2010-07-18 114 views
16

如何禁用通过拖动窗口的边缘来调整大小?禁用窗口调整大小Win32

这里是我的窗口创建代码

bool CreateGLWindow(char* title, int width, int height) 
{ 
GLuint  PixelFormat;   // Holds The Results After Searching For A Match 
WNDCLASS wc;      // Windows Class Structure 
DWORD  dwExStyle;    // Window Extended Style 
DWORD  dwStyle;    // Window Style 
RECT  WindowRect;    // Grabs Rectangle Upper Left/Lower Right Values 
WindowRect.left=(long)0;   // Set Left Value To 0 
WindowRect.right=(long)width;  // Set Right Value To Requested Width 
WindowRect.top=(long)0;    // Set Top Value To 0 
WindowRect.bottom=(long)height;  // Set Bottom Value To Requested Height 

hInstance   = GetModuleHandle(NULL);    // Grab An Instance For Our Window 
wc.style   = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window. 
wc.lpfnWndProc  = (WNDPROC) WndProc;     // WndProc Handles Messages 
wc.cbClsExtra  = 0;         // No Extra Window Data 
wc.cbWndExtra  = 0;         // No Extra Window Data 
wc.hInstance  = hInstance;       // Set The Instance 
wc.hIcon   = LoadIcon(NULL, IDI_WINLOGO);   // Load The Default Icon 
wc.hCursor   = LoadCursor(NULL, IDC_ARROW);   // Load The Arrow Pointer 
wc.hbrBackground = NULL;         // No Background Required For GL 
wc.lpszMenuName  = NULL;         // We Don't Want A Menu 
wc.lpszClassName = "OpenGL";        // Set The Class Name 

if (!RegisterClass(&wc))         // Attempt To Register The Window Class 
{ 
    MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION); 
    return false;           // Return FALSE 
} 

dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;   // Window Extended Style 
dwStyle=WS_OVERLAPPEDWINDOW;       // Windows Style 

AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);  // Adjust Window To True Requested Size 

// Create The Window 
if (!(hWnd=CreateWindowEx( dwExStyle,       // Extended Style For The Window 
          "OpenGL",       // Class Name 
          title,        // Window Title 
          dwStyle |       // Defined Window Style 
          WS_CLIPSIBLINGS |     // Required Window Style 
          WS_CLIPCHILDREN,     // Required Window Style 
          0, 0,        // Window Position 
          WindowRect.right-WindowRect.left, // Calculate Window Width 
          WindowRect.bottom-WindowRect.top, // Calculate Window Height 
          NULL,        // No Parent Window 
          NULL,        // No Menu 
          hInstance,       // Instance 
          NULL)))        // Dont Pass Anything To WM_CREATE 
{ 
    KillGLWindow();        // Reset The Display 
    MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION); 
    return false;        // Return FALSE 
} 

static PIXELFORMATDESCRIPTOR pfd=    // pfd Tells Windows How We Want Things To Be 
{ 
    sizeof(PIXELFORMATDESCRIPTOR),    // Size Of This Pixel Format Descriptor 
    1,           // Version Number 
    PFD_DRAW_TO_WINDOW |      // Format Must Support Window 
    PFD_SUPPORT_OPENGL |      // Format Must Support OpenGL 
    PFD_DOUBLEBUFFER,       // Must Support Double Buffering 
    PFD_TYPE_RGBA,        // Request An RGBA Format 
    24,          // Select Our Color Depth 
    0, 0, 0, 0, 0, 0,       // Color Bits Ignored 
    0,           // No Alpha Buffer 
    0,           // Shift Bit Ignored 
    0,           // No Accumulation Buffer 
    0, 0, 0, 0,         // Accumulation Bits Ignored 
    24,           // 24Bit Z-Buffer (Depth Buffer) 
    0,           // No Stencil Buffer 
    0,           // No Auxiliary Buffer 
    PFD_MAIN_PLANE,        // Main Drawing Layer 
    0,           // Reserved 
    0, 0, 0          // Layer Masks Ignored 
}; 

