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在我的应用程序中,我已经实现了按下硬件音量键显示当前音量的Toast。大部分时间事情顺利。然而长按音量键可以成功地使我的应用程序崩溃。上碰撞所产生的日志如下:Toast崩溃应用程序
....
11-19 06:43:22.114 I/NotificationService(2783): enqueueToast pkg=com.FunTime.android [email protected] duration=0
11-19 06:43:22.119 V/WindowManager(2783): Delivering key 25 to Window{47f6a930 com.FunTime.android/com.FunTime.android.map.MapActivity paused=false}
11-19 06:43:22.164 I/NotificationService(2783): enqueueToast pkg=com.FunTime.android [email protected] duration=0
11-19 06:43:22.169 V/WindowManager(2783): Delivering key 25 to Window{47f6a930 com.FunTime.android/com.FunTime.android.map.MapActivity paused=false}
11-19 06:43:22.209 I/NotificationService(2783): enqueueToast pkg=com.FunTime.android [email protected] duration=0
...many such notifications...
11-19 06:43:22.244 E/SurfaceFlinger(2783): createSurface() failed, generateId = -12
11-19 06:43:22.244 W/WindowManager(2783): OutOfResourcesException creating surface
11-19 06:43:22.244 I/WindowManager(2783): Out of memory for surface! Looking for leaks...
11-19 06:43:22.244 W/WindowManager(2783): No leaked surfaces; killing applicatons!
11-19 06:43:22.244 W/ActivityManager(2783): Killing processes for memory at adjustment 0
11-19 06:43:22.244 W/ActivityManager(2783): Killing for memory: ProcessRecord{47dd75c8 3246:com.FunTime.android/10079} (adj 0)
11-19 06:43:22.244 I/Process (2783): Sending signal. PID: 3246 SIG: 9
11-19 06:43:22.244 W/WindowManager(2783): Looks like we have reclaimed some memory, clearing surface for retry.
11-19 06:43:22.244 W/WindowManager(2783): Due to memory failure, waiting a bit for next layout
我按照该方法: 我有一个烤面包的对象和用于每个键按压事件检测的I膨胀的图,设定内的视图的元件,将其设置为烤面包然后显示敬酒。
任何想法是什么问题?
迟来编辑
在基本活动类从我的所有活动继承:
public boolean onKeyDown(int keyCode, KeyEvent event)
{
if(keyCode==KeyEvent.KEYCODE_VOLUME_DOWN)
{
myAudioManager.getInstance().onVolumeDown();
myAudioManager.getInstance().showVolumeAdjustment(myAudioManager.getInstance().getVolume());
return true;
}
else if(keyCode==KeyEvent.KEYCODE_VOLUME_UP)
{
myAudioManager.getInstance().onVolumeUp();
myAudioManager.getInstance().showVolumeAdjustment(myAudioManager.getInstance().getVolume());
return true;
}
return super.onKeyDown(keyCode, event);
}
在myAudioManager
public void showVolumeAdjustment(final int adjustment)
{
volumeToast.setDuration(Toast.LENGTH_SHORT);
volumeToast.setView(getVolumeProgressBarView(adjustment));
volumeToast.setGravity(Gravity.TOP,0,0);
volumeToast.show();
}
private View getVolumeProgressBarView(int adjustment)
{
LayoutInflater inflater = (LayoutInflater) myApplication.getInstance().getApplicationContext()
.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
toastView= inflater.inflate(R.layout.volume_toast, null);
ProgressBar pb =(ProgressBar)toastView.findViewById(R.id.level);
pb.setMax(MAX_VOICE_VOLUME_ENGINE);
pb.setProgress(adjustment);
return toastView;
}
您应该发布显示您如何设置按键事件处理程序的代码,以及如何显示敬酒。没有看到你实际做了什么,很难说你做错了什么。 – Nailuj 2010-11-19 08:20:27