好的,所以我在Swift工作,我只需要帮助。我遵循了4个不同的教程,关于如何在Swift套件中使用Swift在应用程序购买中实现,逐字复制代码,并且没有任何内容适用于我。Swift,spritekit:在应用程序购买代码运行时,什么都没有发生?
这里是我所采取的步骤:
飘在iTunes Connect,并在我的应用程序的记录在应用程序内购买创建的。我在应用程序内购买的产品ID为
"GameOverSaveSavior"
在Xcode中,我已经把我的应用程序在应用程序内购买能力
ON
,确信我的团队设置为我的帐户,并在信息完全相信我的捆绑标识符设置为在iTunes Connect我的应用程序的包标识编写任何代码之前,我在GameScene.swift文件
至于代码有import StoreKit
,这是我做了什么:
(1)在Gamescene.swift,在我的didMoveToView
FUNC结束时,我有:
// Set IAPS
if(SKPaymentQueue.canMakePayments()) {
println("IAP is enabled, loading")
var productID:NSSet = NSSet(objects: "GameOverSaveSavior")
var request: SKProductsRequest = SKProductsRequest(productIdentifiers: productID as Set<NSObject>)
request.delegate = self
request.start()
} else {
println("please enable IAPS")
}
运行该应用时,该输出"IAP is enabled, loading"
。
(2)在GameScene.swift,类内但didMoveToView
外,我所有的函数和变量他人在应用内购买用于:
var list = [SKProduct]()
var p = SKProduct()
func purchaseMade() {
println("they bought it!")
}
func buyProduct() {
println("buy" + p.productIdentifier)
var pay = SKPayment(product: p)
SKPaymentQueue.defaultQueue().addTransactionObserver(self)
SKPaymentQueue.defaultQueue().addPayment(pay as SKPayment)
}
func productsRequest(request: SKProductsRequest!, didReceiveResponse response: SKProductsResponse!) {
println("product request")
var myProduct = response.products
for product in myProduct {
println("product added")
println(product.productIdentifier)
println(product.localizedTitle)
println(product.localizedDescription)
println(product.price)
list.append(product as! SKProduct)
}
}
func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue!) {
println("transactions restored")
var purchasedItemIDS = []
for transaction in queue.transactions {
var t: SKPaymentTransaction = transaction as! SKPaymentTransaction
let prodID = t.payment.productIdentifier as String
switch prodID {
case "GameOverSaveSavior":
purchaseMade()
//Right here is where you should put the function that you want to execute when your in app purchase is complete
default:
println("IAP not setup")
}
}
var alert = UIAlertView(title: "Thank You", message: "Your purchase(s) were restored. You may have to restart the app before banner ads are removed.", delegate: nil, cancelButtonTitle: "OK")
alert.show()
}
func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) {
println("add paymnet")
for transaction:AnyObject in transactions {
var trans = transaction as! SKPaymentTransaction
println(trans.error)
switch trans.transactionState {
case .Purchased, .Restored:
println("buy, ok unlock iap here")
println(p.productIdentifier)
let prodID = p.productIdentifier as String
switch prodID {
case "GameOverSaveSavior":
//Here you should put the function you want to execute when the purchase is complete
var alert = UIAlertView(title: "Thank You", message: "You may have to restart the app before the banner ads are removed.", delegate: nil, cancelButtonTitle: "OK")
alert.show()
default:
println("IAP not setup")
}
queue.finishTransaction(trans)
break;
case .Failed:
println("buy error")
queue.finishTransaction(trans)
break;
default:
println("default")
break;
}
}
}
func finishTransaction(trans:SKPaymentTransaction)
{
println("finish trans")
}
func paymentQueue(queue: SKPaymentQueue!, removedTransactions transactions: [AnyObject]!)
{
println("remove trans");
}
此输出"product request"
到控制台时应用程序已运行。
(3)在GameScene.swift,在我touchesBegan
FUNC,我有当右侧按钮被触摸如下:
//In app purchase
if touchedNode == saveMeBtn {
println("button touched!")
for product in list {
var prodID = product.productIdentifier
if(prodID == "GameOverSaveSavior") {
p = product
buyProduct() //This is one of the functions we added earlier
break;
}
}
当按钮被触摸此输出"button touched!"
。
我不知道我在做什么错。代码编译时没有错误,但是当我的按钮被触摸时没有任何事情发生。没有提醒要求用户登录或购买任何东西 - 没有任何东西。 我主要关注这个问题: in app purchase in SKScene
在编写代码之前,我还应该做些什么吗?我在代码中丢失了什么吗?
@Aidan Kaiser你似乎对IAP的话题非常了解,并且我试图遵循你的其他答案。你知道我做错了吗?任何帮助,非常感谢 – skyguy
“产品添加”,你看到该日志行?你确定你从商店购买产品? – giorashc
@giorashc不,“添加的产品”不会打印到控制台,因此我不能从商店获取产品。我该如何解决这个问题?这是iTunes连接问题吗? – skyguy