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下面的代码在画布上绘制两条垂直线。这些线条在屏幕上显示为不同的厚度,尽管它们在代码中是相同的。我正在寻找一种方法让它们看起来像画布边框一样锋利。设置Path.SnapsToDevicePixels没有任何作用。代码是一个人为的例子,一般来说,绘制这些线条的画布可以嵌套在视觉树的更深处。别名问题
感谢您的帮助 康斯坦丁
<Window x:Class="wpfapp.MyWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Grid>
<Border BorderBrush="Black"
BorderThickness="1"
Margin="10">
<Canvas x:Name="Canvas"
SizeChanged="OnCanvasSizeChanged" />
</Border>
</Grid>
</Window>
using System.Windows;
using System.Windows.Media;
using System.Windows.Shapes;
namespace wpfapp
{
public partial class MyWindow : Window
{
public MyWindow()
{
InitializeComponent();
}
private void OnCanvasSizeChanged(object sender, SizeChangedEventArgs e)
{
StreamGeometry g = new StreamGeometry();
double h = this.Canvas.ActualHeight;
using (StreamGeometryContext c = g.Open())
{
c.BeginFigure(new Point(7, 0), false, false);
c.LineTo(new Point(7, h), true, false);
c.BeginFigure(new Point(14, 0), false, false);
c.LineTo(new Point(14, h), true, false);
}
g.Freeze();
Path p = new Path();
p.Data = g;
p.SnapsToDevicePixels = true;
p.Stroke = new SolidColorBrush(Colors.Black);
p.StrokeThickness = 1;
this.Canvas.Children.Clear();
this.Canvas.Children.Add(p);
}
}
}
只是一种预感,但尽量在包含画布树中的每个元素上设置SnapsToDevicePixels。如果将矢量转换为渲染流水线上的未对齐坐标,则将单个元素捕捉到设备像素无济于事。 – 2010-10-27 15:08:17