如果你希望能够动画/吐温的moveTo
和lineTo
值,那么每一个line
的graphics
对象将需要更新即clear();
,然后用通常的moveTo
和lineTo
重绘以新值呼叫。所有这一切发生在render
函数内,可及时更新您的画布。
的另一件事是,你需要一种方法来保持你的开始和年底值的轨道。我已经通过名称currPoints
和destPoints
在我下面的例子中,代码是使出数组如下:
的JavaScript:
var lineWidth = 2,
lineColor = 0xf3a33f,
length = 4,
currPoints = [],
destPoints = [],
lineArray = [],
duration = 1.4,
ease = Power4.easeInOut,
staggerFactor = .06;
function init() {
initScene();
initLines();
animateLines();
TweenLite.ticker.addEventListener('tick', render);
}
function animateLines() {
for (var i = 0; i < length; i += 1) {
TweenMax.fromTo(lineArray[i], duration, {
alpha: 0
}, {
delay: i * staggerFactor,
alpha: 1,
repeat: -1,
yoyo: true,
repeatDelay: duration * .5,
ease: ease
});
TweenMax.to(currPoints[i].moveTo, duration, {
delay: i * staggerFactor,
x: destPoints[i].moveTo.x,
y: destPoints[i].moveTo.y,
repeat: -1,
yoyo: true,
repeatDelay: duration * .5,
ease: ease
});
TweenMax.to(currPoints[i].lineTo, duration, {
delay: i * staggerFactor,
x: destPoints[i].lineTo.x,
y: destPoints[i].lineTo.y,
repeat: -1,
yoyo: true,
repeatDelay: duration * .5,
ease: ease
});
}
}
function initLines() {
var line;
for (var i = 0; i < length; i += 1) {
line = new PIXI.Graphics().lineStyle(1, 0xf3a33f);
if (i == 0) {
currPoints[i] = getPoint(getRandomInt(0, window.innerWidth), window.innerHeight, getRandomInt(0, window.innerWidth), 0);
destPoints[i] = getPoint(getRandomInt(0, window.innerWidth), window.innerHeight, getRandomInt(0, window.innerWidth), 0);
} else if (i == 1) {
currPoints[i] = getPoint(0, getRandomInt(0, window.innerHeight), window.innerWidth, getRandomInt(0, window.innerHeight));
destPoints[i] = getPoint(0, getRandomInt(0, window.innerHeight), window.innerWidth, getRandomInt(0, window.innerHeight));
} else {
currPoints[i] = getPoint(getRandomInt(0, window.innerWidth), window.innerHeight, window.innerWidth, getRandomInt(0, window.innerHeight));
destPoints[i] = getPoint(getRandomInt(0, window.innerWidth), window.innerHeight, window.innerWidth, getRandomInt(0, window.innerHeight));
}
line.moveTo(currPoints[i].moveTo.x, currPoints[i].moveTo.y);
line.lineTo(currPoints[i].lineTo.x, currPoints[i].lineTo.y);
main.addChild(line);
lineArray.push(line);
}
}
function initScene() {
renderer = PIXI.autoDetectRenderer(window.innerWidth, window.innerHeight, {
view: document.querySelector('canvas'),
antialias: true
});
main = new PIXI.Container();
}
function render() {
renderer.render(main);
for (var i = 0; i < length; i += 1) {
lineArray[i].clear();
lineArray[i].lineStyle(lineWidth, lineColor);
lineArray[i].moveTo(currPoints[i].moveTo.x, currPoints[i].moveTo.y);
lineArray[i].lineTo(currPoints[i].lineTo.x, currPoints[i].lineTo.y);
}
}
function getPoint(xMoveTo, yMoveTo, xLineTo, yLineTo) {
return {
moveTo: {
x: xMoveTo,
y: yMoveTo
},
lineTo: {
x: xLineTo,
y: yLineTo
}
};
}
function getRandomInt(min, max) {
return Math.floor(Math.random() * (1 + max - min) + min);
};
//
init();
播放与jsFiddle,让我知道这是什么你正在寻找。
T
太棒了!谢谢 !我不希望有人给我所有的想法!再比你一次! – H4mm3R
没问题。很高兴帮助。 –