2017-06-06 110 views
3

我写我自己的类来管理Android/iOS应用程序的翻译和我产生了这个代码。我将解释下面的代码,但它非常简单和简短。德尔福的TStringList查找方法无法找到项目

unit Localization; 

interface 

uses 
System.Classes, System.SysUtils, Generics.Collections, Vcl.Dialogs; 

//this class represents a single language (Italian, French, German...) 
type 
TLanguage = class 
    private 
    FTranslationList: TDictionary<string, string>; 
    function localize(const aWordId: string): string; 
    public 
    constructor Create; 
    destructor Destroy; override; 
    //methods 
    procedure addWord(const aIndex, aWord: string); 
    procedure removeWord(const aIndex: string); 
end; 

//this is a "container", it gathers all the languages in one place 
type 
TLocalization = class 
    private 
    FLanguagesList: TObjectList<TLanguage>; 
    FLocaleList: TStringList; 
    function getLang(Index: string): TLanguage; 
    public 
    constructor Create; 
    destructor Destroy; override; 
    //methods 
    function localize(const aLocaleId: string; const aIndex: string): string; 
    procedure addLanguage(const localeId: string); 
    //property to manage the languages 
    property Locale[Index: string]: TLanguage read getLang; 
    property langCount: integer read getCount; 
end; 

implementation 

{ TLocalization } 

{ add a new language to the class. } 
{the localeId is a symbol like 'it' that represents the Italian language} 
procedure TLocalization.addLanguage(const localeId: string); 
begin 
//add the language to the languages container 
FLanguagesList.Add(TLanguage.Create); 
//add the representation of the language. 
FLocaleList.Add(localeId); 
end; 

constructor TLocalization.Create; 
begin 
FLanguagesList := TObjectList<TLanguage>.Create; 
FLocaleList := TStringList.Create; 
end; 

destructor TLocalization.Destroy; 
begin 
FLanguagesList.Free; 
FLocaleList.Free; 
inherited; 
end; 

//ERROR HERE 
function TLocalization.getLang(Index: string): TLanguage; 
var i: integer; 
begin 

{ I search the locale id (for example 'it') if it's in the list. } 
{ if it's in the list, I return the respective TLanguage object} 
if not(FLocaleList.Find(Index, i)) then 
    Result := FLanguagesList.Items[i] 
else 
    raise Exception.Create('Locale not found'); 

end; 

function TLocalization.localize(const aLocaleId, aIndex: string): string; 
var k: integer; 
begin 

k := 0; 

if not(FLocaleList.Find(aLocaleId, k)) then 
    raise Exception.Create('Locale not found.'); 

//ho trovato il locale, adesso basta cercare la parola 
Result := FLanguagesList.Items[k].localize(aIndex); 

end; 

{ TLanguage } 

procedure TLanguage.addWord(const aIndex, aWord: string); 
begin 
FTranslationList.Add(aIndex, aWord); 
end; 

constructor TLanguage.Create; 
begin 
FTranslationList := TDictionary<string, string>.Create; 
end; 

destructor TLanguage.Destroy; 
begin 
FTranslationList.Free; 
inherited; 
end; 

function TLanguage.localize(const aWordId: string): string; 
begin 

try 
    Result := FTranslationList.Items[aWordId]; 
except 
    Result := 'Not found.'; 
end; 

end; 

procedure TLanguage.removeWord(const aIndex: string); 
begin 
FTranslationList.Remove(aIndex); 
end; 

end. 

以上被用作代码如下:

var a: TLocalization; 
begin 
    a := TLocalization.Create; 

    a.addLanguage('it'); 
    a.addLanguage('cse'); 
    a.Locale['it'].addWord('test', 'Ciao mondo!'); 
    a.Locale['cse'].addWord('test', 'fadfa ea!'); 

    ButtonSomething.Text := a.localize('it', test); 

end; 

TLocalization类完成所有工作。正如你所看到的,我创建了变量a,然后我添加一个语言到这个类(这是使用字典/字符串列表在内部管理的)。

我可以使用Locale[Index: string]属性访问我已添加的语言,该属性返回一个TLanguage,该类用于指示单个lang。在本地化方法的最后,我得到了我的翻译。


奇怪的是,我总是得到错误'Locale not found'。任何想法?使用我发现这个调试器:

enter image description here

FLocaleList有项目,但我已经测试了这一点,我想我做错了什么上线71(在这里我使用查找功能)。我是否错过了索引?

+0

好像不是.Find你应该尝试.IndexOf ... –

+0

查找工作与排序名单 - 我不知道你在做什么。使用IndexOf或首先对列表进行排序。 – Jason

+0

在这个问题的范围之外 - 看起来你在课堂上混合了两个术语。区域设置和语言代码(或ID)。你所说的区域设置通常被称为语言代码(或ID),例如, 'en','it'等,而区域设置是语言的特定子类(用于世界的特定区域),例如,对于英语,它可以是英式英语('en-gb'),美式英语('en-us')等。因此,在翻译文本时,首先检查文本是否仅存在于特定方言),如果不是,请使用该语言的通用语言。 – Victoria

回答

9

你的代码逻辑是倒退。 Find()如果找到匹配则返回True,否则返回False。如果Find()返回False,则正在访问Items[],如果返回True则引发异常。您需要删除notif声明:

function TLocalization.getLang(Index: string): TLanguage; 
var 
    i: integer; 
begin 
    { I search the locale id (for example 'it') if it's in the list. } 
    { if it's in the list, I return the respective TLanguage object} 
    if FLocaleList.Find(Index, i) then // <-- HERE 
    Result := FLanguagesList.Items[i] 
    else 
    raise Exception.Create('Locale not found'); 
end; 

但是,更重要的是,Find() documentation说:

注:仅使用Find与有序列表。对于未排序的列表,请使用IndexOf方法。

您的列表未排序,因为Sorted属性默认为false。因此,使用IndexOf()代替:

function TLocalization.getLang(Index: string): TLanguage; 
var 
    i: integer; 
begin 
    { I search the locale id (for example 'it') if it's in the list. } 
    { if it's in the list, I return the respective TLanguage object} 
    i := FLocaleList.IndexOf(Index); 
    if i <> -1 then 
    Result := FLanguagesList.Items[i] 
    else 
    raise Exception.Create('Locale not found'); 
end; 
+0

非常感谢,我的班现在在这种情况下完美工作 –

+3

,我根本不会使用'TStringList'。如果出现问题,就很容易让FLanguagesList和FLocaleList不同步。我要么1)添加一个'LocaleID'成员到'TLanguage',然后通过'FLanguagesList'查找该ID,或者2)将'FLanguagesList'更改为'TDictionary '而不是'TObjectList' –

+0

感谢您的意见,我想您的想法比我更有意义。 –