1
问题我用EaselJS开发TD游戏并面临一个问题。 当敌人来到城堡时,他应该开始用uniq延迟进行攻击(例如女巫:3秒,元素:2秒e.t.c) 如何使用启用的ticker设置延迟?EaselJS
createjs.Ticker.on("tick", moveTick);
createjs.Ticker.setFPS(20);
console.log(mobs);
function moveTick(event) {
for (var i = 0; i < mobs.length; i++) {
if (mobs[i].y > stage.canvas.height - castle.castleHeight - mobs[i].elemSize) {
setTimeout(console.log("attacking"), 600000);
} else {
mobs[i].y = mobs[i].y + mobs[i].movementSpeed;
}
}
field.update(event);
}