2013-04-10 52 views
1

我添加图像在NSMutableArray比我转换它在NSData和agaun我存储该图像在其他NSMutableArray。但是,当我转换回图像,让我错误从nsdata NSInvalidArgumentException'回推图像',原因:' - [UIImage length]

我的代码是

NSData *Puzzleimage; 
PuzzleImg = [[NSMutableArray alloc] init]; 
TriangleImg = [[NSMutableArray alloc] init]; 

[PuzzleImg addObject:[UIImage imageNamed:@"Triangle_1.png"]]; 
    [PuzzleImg addObject:[UIImage imageNamed:@"Triangle_2.png"]]; 
    [PuzzleImg addObject:[UIImage imageNamed:@"Triangle_3.png"]]; 
    [PuzzleImg addObject:[UIImage imageNamed:@"Triangle_4.png"]]; 
    [PuzzleImg addObject:[UIImage imageNamed:@"Triangle_5.png"]]; 


    for (int l=0; l<[PuzzleImg count]; l++) { 
     Puzzleimage = UIImagePNGRepresentation([PuzzleImg objectAtIndex:l]); 
     [TriangleImg addObject:Puzzleimage]; 

Retrive中滚动查看

CGRect scrollViewFrame = CGRectMake(10, 60, 300, 350); 
     PuzzleList = [[UIScrollView alloc] initWithFrame:scrollViewFrame]; 
     [self.view addSubview:PuzzleList]; 

     int y1=10; 
     int y2=10; 
     if ([PuzzleImg count] >0) 
     { 
      for(int i=0;i<[PuzzleImg count];i++) 
      { 
        UIImage *SolImg = [[UIImage alloc] initWithData:[PuzzleImg objectAtIndex:i]]; 
        UIButton *btn =[[UIButton alloc]initWithFrame:CGRectMake(10, y1, 100, 100)]; 
        [btn setBackgroundImage:SolImg forState:UIControlStateNormal]; 
        btn.tag = i; 
        [btn addTarget:self action:@selector(SelectPuzzleButtonClick:) forControlEvents:UIControlEventTouchUpInside]; 

        [PuzzleList addSubview:btn]; 
        y1=y1+110; 
     } 
} 

误差 *错误是显示器上线:: UIImage SolImg = [[UIImage alloc] initWithData:[PuzzleImg objectAtIndex:i]];

- [UIImage的长度]:无法识别的选择发送到实例0xa1bc690 2013年4月10日10:41:47.292 CreativeLogic [2791:1a003] *终止应用程序由于未捕获的异常 'NSInvalidArgumentException',原因:“ - [UIImage的长度]:无法识别的选择发送到实例0xa1bc690' *第一掷调用堆栈: (0x2612012 0x1422e7e 0x269d4bd 0x2601bbc 0x260194e 0x4cf1b2 0x38c1f3 0xc1d7 0xaac3 0xa532 0x44b817 0x44b882 0x44bb2a 0x462ef5 0x462fdb 0x463286 0x463381 0x463eab 0x4644a3 0x464098 0xe255 0x1436705 0x36d920 0x36d8b8 0x42e671 0x42ebcf 0x42dd38 0x39d33f 0x39d552 0x37b3aa 0x36ccf8 0x28fedf9 0x28fead0 0x2587bf5 0x2587962 0x25b8bb6 0x25b7f44 0x25b7e1b 0x28fd7e3 0x28fd668 0x36a65c 0x2022 0x1f55) 的libC++ abi.dylib:终止叫做抛出异常

+0

是NSData的,请看到我的更新感谢 – 2013-04-10 05:34:56

+0

你发送'TriangleImg'到第二代码段或只'PuzzleImg '? – Alexander 2013-04-10 05:36:42

回答

1

尝试从此改变......

UIImage *SolImg = [[UIImage alloc] initWithData:[PuzzleImg objectAtIndex:i]]; 

到...

UIImage *SolImg = [[UIImage alloc] initWithData:[TriangleImg objectAtIndex:i]]; 

我认为这是足以让你

0

见你加UIImageNSDataTriangleImgNSMutableArray对象不PuzzleImgNSMutableArray对象,以便使用波纹线

UIImage *SolImg = [[UIImage alloc] initWithData:[TriangleImg objectAtIndex:i]]; 

,而不是这种波纹管生产线。 ..

UIImage *SolImg = [[UIImage alloc] initWithData:[PuzzleImg objectAtIndex:i]];