0
我有两个场景 - 在GameScene
我得到胜利计数并将其保存到BonusScene
,每件事情都很好,但我想每次显示GameScene
赢得计数,我在BonusScene
重新启动应用程序它显示右算,但在GameScene
它1.从这里开始就是我一直在使用:GameScene.m保存,加载和更新赢得计数使用NSUserDefaults在目标c
-(void)winCount{
win++;
winningCount =winningCount +win;
NSLog(@"%i",win);
NSUserDefaults *scoreprefs = [NSUserDefaults standardUserDefaults];
[scoreprefs setInteger:winningCount forKey:@"winningCount"];
winLabel = [SKLabelNode labelNodeWithFontNamed:@"ROTORcapExtendedBold"];
winLabel .fontSize = 70.f;
winLabel .position = CGPointMake(CGRectGetMidX(self.frame)+(CGRectGetMidX(self.frame)/2),CGRectGetMidY(self.frame));
winLabel .zPosition = 5;
winLabel .text = [NSString stringWithFormat:@"%ld",(long)winningCount];
[self addChild:winLabel];
而且在BonusScene.m
@implementation BonusScene
@synthesize winningCount;
-(id)initWithSize:(CGSize)size{
NSUserDefaults *scoreprefs = [NSUserDefaults standardUserDefaults];
self = [super initWithSize:size];
if (self){
winningCount =[scoreprefs integerForKey:@"winningCount"];
SKLabelNode *wins = [SKLabelNode labelNodeWithFontNamed:@"ROTORcap Extended Bold"];
wins.text =[NSString stringWithFormat:@"%ld",(long)winningCount ];
wins.position = CGPointMake(CGRectGetMidX(self.frame) + 100,(CGRectGetMidY(self.frame)) + self.frame.size.height/4);
wins.fontSize = 15.f;
[self addChild:wins]
如何在GameScene
中更新它,以便显示与BonusScene
相同的结果?
是的,现在的工作,谢谢! – artG