嘿,我是Libgdx的初学者。我对处理这些东西有点困惑。Libgdx - 反复处理?
Texture brickTexture;
Array<Brick> bricks;
public Game {
brickTexture = new Texture("brick.png");
bricks = new Array<Brick>();
for (int i = 0; i < 10; i++) {
Brick brick = new Brick(i, brickTexture);
bricks.add(brick);
}
}
void dispose() {
brickTexture.dispose(); // brick texture loaded in this class
for (Brick brick : bricks) brick.brickTexture.dispose(); // disposing the public texture which was earlier passed on to the brick class
}
这两行应该在dispose方法还是只有第一个?
thanx使用了我已经告诉过的相同方法,但我怀疑可能需要处理所有对象。 –