2015-02-08 86 views
0

我试图用py2exe转换游戏代码。但是每次我在命令提示符中键入语法python setup.py py2exe时,都会引发错误,指出python未被识别为可操作的批处理文件。我应该如何让我的游戏以exe格式工作?

我对这个东西是完全陌生的,在引用了很多网站和我自己的教科书后,我对我应该做的事情完全感到困惑。

我会附上游戏代码和其他代码(我不确定是否使用正确的代码)。

import random 
from random import randint 
import pygame 
import sys 
from pygame.locals import * 

Snakespeed= 9 
Snakespeed1 = 17 
size = [580,580] 
screen = pygame.display.set_mode((580, 580), FULLSCREEN) 
background_position = [0,0] 


Window_Width= 580 
Window_Height= 580 
Cell_Size = 20  #Width and height of the cells 
assert Window_Width % Cell_Size == 0, "Window width must be a multiple of cell size." #Ensuring that the cells fit perfectly in the window. eg if cell size was 10  and window width or windowheight were 15 only 1.5 cells would fit. 
assert Window_Height % Cell_Size == 0, "Window height must be a multiple of cell size." #Ensuring that only whole integer number of cells fit perfectly in the window. 
Cell_W= int(Window_Width/Cell_Size) #Cell Width 
Cell_H= int(Window_Height/Cell_Size) #Cellc Height 

#****************************************************************************** 

White= (255,255,255) 
Black= (0,0,0) 
Red= (255,0,0)   #Defining element colors for the program. 
Green= (0,255,0) 
DARKGreen= (0,155,0) 
DARKGRAY= (40,40,40) 
YELLOW= (255,255,0) 
Red_DARK= (150,0,0) 
BLUE= (0,0,255) 
BLUE_DARK= (0,0,150) 
BROWN = (165,42,42) 


BGCOLOR = Black  # Background color 
BGCOLOR1 = YELLOW  # background color for snakes screen. 


#********************************************************************************* 


UP = 'up' 
DOWN = 'down'  # Defining keyboard keys. 
LEFT = 'left' 
RIGHT = 'right' 

HEAD = 0   # Index of the snake's head 

#********************************************************************************* 


def main(): 
    import time 
    time.sleep(8) 
    global SnakespeedCLOCK, screen, BASICFONT 

    pygame.init() 
    SnakespeedCLOCK = pygame.time.Clock() 
    screen = pygame.display.set_mode((Window_Width, Window_Height), FULLSCREEN) 
    BASICFONT = pygame.font.Font('freesansbold.ttf', 18) 
    pygame.display.set_caption('Snake') 


    #Game Music 
    pygame.mixer.init() 
    pygame.mixer.music.load('startmusic.mp3') 
    pygame.mixer.music.play(-1,0.0) 

    showStartScreen() 
    while True: 
     runGame() 
     #Game Music 
     pygame.mixer.init() 
     pygame.mixer.music.load('WahWah.wav') 
     pygame.mixer.music.play(-1,0.0) 
     showGameOverScreen() 

#wormCoords = [{'x': startx,  'y': starty}, 
       #{'x': startx - 1, 'y': starty}, 
       #{'x': startx - 2, 'y': starty}] 

def runGame(): 

    #Game Music 
    pygame.mixer.init() 
    pygame.mixer.music.load('gamebackground.mp3') 
    pygame.mixer.music.play(-1,0.0) 


    #Set a random start point. 
    #screenSize = user32.GetSystemMetrics(0)/2, user32.GetSystemMetrics(1)/2 
    #size = (screenSize) 
    pygame.display.set_mode(size, FULLSCREEN) 
    global wormCoords 
    startx = random.randint(5, Cell_W - 6) 
    starty = random.randint(5, Cell_H - 6) 

    wormCoords = [{'x': startx,  'y': starty}, 
        {'x': startx - 1, 'y': starty}, 
        {'x': startx - 2, 'y': starty}] 


    direction = RIGHT 

    # Start the apple in a random place. 
    apple = getRandomLocation() 

    while True: # main game loop 
     for event in pygame.event.get(): # event handling loop 
      if event.type == QUIT: 
       terminate() 
      elif event.type == KEYDOWN: 
       if (event.key == K_LEFT) and direction != RIGHT: 
        direction = LEFT 
       elif (event.key == K_RIGHT) and direction != LEFT: 
        direction = RIGHT 
       elif (event.key == K_UP) and direction != DOWN: 
        direction = UP 
       elif (event.key == K_DOWN) and direction != UP: 
        direction = DOWN 
       elif event.key == K_ESCAPE: 
        terminate() 

