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我正在处理一个应用程序,并且正在基于用户手指的用户触摸来绘制线条。一旦收到该行的触摸结束事件被转换为最后一个路径。当接收到新的触摸开始事件时,新行将被命名为“当前路径”节点。我为具有相反接触位掩码的行添加了物理主体,但我无法接收碰撞事件。 以下是我的代码:SKShapeNode检测两条线交点
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch* touch = [touches anyObject];
CGPoint positionInScene = [touch locationInNode:self];
currentPath = CGPathCreateMutable();
currentPathNode = [self newLineNodeWithFillColor : CURRENT_LINE_COLOR];
CGPathMoveToPoint(currentPath, NULL, positionInScene.x, positionInScene.y);
currentPathNode.path = currentPath;
[self addChild:currentPathNode];
uint32_t contactBitMask = circleCategory | lastPathCategory;
[self addPhysicsBodyForLine:currentPathNode withCategoryBitMask:drawPathCategory withContactBitMask:contactBitMask];
}
- (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event
{
UITouch* touch = [touches anyObject];
CGPoint positionInScene = [touch locationInNode:self];
CGPathAddLineToPoint(currentPath, NULL, positionInScene.x, positionInScene.y);
currentPathNode.path = currentPath;
uint32_t contactBitMask = lastPathCategory;
[self addPhysicsBodyForLine:currentPathNode withCategoryBitMask:drawPathCategory withContactBitMask:contactBitMask];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
if(lastPath == nil){
lastPath = CGPathCreateMutable();
}
CGPathAddPath(lastPath, nil, currentPath);
[lastPathNode removeFromParent];
if(currentPathNode != nil){
[currentPathNode removeFromParent];
currentPathNode = nil;
}
lastPathNode = [self newLineNodeWithFillColor : LAST_LINE_COLOR];
lastPathNode.path = lastPath;
[self addChild:lastPathNode];
[self addPhysicsBodyForLine:lastPathNode withCategoryBitMask:lastPathCategory withContactBitMask:drawPathCategory];
CGPathRelease(currentPath);
}
- (void) addPhysicsBodyForLine:(SKShapeNode*)node withCategoryBitMask:(uint32_t)category withContactBitMask:(uint32_t)contactBitMask{
node.physicsBody = [SKPhysicsBody bodyWithEdgeChainFromPath:node.path];
node.physicsBody.categoryBitMask = category;
node.physicsBody.contactTestBitMask = contactBitMask;
node.physicsBody.collisionBitMask = contactBitMask;
node.physicsBody.dynamic = YES;
node.physicsBody.usesPreciseCollisionDetection = YES;
}
但碰撞检测不到?任何解决方案