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我在Monogame准备一个小游戏引擎,在这里我想有像游戏对象从DrawableObject而clickHandler事件组成(即:C#多抽象类成分设计
public class GameObject : DrawableObject, ClickHandler
问题是 - C#没有按” T公司的支持多重继承,我需要使用的界面。我做了DrawableObject和函数clickhandler抽象类,使他们能够有一些功能已经实现。
public abstract class ClickHandler
{
public class NullClick : ClickHandler
{
public override void Click(Point mousePos)
{
Debug.Print("Clicked on: " + mousePos + ". NullClickHandler assigned");
}
}
private readonly byte _handlerId;
public static readonly NullClick NullClickHandler = new NullClick();
private ClickHandler() {}
public ClickHandler(ref ClickMap clickMap)
{
_handlerId = clickMap.registerNewClickHandler(this);
}
public abstract void Click(Point mousePos);
void unregisterHandler(ref ClickMap clickMap)
{
clickMap.releaseHandler(_handlerId);
}
}
class DrawableObject
{
Texture2D texture;
public Rectangle position;
public DrawableObject()
{
position = Rectangle.Empty;
}
void Load(ref GraphicsDevice graphics)
{
using (var stream = TitleContainer.OpenStream("Content/placeholder.jpg"))
{
texture = Texture2D.FromStream(graphics, stream);
position.Width = texture.Width;
position.Height = texture.Height;
}
}
void Draw(){} //here is going to be some default implementation
}
任何提示我怎么能重新设计这是能够实现它呢?我不想必须将整个实现移至每个我将其作为接口派生的类。
由于@Daffi。 **版主**,忽略我的标志 – MickyD