     # check if the Snake has hit itself or the edge 
     if wormCoords[HEAD]['x'] == -1 or wormCoords[HEAD]['x'] == Cell_W or wormCoords[HEAD]['y'] == -1 or wormCoords[HEAD]['y'] == Cell_H: 

      return # game over 

     for wormBody in wormCoords[1:]: 
      if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD] ['y']: 

       return # game over 


     # check if Snake has eaten an apply 
     if wormCoords[HEAD]['x'] == apple['x'] and wormCoords[HEAD]['y'] == apple['y']: 
      # don't remove worm's tail segment 

      apple = getRandomLocation() # set a new apple somewhere 
     else: 
      del wormCoords[-1] # remove worm's tail segment 

     # move the worm by adding a segment in the direction it is moving 
     if direction == UP: 
      newHead = {'x': wormCoords[HEAD]['x'], 'y': wormCoords[HEAD]['y'] - 1} 
     elif direction == DOWN: 
      newHead = {'x': wormCoords[HEAD]['x'], 'y': wormCoords[HEAD]['y'] + 1} 
     elif direction == LEFT: 
      newHead = {'x': wormCoords[HEAD]['x'] - 1, 'y': wormCoords[HEAD]['y']} 
     elif direction == RIGHT: 
      newHead = {'x': wormCoords[HEAD]['x'] + 1, 'y': wormCoords[HEAD]['y']} 
     wormCoords.insert(0, newHead) 
     background_image = pygame.image.load("snakey.png") 
     screen.blit(background_image, background_position) 

     #screen.fill(BLUE_DARK) 
##  drawGrid() 
     drawWorm(wormCoords) 
     drawApple(apple) 
     global x 
     x = len(wormCoords) - 3 
     drawScore(x) 
     pygame.display.update() 
     SnakespeedCLOCK.tick(Snakespeed) 

def drawPressKeyMsg(): 
    pressKeySurf = BASICFONT.render('Press a key to play.',True, White) 
    pressKeyRect = pressKeySurf.get_rect() 
    pressKeyRect.topleft = (Window_Width - 200, Window_Height - 30) 
    screen.blit(pressKeySurf, pressKeyRect) 


def checkForKeyPress(): 
    if len(pygame.event.get(QUIT)) > 0: 
     terminate() 
    keyUpEvents = pygame.event.get(KEYUP) 
    if len(keyUpEvents) == 0: 
     return None 
    if keyUpEvents[0].key == K_ESCAPE: 
     terminate() 
    return keyUpEvents[0].key 


def showStartScreen(): 
    titleFont = pygame.font.Font('freesansbold.ttf', 80) 
    titleSurf1 = titleFont.render('SNAKEY ', True, BLUE_DARK) 
    degrees1 = 0 
    degrees2 = 0 
    titleFont1 = pygame.font.Font('freesansbold.ttf', 20) 
    titleSurf11 = titleFont1.render('''MADE BY SHIVANGI AND RAGINI, CLASS 12 A ''', True, BROWN) 
    while True: 
     #screen.fill(BGCOLOR) 
     #background_image = pygame.image.load("J:\class 12 comp proj eddited\gamebackground.png") 
     background_image = pygame.image.load("gamebackground.jpeg") 
     snake = pygame.image.load("snake.png") 
     screen.blit(background_image, background_position) 
     rotatedSurf1 = pygame.transform.rotate(titleSurf1, degrees1) 
     rotatedRect1 = rotatedSurf1.get_rect() 
     rotatedRect1.center = (Window_Width/2, Window_Height/2) 
     screen.blit(rotatedSurf1, rotatedRect1) 
     screen.blit(titleSurf11, (50,480)) 
     screen.blit(snake,(20,20)) 

     drawPressKeyMsg() 

     if checkForKeyPress(): 
      pygame.event.get() # clear event queue 
      return 
     pygame.display.update() 
     SnakespeedCLOCK.tick(Snakespeed1) 
     degrees1 += 3 # rotate by 3 degrees each frame 
     degrees2 += 7 # rotate by 7 degrees each frame 


def terminate(): 
    pygame.quit() 
    sys.exit() 


