我正在为学习目的制作2D塔防游戏,现在我陷入了如何让移动中的敌人看向正确的方向。如何检测精灵在哪个方向移动?
这是我尝试没有成功:
// Class constructor
public AnimatedSprite(Texture2D texture, int lines, int columns, Vector2 position)
: base (texture, position)
{
this.texture = texture;
this.position = position;
Lines = lines; // How many lines the sprite-sheet have
Columns = columns; How many columns the sprite-sheet have
totalFrames = Lines * Columns;
}
这里的更新方法,它是一个5x4的精灵表:
public override void Update(GameTime gameTime)
{
// Depending on the direction the sprite is moving
// it will use different parts of the sprite-sheet
if (west == true)
{
initialFrame = 0;
finalFrame = 4;
}
if (east == true)
{
initialFrame = 5;
finalFrame = 9;
}
if (north == true)
{
initialFrame = 10;
finalFrame = 14;
}
if (south == true)
{
initialFrame = 15;
finalFrame = 19;
}
// When to update the current frame
timeSinseLastFrame += gameTime.ElapsedGameTime.Milliseconds;
if (timeSinceLastFrame > milisecondsPerFrame)
{
timeSinceLastFrame -= milisecondsPerFrame;
currentFrame++;
// Reset the frame to complete the loop
if (currentFrame == finalFrame)
currentFrame = initialFrame;
}
}
在Draw方法我试图侦测精灵所面临的位置,我不确定最好的办法,但它不工作,敌人绘制正确和动画,但有时沿着地图路径面对错误的方向,并在某一点他们消失:
public override void Draw(SpriteBatch spriteBatch)
{
int width = texture.Width/Columns;
int height = texture.Height/Lines;
int line = (int)((float)currentFrame/(float)Columns);
int column = currentFrame % Columns;
Rectangle originRectangle = new Rectangle(width * column, height * line, width, height);
Rectangle destinationRectangle = new Rectangle((int)position.X, (int)position.Y, width, height);
// Heres what i think it's not correct, how to detect the direction
// I tried to calculate it by the last X and Y position
// So if the current Y value is smaller the last Y value
// The sprite moved south
Rectangle lastPosition = originRectangle;
Rectangle destinationPosition = destinationRectangle;
if (lastPosition.Y < destinationPosition.Y)
{
north = true;
south = false;
east = false;
west = false;
}
if (destinationRectangle.Y > lastPosition.Y)
{
north = false;
south = true;
east = false;
west = false;
}
if (destinationRectangle.X > lastPosition.X)
{
north = false;
south = false;
east = true;
west = false;
}
if (destinationRectangle.X < lastPosition.X)
{
north = false;
south = false;
east = false;
west = true;
}
spriteBatch.Draw(texture, destinationRectangle, originRectangle, Color.White);
}
}
}
你还没有真正问了一个问题在这里;并且有很多代码(比没有代码好!)。你能缩小一切吗?根据给定的输入指出没有做到你想要的行/部分(提供实际/预期的输出)? – BradleyDotNET 2014-12-03 18:18:29
如果此代码是与此问题相关的所有内容,那么您似乎需要设计具有FacingDirection的角色概念。似乎没有任何关系。一旦你设计好了,你可以更新Draw方法来根据这些数据来操作图像/绘图。 – 2014-12-03 18:54:11
我更新了这个问题,并在代码上加了几条评论来澄清。 – ViNi 2014-12-03 19:35:22