2010-11-19 200 views
1

在我的应用程序中,我已经实现了按下硬件音量键显示当前音量的Toast。大部分时间事情顺利。然而长按音量键可以成功地使我的应用程序崩溃。上碰撞所产生的日志如下:Toast崩溃应用程序

.... 
11-19 06:43:22.114 I/NotificationService(2783): enqueueToast pkg=com.FunTime.android [email protected] duration=0 
11-19 06:43:22.119 V/WindowManager(2783): Delivering key 25 to Window{47f6a930 com.FunTime.android/com.FunTime.android.map.MapActivity paused=false} 
11-19 06:43:22.164 I/NotificationService(2783): enqueueToast pkg=com.FunTime.android [email protected] duration=0 
11-19 06:43:22.169 V/WindowManager(2783): Delivering key 25 to Window{47f6a930 com.FunTime.android/com.FunTime.android.map.MapActivity paused=false} 
11-19 06:43:22.209 I/NotificationService(2783): enqueueToast pkg=com.FunTime.android [email protected] duration=0 

...many such notifications... 

11-19 06:43:22.244 E/SurfaceFlinger(2783): createSurface() failed, generateId = -12 
11-19 06:43:22.244 W/WindowManager(2783): OutOfResourcesException creating surface 
11-19 06:43:22.244 I/WindowManager(2783): Out of memory for surface! Looking for leaks... 
11-19 06:43:22.244 W/WindowManager(2783): No leaked surfaces; killing applicatons! 
11-19 06:43:22.244 W/ActivityManager(2783): Killing processes for memory at adjustment 0 
11-19 06:43:22.244 W/ActivityManager(2783): Killing for memory: ProcessRecord{47dd75c8 3246:com.FunTime.android/10079} (adj 0) 
11-19 06:43:22.244 I/Process (2783): Sending signal. PID: 3246 SIG: 9 
11-19 06:43:22.244 W/WindowManager(2783): Looks like we have reclaimed some memory, clearing surface for retry. 
11-19 06:43:22.244 W/WindowManager(2783): Due to memory failure, waiting a bit for next layout 

我按照该方法: 我有一个烤面包的对象和用于每个键按压事件检测的I膨胀的图,设定内的视图的元件,将其设置为烤面包然后显示敬酒。

任何想法是什么问题?

迟来编辑

在基本活动类从我的所有活动继承:

public boolean onKeyDown(int keyCode, KeyEvent event) 
{ 
    if(keyCode==KeyEvent.KEYCODE_VOLUME_DOWN) 
    { 
     myAudioManager.getInstance().onVolumeDown(); 
       myAudioManager.getInstance().showVolumeAdjustment(myAudioManager.getInstance().getVolume()); 
     return true; 
    } 
    else if(keyCode==KeyEvent.KEYCODE_VOLUME_UP) 
    { 
     myAudioManager.getInstance().onVolumeUp(); 
      myAudioManager.getInstance().showVolumeAdjustment(myAudioManager.getInstance().getVolume()); 
     return true; 
     } 
    return super.onKeyDown(keyCode, event); 
} 

在myAudioManager

public void showVolumeAdjustment(final int adjustment) 
{ 
     volumeToast.setDuration(Toast.LENGTH_SHORT); 
     volumeToast.setView(getVolumeProgressBarView(adjustment)); 
     volumeToast.setGravity(Gravity.TOP,0,0); 
     volumeToast.show(); 
} 

private View getVolumeProgressBarView(int adjustment) 
{ 
     LayoutInflater inflater = (LayoutInflater) myApplication.getInstance().getApplicationContext() 
             .getSystemService(Context.LAYOUT_INFLATER_SERVICE); 
     toastView= inflater.inflate(R.layout.volume_toast, null); 
     ProgressBar pb =(ProgressBar)toastView.findViewById(R.id.level); 
     pb.setMax(MAX_VOICE_VOLUME_ENGINE); 
     pb.setProgress(adjustment); 
     return toastView; 
} 
+0

您应该发布显示您如何设置按键事件处理程序的代码,以及如何显示敬酒。没有看到你实际做了什么,很难说你做错了什么。 – Nailuj 2010-11-19 08:20:27

回答

2

您做出太多的祝酒词,并填写了内存。

尝试放一个计时器,或者用来限制生成的吐司数量。