-1
一些上下文将是以下内容,这些是用于TextButtons,但它们是在脚本中构建的。所以我建立他们,但如果我不把if语句放在代码的周围,我会得到一个错误,说CL1是零。但是我知道CL1在整个代码中并不总是为零,因为我在将按钮显示为可见之前将其分配。我真的不确定如何解决它,我已经尝试了一切。任何输入赞赏。Roblox Lua MouseButton1Click不起作用
这里是代码:
if(CL1 ~= nil) then
CL1.MouseButton1Click:connect(function()
spawnChosen = true
spawnPicked = Center1Spawns
end)
CL2.MouseButton1Click:connect(function()
spawnChosen = true
spawnPicked = Center2Spawns
end)
CL3.MouseButton1Click:connect(function()
spawnChosen = true
spawnPicked = Center3Spawns
end)
RL1.MouseButton1Click:connect(function()
spawnChosen = true
spawnPicked = Right1Spawns
end)
RL2.MouseButton1Click:connect(function()
spawnChosen = true
spawnPicked = Right2Spawns
end)
RL3.MouseButton1Click:connect(function()
spawnChosen = true
spawnPicked = Right3Spawns
end)
LL1.MouseButton1Click:connect(function()
spawnChosen = true
spawnPicked = Left1Spawns
end)
LL2.MouseButton1Click:connect(function()
spawnChosen = true
spawnPicked = Left2Spawns
end)
LL3.MouseButton1Click:connect(function()
spawnChosen = true
spawnPicked = Left3Spawns
end)
VP1.MouseButton1Click:connect(function()
print("Clicked!")
spawnChosen = true
spawnPicked = Victory1Spawns
end)
VP2.MouseButton1Click:connect(function()
print("Clicked!")
spawnChosen = true
spawnPicked = Victory2Spawns
end)
end