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我正在绘制一条直线,我想以这样一种方式制作,即当触摸移动很小时(例如10个像素),起点(从Point开始)将遵循触摸比留在第一次触摸。移动一条线的起点
- (void)drawRect:(CGRect)rect {
CGPoint fromPoint;
CGPoint toPoint;
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 2.0);
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
CGFloat components[] = {0.0, 0.0, 1.0, 1.0};
CGColorRef color = CGColorCreate(colorspace, components);
CGContextSetStrokeColorWithColor(context, color);
CGContextSetLineCap(context, kCGLineCapRound);
CGContextMoveToPoint(context, fromPoint.x, fromPoint.y);
CGContextAddLineToPoint(context, toPoint.x, toPoint.y);
CGContextStrokePath(context);
CGColorSpaceRelease(colorspace);
CGColorRelease(color);
}
//touch event
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch* touch = [touches anyObject];
fromPoint = [touch locationInView:self];
toPoint = [touch locationInView:self];
[self setNeedsDisplay];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch* touch = [touches anyObject];
toPoint = [touch locationInView:self];
// ***** not working ******
// when touch movement is small (e.g 10 pixel), the starting point will follow the touch rather than staying at the first touch
if (fabs(_draw.toPoint.x - _draw.fromPoint.x) < 10 && fabs(_draw.toPoint.y - _draw.fromPoint.x) < 10){
UITouch* touch = [touches anyObject];
fromPoint = [touch locationInView:self];
toPoint = [touch locationInView:self];
};
//************************//
[self setNeedsDisplay];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch* touch = [touches anyObject];
toPoint = [touch locationInView:self];
[self setNeedsDisplay];
}
更新:目的是在实施放大镜时对起点进行微调。
任何参考/教程如何获得运动的速度? – askingtoomuch 2013-05-08 09:04:24