def getRandomLocation(): 
    return {'x': random.randint(0, Cell_W - 1), 'y': random.randint(0, Cell_H - 1)} 


def showGameOverScreen(): 
    gameOverFont = pygame.font.Font('freesansbold.ttf', 100) 
    gameSurf = gameOverFont.render('Game', True, White) 
    overSurf = gameOverFont.render('Over', True, White) 
    gameRect = gameSurf.get_rect() 
    overRect = overSurf.get_rect() 
    gameRect.midtop = (Window_Width/2, 10) 
    overRect.midtop = (Window_Width/2, gameRect.height + 10 + 25) 



    screen.blit(gameSurf, gameRect) 
    screen.blit(overSurf, overRect) 
    drawPressKeyMsg() 
    pygame.display.update() 
    pygame.time.wait(500) 
    checkForKeyPress() # clear out any key presses in the event queue 

    while True: 
     if checkForKeyPress(): 
      pygame.event.get() # clear event queue 
      return 

def drawScore(score): 
    scoreSurf = BASICFONT.render('Score: %s' % (score), True, White) 
    scoreRect = scoreSurf.get_rect() 
    scoreRect.topleft = (Window_Width - 120, 10) 
    screen.blit(scoreSurf, scoreRect) 


def drawWorm(wormCoords): 
    for coord in wormCoords: 
     x = coord['x'] * Cell_Size 
     y = coord['y'] * Cell_Size 
     wormSegmentRect = pygame.Rect(x, y, Cell_Size, Cell_Size) 
     pygame.draw.rect(screen, DARKGreen, wormSegmentRect) 
     wormInnerSegmentRect = pygame.Rect(x + 4, y + 4, Cell_Size - 8, Cell_Size - 8) 
     pygame.draw.rect(screen, Green, wormInnerSegmentRect) 


def drawApple(coord): 
    x = coord['x'] * Cell_Size 
    y = coord['y'] * Cell_Size 
    appleRect = pygame.Rect(x, y, Cell_Size, Cell_Size) 
    pygame.draw.rect(screen, Red, appleRect) # blit an apple 


    random_color = (randint(0,255), randint(0,255), randint(0,255)) 
    random_pos = (randint(0,580), randint(0,580)) 
    random_radius = randint(1,4) 
    pygame.draw.circle(screen, random_color, random_pos, random_radius) 


##def drawGrid(): 
## for x in range(0, Window_Width, Cell_Size): # draw vertical lines 
##  pygame.draw.line(screen,DARKGRAY , (x, 0), (x, Window_Height)) 
## for y in range(0, Window_Height, Cell_Size): # draw horizontal lines 
##  pygame.draw.line(screen, DARKGRAY , (0, y), (Window_Width, y)) 


#def newlevel(x): 
    #if x > 1 : 

     #screen.fill(BGCOLOR1) 
     #pygame.display.update() 
     #Snakespeed= 12 
     #runGame() 


if __name__ == '__main__': 
    #try: 

    #except 
    main() 
    if x > 1: 
     newlevel() 
    # except SystemExit: 
      # pass 

这是我从网站上获得的其他代码。

try: 
    from distutils.core import setup 
    import py2exe, pygame 
    from modulefinder import Module 
    import glob, fnmatch 
    import sys, os, shutil 
    import operator 
except ImportError, message: 
    raise SystemExit, "Unable to load module. %s" % message 

#hack which fixes the pygame mixer and pygame font 
origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it 
def isSystemDLL(pathname): 
    # checks if the freetype and ogg dll files are being included 
    if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit. 
      return 0 
    return origIsSystemDLL(pathname) # return the orginal function 
py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one 

class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font 
    def copy_extensions(self, extensions): 
     #Get pygame default font 
     pygamedir = os.path.split(pygame.base.__file__)[0] 
     pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font()) 

     #Add font to list of extension to be copied 
     extensions.append(Module("pygame.font", pygame_default_font)) 
     py2exe.build_exe.py2exe.copy_extensions(self, extensions) 

class BuildExe: 
    def __init__(self): 
     #Name of starting .py 
     self.script = "game.py" 

     #Name of program 
     self.project_name = "MyApps" 

     #Project url 
     self.project_url = "about:none" 

     #Version of program 
     self.project_version = "0.0" 

     #License of the program 
     self.license = "MyApps License" 

     #Auhor of program 
     self.author_name = "Me" 
     self.author_email = "[email protected]" 
     self.copyright = "Copyright (c) 2009 Me." 

