因为我还没有找到任何解决方案来获取NSImageView中的真实图像帧,所以我手动进行了图像计算,考虑了它的所有属性(缩放,对齐和边框)。这可能不是最有效的代码,可能会有0.5-1像素与真实图像有微小的偏差,但它接近原始图像(我知道这个问题很老,但解决方案可能会帮助其他人):
@implementation NSImageView (ImageFrame)
// -------------------------------------------------------------------------
// -imageFrame
// -------------------------------------------------------------------------
- (NSRect)imageFrame
{
// Find the content frame of the image without any borders first
NSRect contentFrame = self.bounds;
NSSize imageSize = self.image.size;
NSImageFrameStyle imageFrameStyle = self.imageFrameStyle;
if (imageFrameStyle == NSImageFrameButton ||
imageFrameStyle == NSImageFrameGroove)
{
contentFrame = NSInsetRect(self.bounds, 2, 2);
}
else if (imageFrameStyle == NSImageFramePhoto)
{
contentFrame = NSMakeRect(contentFrame.origin.x + 1,
contentFrame.origin.y + 2,
contentFrame.size.width - 3,
contentFrame.size.height - 3);
}
else if (imageFrameStyle == NSImageFrameGrayBezel)
{
contentFrame = NSInsetRect(self.bounds, 8, 8);
}
// Now find the right image size for the current imageScaling
NSImageScaling imageScaling = self.imageScaling;
NSSize drawingSize = imageSize;
// Proportionally scaling
if (imageScaling == NSImageScaleProportionallyDown ||
imageScaling == NSImageScaleProportionallyUpOrDown)
{
NSSize targetScaleSize = contentFrame.size;
if (imageScaling == NSImageScaleProportionallyDown)
{
if (targetScaleSize.width > imageSize.width) targetScaleSize.width = imageSize.width;
if (targetScaleSize.height > imageSize.height) targetScaleSize.height = imageSize.height;
}
NSSize scaledSize = [self sizeByScalingProportionallyToSize:targetScaleSize fromSize:imageSize];
drawingSize = NSMakeSize(scaledSize.width, scaledSize.height);
}
// Axes independent scaling
else if (imageScaling == NSImageScaleAxesIndependently)
drawingSize = contentFrame.size;
// Now get the image position inside the content frame (center is default) from the current imageAlignment
NSImageAlignment imageAlignment = self.imageAlignment;
NSPoint drawingPosition = NSMakePoint(contentFrame.origin.x + contentFrame.size.width/2.0 - drawingSize.width/2.0,
contentFrame.origin.y + contentFrame.size.height/2.0 - drawingSize.height/2.0);
// NSImageAlignTop/NSImageAlignTopLeft/NSImageAlignTopRight
if (imageAlignment == NSImageAlignTop ||
imageAlignment == NSImageAlignTopLeft ||
imageAlignment == NSImageAlignTopRight)
{
drawingPosition.y = contentFrame.origin.y+contentFrame.size.height - drawingSize.height;
if (imageAlignment == NSImageAlignTopLeft)
drawingPosition.x = contentFrame.origin.x;
else if (imageAlignment == NSImageAlignTopRight)
drawingPosition.x = contentFrame.origin.x + contentFrame.size.width - drawingSize.width;
}
// NSImageAlignBottom/NSImageAlignBottomLeft/NSImageAlignBottomRight
else if (imageAlignment == NSImageAlignBottom ||
imageAlignment == NSImageAlignBottomLeft ||
imageAlignment == NSImageAlignBottomRight)
{
drawingPosition.y = contentFrame.origin.y;
if (imageAlignment == NSImageAlignBottomLeft)
drawingPosition.x = contentFrame.origin.x;
else if (imageAlignment == NSImageAlignBottomRight)
drawingPosition.x = contentFrame.origin.x + contentFrame.size.width - drawingSize.width;
}
// NSImageAlignLeft/NSImageAlignRight
else if (imageAlignment == NSImageAlignLeft)
drawingPosition.x = contentFrame.origin.x;
// NSImageAlignRight
else if (imageAlignment == NSImageAlignRight)
drawingPosition.x = contentFrame.origin.x + contentFrame.size.width - drawingSize.width;
return NSMakeRect(round(drawingPosition.x),
round(drawingPosition.y),
ceil(drawingSize.width),
ceil(drawingSize.height));
}
// -------------------------------------------------------------------------
// -sizeByScalingProportionallyToSize:fromSize:
// -------------------------------------------------------------------------
- (NSSize)sizeByScalingProportionallyToSize:(NSSize)newSize fromSize:(NSSize)oldSize
{
CGFloat widthHeightDivision = oldSize.width/oldSize.height;
CGFloat heightWidthDivision = oldSize.height/oldSize.width;
NSSize scaledSize = NSZeroSize;
if (oldSize.width > oldSize.height)
{
if ((widthHeightDivision * newSize.height) >= newSize.width)
{
scaledSize = NSMakeSize(newSize.width, heightWidthDivision * newSize.width);
} else {
scaledSize = NSMakeSize(widthHeightDivision * newSize.height, newSize.height);
}
} else {
if ((heightWidthDivision * newSize.width) >= newSize.height)
{
scaledSize = NSMakeSize(widthHeightDivision * newSize.height, newSize.height);
} else {
scaledSize = NSMakeSize(newSize.width, heightWidthDivision * newSize.width);
}
}
return scaledSize;
}
@end
我试过了。框架和边界等都是相对于NSView/NSWindow类型的对象。所以我可以得到视图或窗口本身的边界框架......问题是NSImageView并没有绘制它的所有边界。部分视图是空白的。我需要的是NSImageView缩小其图像的量,或者ImageView实际绘制的边界矩形(与其拥有的相反) – wrjohns 2012-07-29 19:42:19
现在,我将采用一种解决方法,其中我不允许窗口被调整大小,并从窗口中删除所有其他UI元素(如标题栏),以便我知道超级视图边界= NSImageView边界=实际图像的大小。 – wrjohns 2012-07-29 19:44:09
NSImages没有框架。他们**有**尺寸,但尺寸是全尺寸图像,而不是实际尺寸。 – wrjohns 2012-07-29 23:09:05