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这就是所讨论的组件。在组件挂载之前,它会成功分派一个操作{this.props.populateGrid()}。一切都很好,我可以在记录器中看到状态(基本上它是随机数的嵌套数组)。当我按下按钮时,它应该用新的随机数重新水化状态。但是,我收到以下错误:无法读取未定义的属性'populateGrid'。react-native redux重新填充状态
import React, { Component, PropTypes } from 'react';
import { View, StyleSheet, Button } from 'react-native';
import Grid from './Grid';
import * as globalStyles from '../styles/global';
export default class Body extends Component {
componentWillMount() {
this.refresh();
}
refresh() {
this.props.populateGrid();
}
render() {
return (
<View style={styles.body}>
<Grid inGrid={this.props.grid} />
<Button
onPress={this.refresh}
title={'Regenerate the Grid'}
/>
</View>
);
}
}
集装箱:
import { bindActionCreators } from 'redux';
import { connect } from 'react-redux';
import { listNumbers, pickNumber } from '../actions/numberActions';
import { populateRow, populateGrid } from '../actions/gridActions';
import Body from '../components/Body';
const mapStateToProps = state => ({
numbers: state.numbers,
grid: state.grid
});
const mapDispatchToProps = dispatch => (
bindActionCreators({
listNumbers,
pickNumber,
populateRow,
populateGrid
}, dispatch)
);
export default connect(
mapStateToProps,
mapDispatchToProps
)(Body);
操作:
import { POPULATE_ROW, POPULATE_GRID } from './actionTypes';
import { randNumbers, randGrid } from '../utils/generators';
export const populateRow = (n) => {
return {
type: POPULATE_ROW,
payload: randNumbers(n)
};
};
export const populateGrid =() => {
return {
type: POPULATE_GRID,
payload: randGrid()
};
};
减速机:数字
import { POPULATE_ROW, POPULATE_GRID } from '../actions/actionTypes';
export default (state = [], action = {}) => {
switch (action.type) {
case POPULATE_ROW:
return action.payload || [];
case POPULATE_GRID:
return action.payload || [];
default:
return state;
}
};
发电机(这是在这种情况下,第二功能)
export const randNumbers = (n) => {
let numbers = new Array(n);
const shuffled = [];
// fill one array with the numbers 1-10
numbers = numbers.fill(1).map((_, i) => i + 1);
// shuffle by taking a random element from one array
// and pushing it to the other array
while (numbers.length) {
const idx = numbers.length * Math.random() | 0; // floor trick
shuffled.push(numbers[idx]);
numbers.splice(idx, 1);
}
return shuffled;
};
export const randGrid =() => {
const shuffled = randNumbers(6);
const array = shuffled.map(a => {
let r = new Array(6);
r = [a, ...randNumbers(5)];
return r;
});
return array;
};
当然是这样的。谢谢 – Wasteland