2016-08-23 89 views
0

我试图实施谷歌应用程序内结算销售消耗品(硬币)。我用非消耗品进行测试,效果很好。但我不能让它消耗。每次我测试它,我只能买一次! 这里是我的代码:在应用程序结算消耗品

public class MainActivity extends AppCompatActivity { IabHelper mHelper;

boolean verifyDeveloperPayload(Purchase p) { 
    String payload = p.getDeveloperPayload(); 

/* 
* TODO: verify that the developer payload of the purchase is correct. It will be 
* the same one that you sent when initiating the purchase. 
* 
* WARNING: Locally generating a random string when starting a purchase and 
* verifying it here might seem like a good approach, but this will fail in the 
* case where the user purchases an item on one device and then uses your app on 
* a different device, because on the other device you will not have access to the 
* random string you originally generated. 
* 
* So a good developer payload has these characteristics: 
* 
* 1. If two different users purchase an item, the payload is different between them, 
* so that one user's purchase can't be replayed to another user. 
* 
* 2. The payload must be such that you can verify it even when the app wasn't the 
* one who initiated the purchase flow (so that items purchased by the user on 
* one device work on other devices owned by the user). 
* 
* Using your own server to store and verify developer payloads across app 
* installations is recommended. 
*/ 

    return true; 
} 
@Override 
protected void onCreate(Bundle savedInstanceState) { 
    super.onCreate(savedInstanceState); 
    setContentView(R.layout.activity_main); 

    String base64EncodedPublicKey = "MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAlJQQTbdM6zP0585Ar0YKZAYQish29+AkZpdu4fGUO3WLoVm9UPOSNMMBmo8odzQbcVZdlKUfocohg/52qoQk9crVIhdHJM+O1GK9+hJSdVkZo0PWW5+1sJSCQ7cw0NTxIdDQVSYT0WWC2zkn8Fpxyz1N9pGHh21jxbviDYcnh1gyK+mCLt6jWcVxKl8BYgC0SS7K9F+7kHy+B/GG8ZSl2xhcCqlid/8cEjqH7yvMPciWA8lHvHB7rGz/nUg/v2ydhmUY6f8Ifh6+ygUu2XrhDU0v8wZ24yKw2Kw4SVZbm5ZmC/DXCgx+hIWVL+/yAFqHJ0ygqwW4aLTuKV6PyDaC1QIDAQAB"; 

    // compute your public key and store it in base64EncodedPublicKey 
    mHelper = new IabHelper(this, base64EncodedPublicKey); 
    mHelper.enableDebugLogging(true); 

    mHelper.startSetup(new IabHelper.OnIabSetupFinishedListener() { 
     public void onIabSetupFinished(IabResult result) { 
      if (!result.isSuccess()) { 
       // Oh no, there was a problem. 
       Log.d("TAG", "Problem setting up In-app Billing: " + result); 
       Log.i("TAG", "ERROR"); 
      } 
      // Hooray, IAB is fully set up! 
      //check owned items & consum em 
      checkOwnedItems(); 
      //make a test purchase 
       makePurchase(); 
     } 
    }); 

} 

private void makePurchase() { 
    try { 
     mHelper.launchPurchaseFlow(this, "next", 10001, 
       mPurchaseFinishedListener, "bGoa+V7g/yqDXvKRqq+JTFn4uQZbPiQJo4pf9RzJ"); 
    } catch (IabHelper.IabAsyncInProgressException e) { 
     e.printStackTrace(); 
     showToast("oh no error purchase" + String.valueOf(e)); 
    } 
} 

private void checkOwnedItems() { 
    try { 
     mHelper.queryInventoryAsync(mGotInventoryListener); 
    } catch (IabHelper.IabAsyncInProgressException e) { 
     showToast("Oh no error in check()"); 
     //complain("Error querying inventory. Another async operation in progress."); 
    } 
} 


// Listener that's called when we finish querying the items and subscriptions we own 
IabHelper.QueryInventoryFinishedListener mGotInventoryListener = new IabHelper.QueryInventoryFinishedListener() { 
    public void onQueryInventoryFinished(IabResult result, Inventory inventory) { 
     Purchase item = inventory.getPurchase("next"); 
     if (item != null && verifyDeveloperPayload(item)) { 
      //Log.d("TAG", "We have gas. Consuming it."); 
      try { 
       mHelper.consumeAsync(inventory.getPurchase("next"), mConsumeFinishedListener); 
      } catch (IabHelper.IabAsyncInProgressException e) { 
       // complain("Error consuming gas. Another async operation in progress."); 
       showToast("oh no error when consuming"); 
      } 
      return; 
     } 
    } 

