我有一个动态的字节的缓冲区创建的UIImage和分配新创建的UIImage到UIImageView.image属性的代码时:获得EXC_BAD_ACCESS试图用dynamicaly创建的UIImage中的UIImageView
UIImage* UIImageFromDibRect(long w, long h) {
size_t dataSiz = w * h * 4;
std::unique_ptr<uint8> data(new uint8[dataSiz]);
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, data.get(), dataSiz, NULL);
// set up for CGImage creation
size_t bitsPerComponent = 8;
size_t bitsPerPixel = 32;
size_t bytesPerRow = 4 * w;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
CGImageRef imageRef = CGImageCreate(w, h, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent);
// make UIImage from CGImage
UIImage *uiImage = [UIImage imageWithCGImage:imageRef];
return uiImage;
}
[...]
@interface ScreenViewController()
@property (strong, nonatomic) IBOutlet UIImageView *imageView;
@end
[...]
@implementation ScreenViewController
-(void)myMethod {
UIImage* newImage = UIImageFromDibRect(128, 128);
self.imageView.image = newImage;
}
@end
所以,所有的功能都恰到好处仿真器和在我的iPhone 6S,但是崩溃在我的iPad 2浏览:
0x26bd3182 <+138>: ldr r0, [r2]
0x26bd3184 <+140>: blx 0x27507218 ; symbol stub for: -[_UIRemoteViewController(_UIRemoteViewController_AutomaticInvaldiation) autorelease]
> 0x26bd3188 <+144>: mov r0, r5
0x26bd318a <+146>: blx 0x27507268 ; symbol stub for: __strlcpy_chk$shim
0x26bd318e <+150>: mov r0, r4
调用堆栈是空的,即开始 - > main-> UIApplicationMain
我为iPhone 6s和iPad2使用iOS 9.3.3。目标平台是iOS 9.0
btw。创建后UIImage看起来不错。如果我喜欢的东西取代我UIImageFromDibRect:
UIImage* UIImageFromDibRect(long w, long h) {
CGRect r = CGRectMake(0.0f, 0.0f, w, h);
UIGraphicsBeginImageContext(r.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context, [[UIColor redColor] CGColor]);
CGContextFillRect(context, r);
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
然后一切工作就好了。所以,我怀疑我在做什么毛病CGImageCreate(...)或CGDataProviderCreateWithData(...)
任何想法?
谢谢!
不,它不能解决我的问题。正如我所说的,第二种方法可以很好地工作,但它不适用于第一种方法,而且仅适用于iPad 2.它看起来不像是资源泄漏问题,因为它一开始就崩溃了。但感谢提示。 – Tutankhamen
@Tutankhamen:你试过了吗?CFRelease(imageRef);'? – Lion
是的,我做过。我已经添加了CFRelease(imageRef)和CGColorSpaceRelease(colorSpaceRef),但我仍然得到相同的异常... – Tutankhamen