的代码:

using System; 
using System.Collections.Generic; 
using System.ComponentModel; 
using System.Data; 
using System.Drawing; 
using System.Linq; 
using System.Text; 
using System.Threading.Tasks; 
using System.Windows.Forms; 

namespace quizforreal 
{ 
public partial class Display : Form 
{ 
    int tæller = 0; 
    private static Choices choiceobj = new Choices(); 
    private static Questions questobj = new Questions(); 
    private static Answers answerobj = new Answers(); 
    List<string> choices1list = choiceobj.getChoiceOne(); 
    List<string> choices2list = choiceobj.getChoiceTwo(); 
    List<string> choices3list = choiceobj.getChoiceThree(); 
    List<string> choices4list = choiceobj.getChoiceFour(); 
    List<string> questlist = questobj.getQuestions(); 
    List<string> answerlist = answerobj.getAnswers(); 

    public Display() 
    { 
     InitializeComponent();   
} 

    public void skifter() 
    { 


     switch (tæller) 
     { 
      case 0: 
       choice1.Text = choices1list[0]; 
       choice2.Text = choices2list[0]; 
       choice3.Text = choices3list[0]; 
       choice4.Text = choices4list[0]; 
       quest.Text = questlist[0]; 
       break; 
      case 1: 
       choice1.Text = choices1list[1]; 
       choice2.Text = choices2list[1]; 
       choice3.Text = choices3list[1]; 
       choice4.Text = choices4list[1]; 
       quest.Text = questlist[1]; 
       break; 
      case 2: 
       choice1.Text = choices1list[2]; 
       choice2.Text = choices2list[2]; 
       choice3.Text = choices3list[2]; 
       choice4.Text = choices4list[2]; 
       quest.Text = questlist[2]; 
       break; 
      case 3: 
       choice1.Text = choices1list[3]; 
       choice2.Text = choices2list[3]; 
       choice3.Text = choices3list[3]; 
       choice4.Text = choices4list[3]; 
       quest.Text = questlist[3]; 
       break; 
      case 4: 
       choice1.Text = choices1list[4]; 
       choice2.Text = choices2list[4]; 
       choice3.Text = choices3list[4]; 
       choice4.Text = choices4list[4]; 
       quest.Text = questlist[4]; 
       break; 
     } 
    } 


    private void choice1_TextChanged(object sender, EventArgs e) 
    { 

    } 

    private void choice2_TextChanged(object sender, EventArgs e) 
    { 

    } 

    private void choice3_TextChanged(object sender, EventArgs e) 
    { 

    } 

    private void choice4_TextChanged(object sender, EventArgs e) 
    { 

    } 

    private void button1_Click(object sender, EventArgs e) 
    { 
     switch (tæller) 
     { 
      case 0: 
       if (choice1.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
      case 1: 
       if (choice1.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
      case 2: 
       if (choice1.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
      case 3: 
       if (choice1.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
      case 4: 
       if (choice1.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
     } 
    } 

    private void button2_Click(object sender, EventArgs e) 
    { 
     switch (tæller) 
     { 
      case 0: 
       if (choice2.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
      case 1: 
       if (choice2.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
      case 2: 
       if (choice2.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
      case 3: 
       if (choice2.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
      case 4: 
       if (choice2.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
     } 
    } 

    private void button3_Click(object sender, EventArgs e) 
    { 
     switch (tæller) 
     { 
      case 0: 
       if (choice3.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
      case 1: 
       if (choice3.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
      case 2: 
       if (choice3.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
      case 3: 
       if (choice3.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
      case 4: 
       if (choice3.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
     } 
    } 

    private void button4_Click(object sender, EventArgs e) 
    { 
     switch (tæller) 
     { 
      case 0: 
       if (choice4.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
      case 1: 
       if (choice4.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
      case 2: 
       if (choice4.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
      case 3: 
       if (choice4.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
      case 4: 
       if (choice4.Text == answerlist[0]) 
       { 
        tæller++; 
       } 
       else 
       { 
        tæller = 0; 
       } 
       break; 
     } 
    } 
} 
} 

using System; 
using System.Collections.Generic; 
using System.Linq; 
using System.Text; 
using System.Threading.Tasks; 

namespace quizforreal 
{ 
public class Choices 
{ 
    private List<string> choice1list = new List<string>(); 
    private List<string> choice2list = new List<string>(); 
    private List<string> choice3list = new List<string>(); 
    private List<string> choice4list = new List<string>(); 


