2011-03-22 118 views
1

我有一个应用程序,需要一个摄像头图片并保存在SD卡上作为jpeg。我想用spherize过滤器来扭曲图片。我可以将jpeg读取到位图中,但是我发现代码是否会扭曲bufferedimage。我明白,javax.imageio不支持在Android中,但有没有办法将jpeg作为bufferedimage读入内存?Android中的BufferedImage

谢谢。

/* 
Copyright 2006 Jerry Huxtable 

Licensed under the Apache License, Version 2.0 (the "License"); 
you may not use this file except in compliance with the License. 
You may obtain a copy of the License at 

    http://www.apache.org/licenses/LICENSE-2.0 

Unless required by applicable law or agreed to in writing, software 
distributed under the License is distributed on an "AS IS" BASIS, 
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
See the License for the specific language governing permissions and 
limitations under the License. 
*/ 

package com.jhlabs.image; 

import java.awt.*; 
import java.awt.geom.*; 
import java.awt.image.*; 

/** 
* A filter which simulates a lens placed over an image. 
*/ 
public class SphereFilter extends TransformFilter { 

    private float a = 0; 
    private float b = 0; 
    private float a2 = 0; 
    private float b2 = 0; 
    private float centreX = 0.5f; 
    private float centreY = 0.5f; 
    private float refractionIndex = 1.5f; 

    private float icentreX; 
    private float icentreY; 

    public SphereFilter() { 
     setEdgeAction(CLAMP); 
     setRadius(100.0f); 
    } 

    /** 
    * Set the index of refaction. 
    * @param refractionIndex the index of refaction 
    * @see #getRefractionIndex 
    */ 
    public void setRefractionIndex(float refractionIndex) { 
     this.refractionIndex = refractionIndex; 
    } 

    /** 
    * Get the index of refaction. 
    * @return the index of refaction 
    * @see #setRefractionIndex 
    */ 
    public float getRefractionIndex() { 
     return refractionIndex; 
    } 

    /** 
    * Set the radius of the effect. 
    * @param r the radius 
    * @min-value 0 
    * @see #getRadius 
    */ 
    public void setRadius(float r) { 
     this.a = r; 
     this.b = r; 
    } 

    /** 
    * Get the radius of the effect. 
    * @return the radius 
    * @see #setRadius 
    */ 
    public float getRadius() { 
     return a; 
    } 

    /** 
    * Set the centre of the effect in the X direction as a proportion of the image size. 
    * @param centreX the center 
    * @see #getCentreX 
    */ 
    public void setCentreX(float centreX) { 
     this.centreX = centreX; 
    } 

    public float getCentreX() { 
     return centreX; 
    } 

    /** 
    * Set the centre of the effect in the Y direction as a proportion of the image size. 
    * @param centreY the center 
    * @see #getCentreY 
    */ 
    public void setCentreY(float centreY) { 
     this.centreY = centreY; 
    } 

    /** 
    * Get the centre of the effect in the Y direction as a proportion of the image size. 
    * @return the center 
    * @see #setCentreY 
    */ 
    public float getCentreY() { 
     return centreY; 
    } 

    /** 
    * Set the centre of the effect as a proportion of the image size. 
    * @param centre the center 
    * @see #getCentre 
    */ 
    public void setCentre(Point2D centre) { 
     this.centreX = (float)centre.getX(); 
     this.centreY = (float)centre.getY(); 
    } 

    /** 
    * Get the centre of the effect as a proportion of the image size. 
    * @return the center 
    * @see #setCentre 
    */ 
    public Point2D getCentre() { 
     return new Point2D.Float(centreX, centreY); 
    } 

    public BufferedImage filter(BufferedImage src, BufferedImage dst) { 
     int width = src.getWidth(); 
     int height = src.getHeight(); 
     icentreX = width * centreX; 
     icentreY = height * centreY; 
     if (a == 0) 
      a = width/2; 
     if (b == 0) 
      b = height/2; 
     a2 = a*a; 
     b2 = b*b; 
     return super.filter(src, dst); 
    } 

    protected void transformInverse(int x, int y, float[] out) { 
     float dx = x-icentreX; 
     float dy = y-icentreY; 
     float x2 = dx*dx; 
     float y2 = dy*dy; 
     if (y2 >= (b2 - (b2*x2)/a2)) { 
      out[0] = x; 
      out[1] = y; 
     } else { 
      float rRefraction = 1.0f/refractionIndex; 

      float z = (float)Math.sqrt((1.0f - x2/a2 - y2/b2) * (a*b)); 
      float z2 = z*z; 

      float xAngle = (float)Math.acos(dx/Math.sqrt(x2+z2)); 
      float angle1 = ImageMath.HALF_PI - xAngle; 
      float angle2 = (float)Math.asin(Math.sin(angle1)*rRefraction); 
      angle2 = ImageMath.HALF_PI - xAngle - angle2; 
      out[0] = x - (float)Math.tan(angle2)*z; 

      float yAngle = (float)Math.acos(dy/Math.sqrt(y2+z2)); 
      angle1 = ImageMath.HALF_PI - yAngle; 
      angle2 = (float)Math.asin(Math.sin(angle1)*rRefraction); 
      angle2 = ImageMath.HALF_PI - yAngle - angle2; 
      out[1] = y - (float)Math.tan(angle2)*z; 
     } 
    } 

    public String toString() { 
     return "Distort/Sphere..."; 
    } 

} 
+0

如果您分享代码,它会更容易帮助。 – dirhem 2011-04-03 11:36:11

+0

@dirhem这里是spherize代码,谢谢 – turtleboy 2011-04-03 13:53:56

回答

4

号,因为像你说的,javax.imageio中是不是在Android SDK中不能使用的BufferedImage。但是,Bitmap类支持使用getPixel()getPixels()方法获取单个像素,因此您应该可以使用这些方法来执行任何类型的图像转换。

+0

池塘嗨,我可以问你如何开始使用这些方法来改变位图中的像素。有没有什么好的联系可以给我说说话。我是新来的android,并没有关于图像处理的线索。我想知道如何重新排列我的位图中的像素,所以我可以做一些简单的效果,然后尝试实现鱼眼效果以后 – turtleboy 2011-04-15 17:49:38

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@ pond谢谢你的建议!您确实可以使用get/setPixel()方法在位图上执行所需的转换。 http://stackoverflow.com/questions/1927145/how-to-simulate-fisheye-lens-effect-by-opencv – turtleboy 2011-09-02 21:58:27

0

您可以使用位图而不是bufferedimage,但这不会解决您的问题,因为您需要对TransformFilter进行更改,因为此代码最终会调用执行实际作业的super.filter(src, dst);。如果你唯一的目标是实现spherize过滤器,this link为spherize过滤器提供了一个直接的算法,这将更容易移植到Android。

+0

嗨,我仍然在获得鱼眼效果的损失。当你说“port to Android”时,你能简单地解释一下如何做到这一点吗?抱歉,我是Android新手,使用用java编写的不同语言的库似乎有点令人生畏。 – turtleboy 2011-04-15 17:49:12