2016-11-18 61 views
0

我正在Linux中编写一个键盘模拟器程序,作为开始,我能够将按键渲染到X11窗口中,但这不适用于虚拟终端并尝试不同的方式办法。我提到http://thiemonge.org/getting-started-with-uinput并尝试使用输入内核模块。根据教程的关键笔画可以注入作为一个输入事件,我相应地写下面的代码。如何使用输入子系统生成击键事件

#include <stdio.h> 
#include <stdlib.h> 
#include <string.h> 
#include <unistd.h> 
#include <fcntl.h> 
#include <errno.h> 
#include <linux/input.h> 
#include <linux/uinput.h> 
#include <iostream> 

#include <time.h> 
#include <string> 
#define die(str, args...) do { \ 
perror(str); \ 
exit(EXIT_FAILURE); \ 
} while(0) 

int main(void) 
{ 
    int     fd_keyEmulator; 
    struct uinput_user_dev uidev; 
    struct input_event  ev; 
    int     dx, dy; 
    int     i; 

    fd_keyEmulator = open("/dev/uinput", O_WRONLY | O_NONBLOCK); 
    if(fd_keyEmulator < 0) 
    { 
     std::cout << "error: open : " << strerror(errno) << std::endl; 
    } 

    int ret; 
    //ret = ioctl(fd_keyEmulator, UI_SET_EVBIT, EV_KEY); 
    //ret = ioctl(fd_keyEmulator, UI_SET_KEYBIT, KEY_D); 
    //ret = ioctl(fd_keyEmulator, UI_SET_EVBIT, EV_SYN); 
    sleep(5); 
    if (ioctl(fd_keyEmulator, UI_SET_EVBIT, EV_KEY) < 0) 
    { 
     std::cout << "test 1 ..." << std::endl; 
     die("error: ioctl"); 
    } 
    if (ioctl(fd_keyEmulator, UI_SET_KEYBIT, KEY_D) < 0) 
    { 
     std::cout << "test 2 ..." << std::endl; 
     die("error: ioctl"); 
    } 
    if (ioctl(fd_keyEmulator, UI_SET_EVBIT, EV_REL) < 0) 
    { 
     std::cout << "test 3 ..." << std::endl; 
     die("error: ioctl"); 
    } 


    memset(&uidev, 0, sizeof(uidev)); 
    snprintf(uidev.name, UINPUT_MAX_NAME_SIZE, "keyboard-emulator"); 
    uidev.id.bustype = BUS_USB; 
    uidev.id.vendor = 0x1; 
    uidev.id.product = 0x1; 
    uidev.id.version = 1; 

    std::cout << "Writing key press..." << std::endl; 
    if(write(fd_keyEmulator, &uidev, sizeof(uidev)) < 0) 
     std::cout << "error: write" << strerror(errno) << std::endl; 

    if(ioctl(fd_keyEmulator, UI_DEV_CREATE) < 0) 
     std::cout << "error: ioctl" << strerror(errno) << std::endl; 


    memset(&ev, 0, sizeof(ev)); 
    ev.type = EV_REL; 
    ev.code = KEY_D; 
    ev.value = 1; 

    //ret = write(fd_keyEmulator, &ev, sizeof(ev)); 
    if (write(fd_keyEmulator, &ev, sizeof (struct input_event)) < 0) 
       die("error: write"); 
    if (write(fd_keyEmulator, &ev, sizeof (struct input_event)) < 0) 
       die("error: write"); 
    if (write(fd_keyEmulator, &ev, sizeof (struct input_event)) < 0) 
       die("error: write"); 
    if (write(fd_keyEmulator, &ev, sizeof (struct input_event)) < 0) 
       die("error: write"); 


    if(ioctl(fd_keyEmulator, UI_DEV_DESTROY) < 0) 
     std::cout << "error: ioctl" << strerror(errno) << std::endl; 

    close(fd_keyEmulator); 

} 

在这种情况下,我所尝试的是为关键笔划'd'生成一个uinput事件。但随着程序的执行我什么都看不到。 有人可以帮我验证这个程序。目前还不清楚如何在教程中使用输入子系统注入关键笔划。

编辑: 我写了一个不同的程序,但我看不到任何输出。我迷路了,任何帮助都很感激。

#include <cstdlib> 
#include <stdio.h> 
#include <stdlib.h> 
#include <string.h> 
#include <unistd.h> 
#include <fcntl.h> 
#include <errno.h> 
#include <linux/input.h> 
#include <linux/uinput.h> 
#include <iostream> 

#include <time.h> 
#include <string> 

using namespace std; 

/* 
* 
*/ 
int main(int argc, char** argv) { 

    // create uinput file descriptor 
    int fd_key_emulator;                  

    // open file descriptor 
    fd_key_emulator = open("/dev/uinput", O_WRONLY | O_NONBLOCK); 
    if(fd_key_emulator < 0) 
    { 
     std::cout << "error in open : " << strerror(errno) << std::endl; 
    } 

