我在flex builder中创建了一个名为loginInterface的对象。当这个对象被初始化时,它加载登录界面,创建按钮,输入框等。在AS3中卸载垃圾收集器的对象
我为这个对象创建了一个名为unload的方法。我也有一个方法返回接口是否已经加载。现在,我想卸载对象,以便屏幕不仅可以为新界面留出空间,而且还应该真正删除对象,以便可以重新分配内存。
的loginInterface.as类文件:
package
{
//import required libraries
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.net.URLRequest;
import flash.net.navigateToURL;
public class LoginInterface extends Sprite
{
private var welcomeLabel:CustomLabel;
private var versionLabel:CustomLabel;
private var loginButton:CustomButton;
private var registerButton:CustomButton;
private var usernameLabel:CustomLabel;
private var passwordLabel:CustomLabel;
private var usernameInputBox:CustomInputBox;
private var passwordInputBox:CustomInputBox;
private var loaded:Boolean = false;
public function LoginInterface()
{
trace("LoginInterface object loaded.");
init(); //initialize the login interface
}
public function init():void //initialize the login interface
{
trace("LoginInterface init method was called.");
//create objects
welcomeLabel = new CustomLabel(200, 100, 500, 30, "Welcome to the ALPHA client."); //welcome label
versionLabel = new CustomLabel(200, 120, 500, 30, "Version: v1.0.000", "Arial", 0x000000, 12); //version label
loginButton = new CustomButton(300, 300, 100, 30, "Login"); //login button
registerButton = new CustomButton(400, 300, 100, 30, "Register") //register button
usernameLabel = new CustomLabel(200, 200, 200, 30, "username: "); //username label
passwordLabel = new CustomLabel(200, 240, 200, 30, "password: "); //password label
usernameInputBox = new CustomInputBox(300, 200, 200, 30, false, 0x6D7B8D); //username input box
passwordInputBox = new CustomInputBox(300, 240, 200, 30, true, 0x6D7B8D); //password input box
//add objects to the display tree
addChild(welcomeLabel);
addChild(versionLabel);
addChild(loginButton);
addChild(registerButton);
addChild(usernameInputBox);
addChild(usernameLabel);
addChild(passwordInputBox);
addChild(passwordLabel);
//register object events
registerButton.addEventListener(MouseEvent.CLICK, registerClicked); //register button is clicked
loginButton.addEventListener(MouseEvent.CLICK, loginClicked); //login button is clicked
//interface has been loaded
loaded = true;
}
public function isLoaded():Boolean
{
if (loaded) return true;
return false;
}
public function unload():void
{
if (!loaded) return;
//welcomeLabel
removeChild(welcomeLabel);
welcomeLabel = null;
//versionLabel
removeChild(versionLabel);
versionLabel = null;
//loginButton
loginButton.removeEventListener(MouseEvent.CLICK, loginClicked);
removeChild(loginButton);
loginButton = null;
//registerButton
registerButton.removeEventListener(MouseEvent.CLICK, registerClicked);
removeChild(registerButton);
registerButton = null;
//usernameInputBox
removeChild(usernameInputBox);
usernameInputBox = null;
//usernameLabel
removeChild(usernameLabel);
usernameLabel = null;
//passwordInputBox
removeChild(passwordInputBox);
passwordInputBox = null;
//passwordLabel
removeChild(passwordLabel);
passwordLabel = null;
//set loaded to false
loaded = false;
}
private function loginClicked(event:MouseEvent):void
{
trace("Login button has been clicked.");
var username:String = usernameInputBox.text;
var password:String = passwordInputBox.text;
if (!checkLogin(username, password)) {
new Alert("Please enter a correct username and password.");
}
else {
trace("Creating socket connection.");
var socketConnection:SocketConnection = new SocketConnection(this);
}
}
private function checkLogin(username:String, password:String):Boolean
{
if ((username == "") || (password == "")) {
return false;
}
return true;
}
private function registerClicked(event:MouseEvent):void
{
trace("Register button has been clicked.");
var url:URLRequest = new URLRequest("http://url.com/client/register.php");
navigateToURL(url, "_blank");
}
}
}
请看看那里的对象被加载的初始化函数和卸载功能,他们应该被卸载。这在视觉上起作用。然而,这是否是最好的方式 - 甚至会让这些对象在一段时间后被垃圾收集器从内存中卸载?
LoginInterface对象已被添加到其父级的displayList。但是,我需要卸载登录界面对象的另一个子项中的界面。我不认为这是可能的?所以我需要按照我现在做的方式来做,或者不做? – Tom 2009-06-24 20:24:20