     #Description 
     self.project_description = "MyApps Description" 

     #Icon file (None will use pygame default icon) 
     self.icon_file = None 

     #Extra files/dirs copied to game 
     self.extra_datas = [] 

     #Extra/excludes python modules 
     self.extra_modules = [] 
     self.exclude_modules = [] 

     #DLL Excludes 
     self.exclude_dll = [''] 
     #python scripts (strings) to be included, seperated by a comma 
     self.extra_scripts = [] 

     #Zip file name (None will bundle files in exe instead of zip file) 
     self.zipfile_name = None 

     #Dist directory 
     self.dist_dir ='dist' 

    ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial 
    ## Originally borrowed from wxPython's setup and config files 
    def opj(self, *args): 
     path = os.path.join(*args) 
     return os.path.normpath(path) 

    def find_data_files(self, srcdir, *wildcards, **kw): 
     # get a list of all files under the srcdir matching wildcards, 
     # returned in a format to be used for install_data 
     def walk_helper(arg, dirname, files): 
      if '.svn' in dirname: 
       return 
      names = [] 
      lst, wildcards = arg 
      for wc in wildcards: 
       wc_name = self.opj(dirname, wc) 
       for f in files: 
        filename = self.opj(dirname, f) 

        if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename): 
         names.append(filename) 
      if names: 
       lst.append((dirname, names)) 

     file_list = [] 
     recursive = kw.get('recursive', True) 
     if recursive: 
      os.path.walk(srcdir, walk_helper, (file_list, wildcards)) 
     else: 
      walk_helper((file_list, wildcards), 
         srcdir, 
         [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))]) 
     return file_list 

    def run(self): 
     if os.path.isdir(self.dist_dir): #Erase previous destination dir 
      shutil.rmtree(self.dist_dir) 

     #Use the default pygame icon, if none given 
     if self.icon_file == None: 
      path = os.path.split(pygame.__file__)[0] 
      self.icon_file = os.path.join(path, 'pygame.ico') 

     #List all data files to add 
     extra_datas = [] 
     for data in self.extra_datas: 
      if os.path.isdir(data): 
       extra_datas.extend(self.find_data_files(data, '*')) 
      else: 
       extra_datas.append(('.', [data])) 

     setup(
      cmdclass = {'py2exe': pygame2exe}, 
      version = self.project_version, 
      description = self.project_description, 
      name = self.project_name, 
      url = self.project_url, 
      author = self.author_name, 
      author_email = self.author_email, 
      license = self.license, 

      # targets to build 
      windows = [{ 
       'script': self.script, 
       'icon_resources': [(0, self.icon_file)], 
       'copyright': self.copyright 
      }], 
      options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \ 
            'excludes': self.exclude_modules, 'packages': self.extra_modules, \ 
            'dll_excludes': self.exclude_dll, 
            'includes': self.extra_scripts} }, 
      zipfile = self.zipfile_name, 
      data_files = extra_datas, 
      dist_dir = self.dist_dir 
      ) 

     if os.path.isdir('build'): #Clean up build dir 
      shutil.rmtree('build') 

if __name__ == '__main__': 
    if operator.lt(len(sys.argv), 2): 
     sys.argv.append('py2exe') 
    BuildExe().run() #Run generation 
    raw_input("Press any key to continue") 
+0

'python.exe smth'? – ForceBru 2015-02-08 16:54:22

+0

我很抱歉,但我无法得到你..你是什么意思? – nerd0711 2015-02-08 17:02:39

+0

你有没有搜索你的错误是什么意思? https://docs.python.org/2/faq/windows.html – runDOSrun 2015-02-08 17:04:03

回答

2

你还没有添加Python来系统路径,以便调用安装脚本,像这样:

C:\PythonXX\python.exe setup.py py2exe 

其中XX是版本27,34等

+0

我明白了......那个代码......(这不是我的游戏代码)..?我该怎么做? – nerd0711 2015-02-08 18:05:42

+0

这就是你的设置脚本,在这里使用命令运行。 – 2015-02-08 18:11:06

+0

好吧,我只需要去提示命令输入reqiured文件夹并执行该命令。然后,我应该得到两个文件夹,并在构建一(文件夹),应该是我的exe文件,对吧? – nerd0711 2015-02-08 18:32:57

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