}; 


// Called when consumption is complete 
IabHelper.OnConsumeFinishedListener mConsumeFinishedListener = new IabHelper.OnConsumeFinishedListener() { 
    public void onConsumeFinished(Purchase purchase, IabResult result) { 
     Log.d("TAG", "Consumption finished. Purchase: " + purchase + ", result: " + result); 

     // if we were disposed of in the meantime, quit. 
     if (mHelper == null) return; 

     // We know this is the "gas" sku because it's the only one we consume, 
     // so we don't check which sku was consumed. If you have more than one 
     // sku, you probably should check... 
     if (result.isSuccess()) { 
      // successfully consumed, so we apply the effects of the item in our 
      // game world's logic, which in our case means filling the gas tank a bit 
      //Log.d(TAG, "Consumption successful. Provisioning."); 
      //mTank = mTank == TANK_MAX ? TANK_MAX : mTank + 1; 
      // saveData(); 
      // alert("You filled 1/4 tank. Your tank is now " + String.valueOf(mTank) + "/4 full!"); 
     } 
     else { 
      //complain("Error while consuming: " + result); 
     } 
     Log.d("TAG", "End consumption flow."); 
    } 
}; 


// Callback for when a purchase is finished 
IabHelper.OnIabPurchaseFinishedListener mPurchaseFinishedListener = new IabHelper.OnIabPurchaseFinishedListener() { 
    public void onIabPurchaseFinished(IabResult result, Purchase purchase) { 
     Log.d("TAG", "Purchase finished: " + result + ", purchase: " + purchase); 

     // if we were disposed of in the meantime, quit. 
     if (mHelper == null) return; 

     if (result.isFailure()) { 
      // complain("Error purchasing: " + result); 
      return; 
     } 
     if (!verifyDeveloperPayload(purchase)) { 
      // complain("Error purchasing. Authenticity verification failed."); 
      return; 
     } 

     Log.d("TAG", "Purchase successful."); 

     if (purchase.getSku().equals("next")) { 

      Log.d("TAG", "Purchase is gas. Starting gas consumption."); 
      try { 
       mHelper.consumeAsync(purchase, mConsumeFinishedListener); 
      } catch (IabHelper.IabAsyncInProgressException e) { 
       //complain("Error consuming gas. Another async operation in progress."); 
       showToast("oh no error when consuming"); 
       return; 
      } 
     } 
    } 
}; 

@Override 
public void onDestroy() { 
    super.onDestroy(); 
    if (mHelper != null) try { 
     mHelper.dispose(); 
    } catch (IabHelper.IabAsyncInProgressException e) { 
     e.printStackTrace(); 
    } 
    mHelper = null; 
} 
private void showToast(String message) { 
    Toast.makeText(this, message, Toast.LENGTH_LONG).show(); 
} 

}}

对不起,我的英语和感谢。

+1

你确定你正在消费你的物品?你确定你没有得到例外吗?例如,'mGotInventoryListener'中的'checkOwnedItems()'和'mHelper.consumeAsync()'都有空的catch块(坏习惯btw),因此这个问题可能会隐藏起来... – Melquiades

+0

yes you right如果成功或失败,敬酒。 (早上2点,我忘记了;) – Nic

+0

有什么特殊情况? (顺便说一句,你在这些catch块中添加了e.printStackTrace()吗?(我没有看到它在上面的代码中更新) – Melquiades

回答

-1

我明白了:因此,我的第一个问题是我在checkOwnedItems方法之后调用了makePurchase - >抛出异常:由于另一个异步操作(刷新清单)正在进行,无法启动异步操作(launchPurchaseFlow)。然后我使用一个按钮来调用makePurchase,它仍然没有工作......因为我已经成功敬酒或失败+在所有听众中的异常我知道onIabPurchaseFinished方法没有被调用,所以我Google搜索并找到了这个答案: https://stackoverflow.com/a/14968203/4106137

0

我也有使用本地应用内结算系统故障,但后来我发现this library

希望它帮助。

+0

感谢您的快速解答我会查看它 – Nic

+0

我不知道我在做什么错,但它仍然无效:它使与onBillingInitialized敬酒,但然后没有任何反应(我粘贴的代码,这是在onClick:案例:消费按钮在onCreate方法...) – Nic

+0

你期待看到谷歌播放对话框实际买东西? –