2009-12-31 53 views
7

我尝试遵循dotnet(C#,框架3.5 SP1)中的大XML文件(我不是这些文件的提供者)的加载进度:从1MB到300MB网络文件共享。跟着加载巨大的XML文件的进度

我使用XmlReader加载目的而不是直接的XmlDocument.Load方法来加速加载过程。

顺便说一句,我发现在互联网上没有任何文件/关于如何遵循此加载进度的文件:没有代表/事件似乎存在。有什么方法可以执行此任务吗?具有这种用于保存XML的功能可能是一件好事。

谢谢

+0

你在哪里加载这些文件,在DOM /数据库或其他?你是否正在阅读并逐个节点地处理它们或将它们放入内存中? – A9S6 2009-12-31 10:08:59

+0

我假设我忘了放一些信息: 我加载这些XML文件的API(我有源,但我不喜欢编辑逻辑/解析)解析文件(主要与Xpath)。此API在XML参数中接受XML文件(并使用XmlReader)或Stream的路径。 我并不关心快速的解析过程,只关注内存进程中的加载。 – camous 2009-12-31 11:07:27

+0

XmlReader不支持XPath,只提供串行访问......如果您需要进行更复杂的处理,您可能需要使用XPathNaviator,或者如果内存使用率很重要,请尝试vtd-xml – 2010-01-01 03:19:18

回答

13

假设你从一个流中读取这里是如何做到这一点(非完美的)例子... 基本上,ProgressStreamWrapper封装了文件流,并在Position更改时引发一个事件。

class Program 
{ 
    static void Main(string[] args) 
    { 
     Console.WriteLine("Reading big file..."); 

     FileStream fileStream = File.OpenRead("c:\\temp\\bigfile.xml"); 
     ProgressStreamWrapper progressStreamWrapper = new ProgressStreamWrapper(fileStream); 
     progressStreamWrapper.PositionChanged += (o, ea) => Console.WriteLine((double) progressStreamWrapper.Position/progressStreamWrapper.Length * 100 + "% complete"); 
     XmlReader xmlReader = XmlReader.Create(progressStreamWrapper); 

     while (xmlReader.Read()) 
     { 
      //read the xml document 
     } 

     Console.WriteLine("DONE"); 
     Console.ReadLine(); 
    } 
} 


public class ProgressStreamWrapper : Stream, IDisposable 
{ 
    public ProgressStreamWrapper(Stream innerStream) 
    { 
     InnerStream = innerStream; 
    } 

    public Stream InnerStream { get; private set; } 

    public override void Close() 
    { 
     InnerStream.Close(); 
    } 

    void IDisposable.Dispose() 
    { 
     base.Dispose(); 
     InnerStream.Dispose(); 
    } 

    public override void Flush() 
    { 
     InnerStream.Flush(); 
    } 

    public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state) 
    { 
     return InnerStream.BeginRead(buffer, offset, count, callback, state); 
    } 

    public override int EndRead(IAsyncResult asyncResult) 
    { 
     int endRead = InnerStream.EndRead(asyncResult); 
     OnPositionChanged(); 
     return endRead; 
    } 

    public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state) 
    { 
     return InnerStream.BeginWrite(buffer, offset, count, callback, state); 
    } 

    public override void EndWrite(IAsyncResult asyncResult) 
    { 
     InnerStream.EndWrite(asyncResult); 
     OnPositionChanged(); ; 
    } 

    public override long Seek(long offset, SeekOrigin origin) 
    { 
     long seek = InnerStream.Seek(offset, origin); 
     OnPositionChanged(); 
     return seek; 
    } 

    public override void SetLength(long value) 
    { 
     InnerStream.SetLength(value); 
    } 

    public override int Read(byte[] buffer, int offset, int count) 
    { 
     int read = InnerStream.Read(buffer, offset, count); 
     OnPositionChanged(); 
     return read; 
    } 

    public override int ReadByte() 
    { 
     int readByte = InnerStream.ReadByte(); 
     OnPositionChanged(); 
     return readByte; 
    } 

    public override void Write(byte[] buffer, int offset, int count) 
    { 
     InnerStream.Write(buffer, offset, count); 
     OnPositionChanged(); 
    } 

    public override void WriteByte(byte value) 
    { 
     InnerStream.WriteByte(value); 
     OnPositionChanged(); 
    } 

    public override bool CanRead 
    { 
     get { return InnerStream.CanRead; } 
    } 

    public override bool CanSeek 
    { 
     get { return InnerStream.CanSeek; } 
    } 

    public override bool CanTimeout 
    { 
     get { return InnerStream.CanTimeout; } 
    } 

    public override bool CanWrite 
    { 
     get { return InnerStream.CanWrite; } 
    } 

    public override long Length 
    { 
     get { return InnerStream.Length; } 
    } 

    public override long Position 
    { 
     get { return InnerStream.Position; } 
     set 
     { 
      InnerStream.Position = value; 
      OnPositionChanged(); 
     } 
    } 

    public event EventHandler PositionChanged; 

    protected virtual void OnPositionChanged() 
    { 
     if (PositionChanged != null) 
     { 
      PositionChanged(this, EventArgs.Empty); 
     } 
    } 

    public override int ReadTimeout 
    { 
     get { return InnerStream.ReadTimeout; } 
     set { InnerStream.ReadTimeout = value; } 
    } 

    public override int WriteTimeout 
    { 
     get { return InnerStream.WriteTimeout; } 
     set { InnerStream.WriteTimeout = value; } 
    } 
} 
+0

是的,我可以提供一个流的API参数,所以我会寻找这种解决方案(PositionChanged事件)。今天会更新。 – camous 2009-12-31 11:09:44

+0

我想我们有同样的想法,但你的代码在这里第一,所以一个确定的+1 ;-p – 2009-12-31 11:10:20

-1

如何使用DataSet.Read()?

