3
我不知道我的标题是否可以表示我现在面临的问题。 我会详细解释它:当像素阵列是小的可收集文本时,不会生成8位BMP图像AS3
我从RichEditableTexts生成bmp图像,我使用Bitmap类来获取DisplayObject属性,这将允许我将其作为像素来管理它。
然后,我有这样的功能:
/*
* Create a 8 bit BMP image as bytearray, with 256 color (grayscale).
*
*/
private static function encode(bitmapData:BitmapData):ByteArray {
// bit depth configuration
var bytesPerPixel:int = 1;
var bitDepth:int = 8;
// image/file properties
var bmpWidth:int = bitmapData.width;
var bmpHeight:int = bitmapData.height;
var imageBytes:ByteArray = bitmapData.getPixels(bitmapData.rect);
/* Image from Preview size */
var imageSize:int = bmpWidth * bmpHeight * bytesPerPixel;
/* Image offset */
var imageDataOffset:int = 0x436;
/* File size */
var fileSize:int = imageSize + imageDataOffset;
// binary BMP data
var bmpBytes:ByteArray = new ByteArray();
bmpBytes.endian = Endian.LITTLE_ENDIAN; // byte order
// header information
bmpBytes.length = fileSize;
bmpBytes.writeByte(0x42); // B //0
bmpBytes.writeByte(0x4D); // M (BMP identifier) //1
bmpBytes.writeInt(fileSize); // file size //2
bmpBytes.position = 0x0A; // offset to image data
bmpBytes.writeInt(imageDataOffset); //10 4 Bytes
bmpBytes.writeInt(0x28); // header size //14 4 Bytes
bmpBytes.position = 0x12; // width, height
bmpBytes.writeInt(bmpWidth); //18 4 Bytes
bmpBytes.writeInt(bmpHeight); //22 4 Bytes
bmpBytes.writeShort(1); // planes (1) //26 2 Bytes
bmpBytes.writeShort(bitDepth); // color depth //28 2 Bytes
bmpBytes.writeInt(0); // compression type //30 4 Bytes
bmpBytes.writeInt(imageSize); // image data size //34 4 Bytes
bmpBytes.writeInt(0x2E23); // Horizontal resolution //38 4 Bytes
bmpBytes.writeInt(0x2E23); // Vertical resolution //42 4 Bytes
bmpBytes.writeInt(0x100); // Color in the palette
bmpBytes.position = 0x36; // start of color table
/* COLOR TABLE */
var table:uint = 256 * 4;
for (var i:uint = 0; i < table; i++) {
bmpBytes.writeByte(i); //B
bmpBytes.writeByte(i); //G
bmpBytes.writeByte(i); //R
bmpBytes.writeByte(0); //A
/*
* Grays are made of equal bytes, for example: #AAAAAA is gray.
*/
}
bmpBytes.position = imageDataOffset; // start of image data... byte 310 // 1078
// write pixel bytes in upside-down order
// (as per BMP format)
var col:int = bmpWidth;
var row:int = bmpHeight;
var rowLength:int = col * bytesPerPixel; // Bytes per column based on Bit depth
// Writing bytes to new image vars
var writingOffset:int = 4 - (bitDepth/8);
try {
// make sure we're starting at the
// beginning of the image data
imageBytes.position = 0;
// Tmp ByteArray to extract 32 bits per pixel
var tmpBytes:ByteArray;
// bottom row up
while (row--) {
/* hey += "LINE\n"; */
// from end of file up to imageDataOffset
tmpBytes = new ByteArray();
bmpBytes.position = imageDataOffset + (row * rowLength);
// read through each column writing
// those bits to the image in normal
// left to rightorder
col = bmpWidth;
while (col--) {
// Extracting the 32 bits corresponding
// to a pixel per getPixels method (always the same).
imageBytes.readBytes(tmpBytes, 0, 4);
// We just need one BYTE of the 4 that are in this array.
tmpBytes.position = 3;
// THIS IS THE INDEX ON OUR COLOR TABLE (GRAYSCALE).
bmpBytes.writeByte(tmpBytes.readUnsignedByte());
}
}
} catch(error:Error) {
// end of file
Alert.show(error.toString(), "I/O BMP ERROR");
}
// return BMP file
return bmpBytes;
}
这些是我从使图像的DisplayObject例子:
正在生成第一图像良好,但是第二一个不...
如果我打开与原子第二个,看起来是这样的:
为什么? 有人可以看到我失踪的东西......这只是...... ahhh。
预先感谢您:)
你必须使用.BMP?我在过去10年左右没有遇到过。为什么不是.png?有一个内置的编码器:PNGEncoder。 – null
有没有办法做一个8位PNG? @null由于8位,我使用位图,它是一个具有足够灰度信息的超小图像。我通过ftp将这些图像发送到打印机上打印,如果图像较小,但可以保持它的质量将适用于我。 – mariomenjr
这解决了吗?如果不是,你可以提供两个'.bmp'文件的链接(可以检查内部字节以查看代码出错的位置)... –