2013-04-25 54 views
6

我需要在WPF控件上显示实时图像。我正在寻找使用WPF执行此操作的最快方法。如何从像素字节数组(现场视频显示)创建BitmapImage

我使用它的dll API从相机捕获图像(AVT)。

该图像是由dll写的,并且相机用一个IntPtr将一个回调上升到一个名为tFrame(如下所述)的图像结构。像素数据存储在ImageBuffer属性中,并且是一个InPtr到一个字节数组。

我知道如何从像素字节数组创建一个位图,但不是BitmapImage。所以可以创建一个Bitmap,然后从中创建一个BitmapImagem。 Here there is a way to create a BitmapImage from a Bitmap on the memory。但我想直接从数据源(tFrame)创建BitmapImage。我怎样才能做到这一点?

我知道BitmapImage有一个CopyPixels方法,但它有一个SetPixels。

public struct tFrame 
{ 
    public IntPtr AncillaryBuffer; 
    public uint AncillaryBufferSize; 
    public uint AncillarySize; 
    public tBayerPattern BayerPattern; 
    public uint BitDepth; 
    public tFrameCtx Context; 
    public tImageFormat Format; 
    public uint FrameCount; 
    public uint Height; 
    public IntPtr ImageBuffer; 
    public uint ImageBufferSize; 
    public uint ImageSize; 
    public uint RegionX; 
    public uint RegionY; 
    public tErr Status; 
    public uint TimestampHi; 
    public uint TimestampLo; 
    public uint Width; 
} 

这是我如何从像素字节数组创建位图。这是在WinForm版本的软件中使用的。

private void CreateBitmap(tFrame frame) 
{ 
    //This sample is for a 8bpp captured image 
    PixelFormat pxFormat = PixelFormat.Format8bppIndexed; 

    //STRIDE 
    //[https://stackoverflow.com/questions/1983781/why-does-bitmapsource-create-throw-an-argumentexception/1983886#1983886][3] 
    //float bitsPerPixel = System.Drawing.Image.GetPixelFormatSize(format); 
    int bitsPerPixel = ((int)pxFormat >> 8) & 0xFF; 
    //Number of bits used to store the image data per line (only the valid data) 
    int validBitsPerLine = ((int)frame.Width) * bitsPerPixel; 
    //4 bytes for every int32 (32 bits) 
    int stride = ((validBitsPerLine + 31)/32) * 4; 

    Bitmap bmp = new Bitmap((int)frame.Width, (int)frame.Height, stride, pxFormat, frame.ImageBuffer); 
} 

编辑1:

感谢dr.mo,现在我能够用约3%的CPU使用率,以显示60倍1024×1024的图像! 我在做什么是:

//@ UI Thread 
public WriteableBitmap wbm = new WriteableBitmap(1024, 1024, (double)96, (double)96, System.Windows.Media.PixelFormats.Gray8, null); 
this.wbBackBuffer = this.wbm.BackBuffer; 

//This can be called by a timer in the UI thread or at the grab Thread for every image, the CPU usage is almost the same. 
void UpdateDisplayImage() 
{ 
wbm.Lock(); 
wbm.AddDirtyRect(new Int32Rect(0, 0, wbm.PixelWidth, wbm.PixelHeight)); 
wbm.Unlock(); 
} 

//@ Grab Thread 
//Update the backbuffer with new camera image data. 
UpdateBackBuffer(...); 

/// <summary> 
/// [http://msdn.microsoft.com/en-us/library/system.windows.media.imaging.writeablebitmap.aspx] 
/// </summary> 
public void UpdateBackBuffer(IntPtr pData, int w, int h, int ch) 
{ 
    //Can not acess wbm from outside UI thread 
    //CopyMemory(wbm.BackBuffer, pData, (uint)(w * h * ch)); 
    //I dont know if it is safe to write to it buffer like this: 
    CopyMemory(this.wbBackBuffer, pData, (uint)(w * h * ch)); 
} 
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msdn.microsoft.com/en-gb/library/system.windows.interop.imaging.createbitmapsourcefrommemorysection.aspx – DarkSquirrel42 2013-04-25 16:55:43

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看到这一点:http://stackoverflow.com/a/15290190/1507182 – Obama 2013-04-25 16:57:47

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@ DarkSquirrel42。对不起,链接已损坏。 – Pedro77 2013-04-25 17:18:20

回答

11

这应该做的伎俩。它超快。

using System; 
using System.Collections.Generic; 
using System.Linq; 
using System.Text; 
using System.Threading.Tasks; 
using System.Windows; 
using System.Windows.Controls; 
using System.Windows.Data; 
using System.Windows.Documents; 
using System.Windows.Input; 
using System.Windows.Media; 
using System.Windows.Media.Imaging; 
using System.Windows.Navigation; 
using System.Windows.Shapes; 

using System.Drawing; 
using System.Runtime.InteropServices; 
using System.IO; 
using System.ComponentModel; 


public class MakeBitmapSource 
{ 
    [DllImport("kernel32.dll", EntryPoint = "RtlMoveMemory")] 
    public static extern void CopyMemory(IntPtr Destination, IntPtr Source, uint Length); 



    public static BitmapSource FromNativePointer(IntPtr pData, int w, int h, int ch) 
    { 
     PixelFormat format = PixelFormats.Default; 

     if (ch == 1) format = PixelFormats.Gray8; //grey scale image 0-255 
     if (ch == 3) format = PixelFormats.Bgr24; //RGB 
     if (ch == 4) format = PixelFormats.Bgr32; //RGB + alpha 


     WriteableBitmap wbm = new WriteableBitmap(w, h, 96, 96, format, null); 
     CopyMemory(wbm.BackBuffer, pData, (uint)(w * h * ch)); 

     wbm.Lock(); 
     wbm.AddDirtyRect(new Int32Rect(0, 0, wbm.PixelWidth, wbm.PixelHeight)); 
     wbm.Unlock(); 

     return wbm; 
    } 

    public static BitmapSource FromArray(byte[] data, int w, int h, int ch) 
    { 
     PixelFormat format = PixelFormats.Default; 

     if (ch == 1) format = PixelFormats.Gray8; //grey scale image 0-255 
     if (ch == 3) format = PixelFormats.Bgr24; //RGB 
     if (ch == 4) format = PixelFormats.Bgr32; //RGB + alpha 


     WriteableBitmap wbm = new WriteableBitmap(w, h, 96, 96, format, null); 
     wbm.WritePixels(new Int32Rect(0, 0, w, h), data, ch * w, 0); 

     return wbm; 
    } 
} 
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并且将其命名为: xamlImage.Source = MakeBitmapSource.FromNativePointer(tFrame.ImageBuffer,tFrame.Width,tFrame.Height,tFrame.BitDepth/8); – 2013-04-25 17:13:55

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非常好。我现在要测试它! – Pedro77 2013-04-25 17:20:23

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您也可以从非UI线程更新后台缓冲区!只要确保冻结wbm并在完成后从UI线程调用wbm.AddDirtyRect。我用它来显示网络摄像头视频。效果很好。 – 2013-04-25 17:22:58