2015-02-12 110 views
0

我对Objective-C相当陌生,我在autoReleasepool块中获得线程1:信号SIGBRT。应用程序不在Xcode 5.1.1模拟器上运行

这是我的代码:我只向这两个文件添加了代码。我还将3个图像导入到支持文件文件夹中。

ViewController.m

// 
// ViewController.m 
// TicTacToe 

#import "ViewController.h" 

@interface ViewController() 

@end 

@implementation ViewController 



- (void)viewDidLoad 
{ 
    [super viewDidLoad]; 
    // Do any additional setup after loading the view, typically from a nib. 
    oImg = [UIImage imageNamed:@"o.png"]; 
    xImg = [UIImage imageNamed:@"x.png"]; 
    // set the player to 1 
    playerToken = 1; 
    // update the label 
    whoseTurn.text [email protected]"X will go first!"; 
} 

- (void) updatePlayerInfo{ 
    if(playerToken == 1) { 
     playerToken = 2; 
     whoseTurn.text = @"Its O's turn"; 
     NSLog(@"playerToken = %d", playerToken); 
    } 
    else if(playerToken == 2) { 
     playerToken = 1; 
     whoseTurn.text [email protected]"Its X's turn"; 
     NSLog(@"playerToken = %d", playerToken); 
    } 
} 
-(void) resetBoard{ 
    /// clear the images stored in the UIIMageView 
    b1.image = NULL; 
    b2.image = NULL; 
    b3.image = NULL; 
    b4.image = NULL; 
    b5.image = NULL; 
    b6.image = NULL; 
    b7.image = NULL; 
    b8.image = NULL; 
    b9.image = NULL; 
    // reset the player and update the label text 
    playerToken= 1; 
    whoseTurn.text = @"X goes first"; 
} 

- (IBAction)buttonReset:(UIButton *)sender { 
    [self resetBoard]; 
} 

- (void)didReceiveMemoryWarning 
{ 
    [super didReceiveMemoryWarning]; 
    // Dispose of any resources that can be recreated. 
} 
- (void)touchesBegan:(NSSet *)touches 
      withEvent:(UIEvent *)event{ 
    UITouch *touch = [[event allTouches] anyObject]; 
    if(CGRectContainsPoint([b1 frame], [touch 
             locationInView:self.view])){ 
     if(playerToken==1){ b1.image = xImg; } 
     if(playerToken==2){ b1.image = oImg; } 
    } 
    if(CGRectContainsPoint([b2 frame], [touch 
             locationInView:self.view])){ 
     if(playerToken==1){ b2.image = xImg; } 
     if(playerToken==2){ b2.image = oImg; } 
    } 
    if(CGRectContainsPoint([b3 frame], [touch 
             locationInView:self.view])){ 
     if(playerToken==1){ b3.image = xImg; } 
     if(playerToken==2){ b3.image = oImg; } 
    } 
    if(CGRectContainsPoint([b4 frame], [touch 
             locationInView:self.view])){ 
     if(playerToken==1){ b4.image = xImg; } 
     if(playerToken==2){ b4.image = oImg; } 
    } 
    if(CGRectContainsPoint([b5 frame], [touch 
             locationInView:self.view])){ 
     if(playerToken==1){ b5.image = xImg; } 
     if(playerToken==2){ b5.image = oImg; } 
    } 
    if(CGRectContainsPoint([b6 frame], [touch 
             locationInView:self.view])){ 
     if(playerToken==1){ b6.image = xImg; } 
     if(playerToken==2){ b6.image = oImg; } 
    } 
    if(CGRectContainsPoint([b7 frame], [touch 
             locationInView:self.view])){ 
     if(playerToken==1){ b7.image = xImg; } 
     if(playerToken==2){ b7.image = oImg; } 
    } 
    if(CGRectContainsPoint([b8 frame], [touch 
             locationInView:self.view])){ 
     if(playerToken==1){ b8.image = xImg; } 
     if(playerToken==2){ b8.image = oImg; } 
    } 
    if(CGRectContainsPoint([b9 frame], [touch 
             locationInView:self.view])){ 
     if(playerToken==1){ b9.image = xImg; } 
     if(playerToken==2){ b9.image = oImg; } 
    } 
    [self updatePlayerInfo]; 
} 
@end 

ViewController.h

// 
// ViewController.h 
// TicTacToe 

#import <UIKit/UIKit.h> 
@interface ViewController : UIViewController { 
    // the X or O images 
    IBOutlet UIImage * oImg; 
    IBOutlet UIImage * xImg; 
    NSInteger playerToken; 

    IBOutlet UIImageView*board; 
    IBOutlet UILabel *whoseTurn; 
    IBOutlet UIButton *resetButton; 


    //UIImages X's and O's 
    IBOutlet UIImageView *b1; 
    IBOutlet UIImageView *b2; 
    IBOutlet UIImageView *b3; 
    IBOutlet UIImageView *b4; 
    IBOutlet UIImageView *b5; 
    IBOutlet UIImageView *b6; 
    IBOutlet UIImageView *b7; 
    IBOutlet UIImageView *b8; 
    IBOutlet UIImageView *b9; 


} 

@end 
+0

我得到这个:libC++ abi.dylib:以类型为NSException的未捕获异常终止 – Manu 2015-02-12 03:48:34

+1

设置异常断点以查看是否可以找出引发异常的位置。你可以在这里找到如何做到这一点:[我的应用程序崩溃,现在什么? - 第1部分](http://www.raywenderlich.com/10209/my-app-crashed-now-what-part-1)。 – 2015-02-12 03:58:51

+0

2015-02-11 23:03:27.256 TicTacToe [44118:613] ***终止应用程序,由于未捕获异常'NSUnknownKeyException',原因:'[ setValue:forUndefinedKey:]:该类不是键值编码符合关键sd'。 ***第一次掷出调用堆栈: ( libC++ abi.dylib:以NSException类型的未捕获异常终止 (lldb) – Manu 2015-02-12 04:04:14

回答

1

*** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<ViewController 0x109356bd0> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key sd.' ***

这通常意味着你使用在您删除的文件中有一个IBOutlet,但您忘记从Interface Builder中的xib或故事板中删除连接。寻找一个名为sd的房产,该房产不应该在那里。

+0

谢谢你的工作! – Manu 2015-02-12 04:19:32

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