    // uinput_user_dev struct for fake keyboard 
    struct uinput_user_dev dev_fake_keyboard; 
    memset(&dev_fake_keyboard, 0, sizeof(uinput_user_dev)); 
    snprintf(dev_fake_keyboard.name, UINPUT_MAX_NAME_SIZE, "kb-emulator"); 
    dev_fake_keyboard.id.bustype = BUS_USB; 
    dev_fake_keyboard.id.vendor = 0x01; 
    dev_fake_keyboard.id.product = 0x01; 
    dev_fake_keyboard.id.version = 1; 



    /**configure the input device to send type of events, inform to subsystem which 
    * type of input events we are using via ioctl calls. 
    * UI_SET_EVBIT ioctl request is used to applied on uinput descriptor to enable a type of event. 
    **/ 
    // enable key press/release event 
    if(ioctl(fd_key_emulator, UI_SET_EVBIT, EV_KEY)) 
    { 
     std::cout << "Error in ioctl : UI_SET_EVBIT : EV_KEY : " << strerror(errno) << std::endl; 
    } 

    // enable set of KEY events here 
    if(ioctl(fd_key_emulator, UI_SET_KEYBIT, KEY_A)) 
    { 
     std::cout << "Error in ioctl : UI_SET_KEYBIT : KEY_A : " << strerror(errno) << std::endl; 
    } 

    // enable synchronization event 
    if(ioctl(fd_key_emulator, UI_SET_EVBIT, EV_SYN)) 
    { 
     std::cout << "Error in ioctl : UI_SET_EVBIT : EV_SYN : " << strerror(errno) << std::endl; 
    } 

    // now write the uinput_user_dev structure into uinput file descriptor 
    if(write(fd_key_emulator, &dev_fake_keyboard, sizeof(uinput_user_dev)) < 0) 
    { 
     std::cout << "Error in write(): uinput_user_dev struct into uinput file descriptor: " << strerror(errno) << std::endl; 
    } 

    // create the device via an IOCTL call 
    if(ioctl(fd_key_emulator, UI_DEV_CREATE)) 
    { 
     std::cout << "Error in ioctl : UI_DEV_CREATE : " << strerror(errno) << std::endl; 
    } 
    // now fd_key_emulator represents the end-point file descriptor of the new input device. 


    // struct member for input events 
    struct input_event key_input_event; 
    memset(&key_input_event, 0, sizeof(input_event)); 

    // key press event for 'a' 
    key_input_event.type = EV_KEY; 
    key_input_event.code = KEY_A; 
    key_input_event.value = 1; 

    // now write to the file descriptor 
    if(write(fd_key_emulator, &key_input_event, sizeof(input_event)) < 0) 
    { 
     std::cout << "Error write : KEY_A press : " << strerror(errno) << std::endl; 
    } 

    memset(&key_input_event, 0, sizeof(input_event)); 
    // EV_SYN for key press event 
    key_input_event.type = EV_SYN; 
    key_input_event.code = SYN_REPORT; 
    key_input_event.value = 0; 

    // now write to the file descriptor 
    if(write(fd_key_emulator, &key_input_event, sizeof(input_event)) < 0) 
    { 
     std::cout << "Error write : EV_SYN for key press : " << strerror(errno) << std::endl; 
    } 

    memset(&key_input_event, 0, sizeof(input_event)); 

    // key release event for 'a' 
    key_input_event.type = EV_KEY; 
    key_input_event.code = KEY_A; 
    key_input_event.value = 0; 

    // now write to the file descriptor 
    if(write(fd_key_emulator, &key_input_event, sizeof(input_event)) < 0) 
    { 
     std::cout << "Error write : KEY_A release : " << strerror(errno) << std::endl; 
    } 

    memset(&key_input_event, 0, sizeof(input_event)); 
    // EV_SYN for key press event 
    key_input_event.type = EV_SYN; 
    key_input_event.code = SYN_REPORT; 
    key_input_event.value = 0; 

    // now write to the file descriptor 
    if(write(fd_key_emulator, &key_input_event, sizeof(input_event)) < 0) 
    { 
     std::cout << "Error write : EV_SYN for key release : " << strerror(errno) << std::endl; 
    } 

    return 0; 
} 

回答

0

以上2个程序没有错。这里的问题是,该程序会创建一个新的输入设备(可能位于“/ dev/input”中的某处),并且X无法足够快地注册输入设备,以便能够获取输入。一个简单的“睡眠(1);” (使用适当的“#include”)在创建输入设备后解决问题。为了(可能是不必要的)特定的,在改变代码之后程序将按预期行事,因为现在X有足够的时间来实现新的输入设备。在下面的代码段之后添加sleep()语句。

// create the device via an IOCTL call 
    if(ioctl(fd_key_emulator, UI_DEV_CREATE)) 
    { 
     std::cout << "Error in ioctl : UI_DEV_CREATE : " << strerror(errno) << std::endl; 
    } 
    // add 1 second sleep. 
    sleep (1); 

    // now fd_key_emulator represents the end-point file descriptor of the new input device. 

现在程序按预期工作。 在http://www.linuxforums.org/forum/ubuntu-linux/161718-its-no-effect-when-using-uinput.html找到同样的发现解决方案。