    public Choices() 
    { 
     choice1list[0] = "mulighed1(1)"; 
     choice1list[1] = "mulighed1(2)"; 
     choice1list[2] = "mulighed1(3)"; 
     choice1list[3] = "mulighed1(4)"; 
     choice1list[4] = "mulighed1(5)"; 

     choice2list[0] = "mulighed2(1)"; 
     choice2list[1] = "mulighed2(2)"; 
     choice2list[2] = "mulighed2(3)"; 
     choice2list[3] = "mulighed2(4)"; 
     choice2list[4] = "mulighed2(5)"; 

     choice3list[0] = "mulighed3(1)"; 
     choice3list[1] = "mulighed3(2)"; 
     choice3list[2] = "mulighed3(3)"; 
     choice3list[3] = "mulighed3(4)"; 
     choice3list[4] = "mulighed3(5)"; 

     choice4list[0] = "mulighed4(1)"; 
     choice4list[1] = "mulighed4(2)"; 
     choice4list[2] = "mulighed4(3)"; 
     choice4list[3] = "mulighed4(4)"; 
     choice4list[4] = "mulighed4(5)"; 

    } 

    public List<string> getChoiceOne() 
    { 
     return choice1list; 
    } 

    public List<string> getChoiceTwo() 
    { 
     return choice2list; 
    } 

    public List<string> getChoiceThree() 
    { 
     return choice3list; 
    } 

    public List<string> getChoiceFour() 
    { 
     return choice4list; 
    } 

} 
} 

using System; 
using System.Collections.Generic; 
using System.Linq; 
using System.Text; 
using System.Threading.Tasks; 

namespace quizforreal 
{ 
    public class Questions 
    { 
     private List<string> questionslist = new List<string>(); 


     public Questions() 
     { 
      questionslist[0] = "Spørgsmål 1"; 
      questionslist[1] = "Spørgsmål 2"; 
      questionslist[2] = "Spørgsmål 3"; 
      questionslist[3] = "Spørgsmål 4"; 
      questionslist[4] = "Spørgsmål 5"; 
     } 


     public List<string> getQuestions() 
     { 
      return questionslist; 
     } 


    } 
} 

using System; 
using System.Collections.Generic; 
using System.Linq; 
using System.Text; 
using System.Threading.Tasks; 

namespace quizforreal 
{ 
    class Answers 
    { 
     private static Choices choicesobj = new Choices(); 
     List<string> choices1list = choicesobj.getChoiceOne(); 
     List<string> choices2list = choicesobj.getChoiceTwo(); 
     List<string> choices3list = choicesobj.getChoiceThree(); 
     List<string> choices4list = choicesobj.getChoiceFour(); 

     private List<string> answerlist = new List<string>(); 


     public Answers() 
     { 
      answerlist[0] = choices1list[0]; 
      answerlist[1] = choices3list[1]; 
      answerlist[2] = choices4list[2]; 
      answerlist[3] = choices1list[3]; 
      answerlist[4] = choices2list[4]; 

     } 


     public List<string> getAnswers() 
     { 
      return answerlist; 
     } 
    } 
} 


using System; 
using System.Collections.Generic; 
using System.Linq; 
using System.Threading.Tasks; 
using System.Windows.Forms; 

namespace quizforreal 
{ 
    static class Program 
    { 
     /// <summary> 
     /// The main entry point for the application. 
     /// </summary> 
     [STAThread] 
     static void Main() 
     { 
      Application.EnableVisualStyles(); 
      Application.SetCompatibleTextRenderingDefault(false); 
      Application.Run(new Display()); 
     } 
    } 
} 

希望你们能帮助:)在此先感谢!

+4

现在好了,如何赫克你认为我们可以帮助你找到代码中的bug,如果没有代码,我们看到了什么?这将如何工作? –

+0

您正尝试访问不存在的列表中的元素。调试以找出在哪里。 – Carcigenicate

+0

哎呦,对不起那家伙 - 我可以发誓我加了 – sunero4

回答

0

“TypeInitializer引发异常”表示静态构造函数或字段初始值设定项中存在错误。你的表单类有一个静态字段private static Choices choiceobj = new Choices();看看你的构造函数Choices,我看到你正在试图通过使用索引器将项目“添加”到列表中,如果列表不是那么大,将会抛出异常,所以你应该使用Add代替索引:

public class Choices 
{ 
    private List<string> choice1list = new List<string>(); 
    ... 

    public Choices() 
    { 
     choice1list.Add("mulighed1(1)"); 
     choice1list.Add("mulighed1(2)"); 
     ... 
+0

非常感谢!不知道我错过了什么,我是在所有的建设者中完成的。我想我有时会混淆数组和列表。它现在开始,所以非常感谢你:) – sunero4