,或者

// Create the document. 
     XmlDocument doc = new XmlDocument(); 
     doc.Load(file); 

     // Loop through all the nodes, and create the list of Product objects . 
     List<Product> products = new List<Product>(); 

     foreach (XmlElement element in doc.DocumentElement.ChildNodes) 
     { 
      Product newProduct = new Product(); 
      newProduct.ID = Int32.Parse(element.GetAttribute("ID")); 
      newProduct.Name = element.GetAttribute("Name"); 

      // If there were more than one child node, you would probably use 
      // another For Each loop here and move through the 
      // Element.ChildNodes collection. 
      newProduct.Price = Decimal.Parse(element.ChildNodes[0].InnerText); 

      products.Add(newProduct); 
     } 
+0

基本上,我尝试着重于加载机制,而不是解析之一:解析过程由外部API完成。 在你的例子中,'doc.Load(file);'将在这一步加载整个XML文件,并且只有当文件将被加载到内存中时才会进一步加载。 – camous 2009-12-31 11:02:59

2

随着内置装载机没有太多;但是,您可以编写拦截流 - 从此流加载文档,并通过事件公开Position?即在Read方法中(间隔)引发事件?


下面是在支持更新的例子读取和写入:

using System; 
using System.IO; 
using System.Xml; 
class ChattyStream : Stream 
{ 
    private Stream baseStream; 
    public ChattyStream(Stream baseStream) 
    { 
     if (baseStream == null) throw new ArgumentNullException("baseStream"); 
     this.baseStream = baseStream; 
     updateInterval = 1000; 
    } 
    public event EventHandler ProgressChanged; 
    protected virtual void OnProgressChanged() 
    { 
     var handler = ProgressChanged; 
     if (handler != null) handler(this, EventArgs.Empty); 
    } 
    private void CheckDisposed() 
    { 
     if (baseStream == null) throw new ObjectDisposedException(GetType().Name); 
    } 
    protected Stream BaseStream 
    { 
     get { CheckDisposed(); return baseStream; } 
    } 
    int pos, updateInterval; 
    public int UpdateInterval 
    { 
     get { return updateInterval; } 
     set 
     { 
      if (value <= 0) throw new ArgumentOutOfRangeException("value"); 
      updateInterval = value; 
     } 
    } 

    protected void Increment(int value) 
    { 
     if (value > 0) 
     { 
      pos += value; 
      if (pos >= updateInterval) 
      { 
       OnProgressChanged(); 
       pos = pos % updateInterval; 
      } 
     } 
    } 
    public override int Read(byte[] buffer, int offset, int count) 
    { 
     int result = BaseStream.Read(buffer, offset, count); 
     Increment(result); 
     return result; 
    } 
    public override void Write(byte[] buffer, int offset, int count) 
    { 
     BaseStream.Write(buffer, offset, count); 
     Increment(count); 
    } 
    public override void SetLength(long value) 
    { 
     BaseStream.SetLength(value); 
    } 
    public override void Flush() 
    { 
     BaseStream.Flush(); 
    } 
    public override long Position 
    { 
     get { return BaseStream.Position; } 
     set { BaseStream.Position = value; } 
    } 
    public override long Seek(long offset, SeekOrigin origin) 
    { 
     return BaseStream.Seek(offset, origin); 
    } 
    public override long Length 
    { 
     get { return BaseStream.Length; } 
    } 
    public override bool CanWrite 
    { 
     get { return BaseStream.CanWrite; } 
    } 
    public override bool CanRead 
    { 
     get { return BaseStream.CanRead; } 
    } 
    public override bool CanSeek 
    { 
     get { return BaseStream.CanSeek; } 
    } 
    protected override void Dispose(bool disposing) 
    { 
     if (disposing && baseStream != null) 
     { 
      baseStream.Dispose(); 
     } 
     baseStream = null; 
     base.Dispose(disposing); 
    } 
    public override void Close() 
    { 
     if (baseStream != null) baseStream.Close(); 
     base.Close(); 
    } 
    public override int ReadByte() 
    { 
     int val = BaseStream.ReadByte(); 
     if (val >= 0) Increment(1); 
     return val; 
    } 
    public override void WriteByte(byte value) 
    { 
     BaseStream.WriteByte(value); 
     Increment(1); 
    } 

} 
static class Program 
{ 
    static void Main() 
    { 
     /* invent some big data */ 
     const string path = "bigfile"; 
     if (File.Exists(path)) File.Delete(path); 
     using (var chatty = new ChattyStream(File.Create(path))) 
     { 
      chatty.ProgressChanged += delegate 
      { 
       Console.WriteLine("Writing: " + chatty.Position); 
      }; 
      using (var writer = XmlWriter.Create(chatty)) 
      { 
       writer.WriteStartDocument(); 
       writer.WriteStartElement("xml"); 
       for (int i = 0; i < 50000; i++) 
       { 
        writer.WriteElementString("add", i.ToString()); 
       } 
       writer.WriteEndElement(); 
       writer.WriteEndDocument(); 
      } 
      chatty.Close(); 
     } 


     /* read it */ 

     using (var chatty = new ChattyStream(File.OpenRead("bigfile"))) 
     { 
      chatty.ProgressChanged += delegate 
      { 
       Console.WriteLine("Reading: " + chatty.Position); 
      }; 

      // now read "chatty" with **any** API; XmlReader, XmlDocument, XDocument, etc 
      XmlDocument doc = new XmlDocument(); 
      doc.Load(chatty); 
     } 
    } 
}