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我在pygame中试验delta时间,但是当我开始我的游戏时,delta时间总是在前两个游戏循环中颠簸。这里是我当前的代码:Pygame delta时间颠簸开始
import sys
import pygame
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([32, 32])
self.image.fill((255, 128, 0))
self.rect = self.image.get_rect()
self.rect.x = 20
self.rect.y = 20
def update(self, dt):
self.rect.x += dt/10
def draw(self, screen):
screen.blit(self.image, [self.rect.x, self.rect.y])
class GameState():
def __init__(self):
self.player = Player()
def update(self, dt):
self.player.update(dt)
def draw(self, screen):
self.player.draw(screen)
class Control():
def __init__(self):
self.state = GameState()
def main():
pygame.init()
fps = 60
fpsClock = pygame.time.Clock()
width, height = 640, 480
screen = pygame.display.set_mode((width, height))
control = Control()
dt = fps
while True:
screen.fill((0, 0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
control.state.update(dt)
control.state.draw(screen)
pygame.display.flip()
dt = fpsClock.tick(fps)
if __name__ == '__main__':
main()
,这让我这个输出:
0.016666666666666666
515
16
16
17
17
16
16
17
16
16
16
17
17
16
17
我试图改变DT的初始值,但什么都不做。我认为这与我的游戏初始化时间过长有关。如果是这样,我该如何解决这个问题?
在代码中的哪个位置打印刻度长度? – csunday95