if (!(hDC=GetDC(hWnd)))       // Did We Get A Device Context? 
{ 
    KillGLWindow();        // Reset The Display 
    MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); 
    return false;        // Return FALSE 
} 

if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) // Did Windows Find A Matching Pixel Format? 
{ 
    KillGLWindow();        // Reset The Display 
    MessageBox(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION); 
    return false;        // Return FALSE 
} 

if(!SetPixelFormat(hDC,PixelFormat,&pfd))  // Are We Able To Set The Pixel Format? 
{ 
    KillGLWindow();        // Reset The Display 
    MessageBox(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION); 
    return false;        // Return FALSE 
} 

if (!(hRC=wglCreateContext(hDC)))    // Are We Able To Get A Rendering Context? 
{ 
    KillGLWindow();        // Reset The Display 
    MessageBox(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); 
    return false;        // Return FALSE 
} 

if(!wglMakeCurrent(hDC,hRC))     // Try To Activate The Rendering Context 
{ 
    KillGLWindow();        // Reset The Display 
    MessageBox(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); 
    return false;        // Return FALSE 
} 

ShowWindow(hWnd,SW_SHOW);      // Show The Window 
SetForegroundWindow(hWnd);      // Slightly Higher Priority 
SetFocus(hWnd);         // Sets Keyboard Focus To The Window 
reshape(width, height);     // Set Up Our Perspective GL Screen 

init(); 

return true;         // Success 
} 

回答

46

WS_OVERLAPPEDWINDOW风格包括WS_THICKFRAME风格,我想,是responslible为使您的窗口调整大小。

考虑像从WS_OVERLAPPEDWINDOW

dwStyle=(WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX); 
+0

然而,'AdjustWindowRectEx'似乎并不如'WS_THICKFRAME'不是风格的一部分,才能正常工作。 – 2015-09-13 21:13:25

+1

不知道为什么这个标记为答案,因为它不适用于我(Windows 10)。其他答案像下面这行代码一样起作用:':: SetWindowLong(hWnd,GWL_STYLE,GetWindowLong(hWnd,GWL_STYLE)&〜WS_SIZEBOX);' – YePhIcK 2017-03-13 02:30:31

+1

@YePhIcK好吧,我在7年前给出了这个答案,在考虑OP如何提问的情况下,它在NT 5.1 - 6.1上运行得很好。从未在更新的版本上尝试过,我从此不再在Windows上工作,所以很可能有一些位同时发生改变。 – thatsdisgusting 2017-03-14 13:01:53

4

更改你的窗口风格,比方说,WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX。换句话说,它的重叠窗口减去了厚框(可调整大小的边框)和maxbox。

0

处理WM_SIZING消息并覆盖所有尝试更改窗口的矩形。

-2

这对我的作品,但不是使用

WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME 

只使用

WS_OVERLAPPEDWINDOW 
+0

这并不禁用调整大小。要禁用调整大小,请按照@thatsdisgusting的答案。使用'WS_OPERLAPPEDWINDOW^WS_THICKFRAME'。 – 2015-01-29 19:39:06

17

您可以使用WS_OVERLAPPEDWINDOW^WS_THICKFRAME

的XOR将保留一切WS_OVERLAPPEDWINDOW除了WS_THICKFRAME

+0

这并不妨碍最大化。 – 2016-08-01 16:10:23

3

如果您使用WS_OVERLAPPED | WS_MINIMIZEBOX | WS_SYSMENU,它di黑貂既最大化和调整大小。

11

你可以尝试这样的事情:

::SetWindowLong(hWnd, GWL_STYLE, GetWindowLong(hWnd, GWL_STYLE)&~WS_SIZEBOX); 

只禁用通过拖动窗口的边缘调整。 顺便说一句,WS_SIZEBOX相同WS_THICKFRAME因为

#define WS_SIZEBOX WS_THICKFRAME