1
我是一个新手来迅速和我在一个井字游戏应用程序的工作。我试图写出你决定胜利者的部分。我告诉计算机,如果连续三个按钮有相同的x和o文本,则显示赢家在名为Winner的标签上。但是我得到一个错误:“类型'(Any) - >()'的值没有成员'currentTitle'。” 这里是我的代码:价值的类型'(任何) - >()'没有成员'currentTitle'
//Winner X
if (Buttontl1.currentTitle == "X" && Buttontm1.currentTitle == "X" && Buttontr1.currentTitle == "X")
{
Winner.text = "Player X wins!"
}
else if Buttonml1.currentTitle == "X" && Buttonm1.currentTitle == "X" && Buttonmr1.currentTitle == "X"
{
Winner.text = "Player X wins!"
}
else if Buttonbl1.currentTitle == "X" && Buttonbm1.currentTitle == "X" && Buttonbr1.currentTitle == "X"
{
Winner.text = "Player X wins!"
}
else if Buttontl1.currentTitle == "X" && Buttonml1.currentTitle == "X" && Buttonbl1.currentTitle == "X"
{
Winner.text = "Player X wins!"
}
else if Buttontm1.currentTitle == "X" && Buttonm1.currentTitle == "X" && Buttonbm1.currentTitle == "X"
{
Winner.text = "Player X wins!"
}
else if Buttontr1.currentTitle == "X" && Buttonmr1.currentTitle == "X" && Buttonbr1.currentTitle == "X"
{
Winner.text = "Player X wins!"
}
else if Buttontl1.currentTitle == "X" && Buttonm1.currentTitle == "X" && Buttonbr1.currentTitle == "X"
{
Winner.text = "Player X wins!"
}
else if Buttontr1.currentTitle == "X" && Buttonm.currentTitle == "X" && Buttonbl1.currentTitle == "X"
{
Winner.text = "Player X wins!"
}
// Winner X
// Winner O
if Buttontl1.currentTitle == "O" && Buttontm1.currentTitle == "O" && Buttontr1.currentTitle == "O"
{
Winner.text = "Player O wins!"
}
else if Buttonml1.currentTitle == "O" && Buttonm1.currentTitle == "O" && Buttonmr1.currentTitle == "O"
{
Winner.text = "Player O wins!"
}
else if Buttonbl1.currentTitle == "O" && Buttonbm1.currentTitle == "O" && Buttonbr1.currentTitle == "O"
{
Winner.text = "Player O wins!"
}
else if Buttontl1.currentTitle == "O" && Buttonml1.currentTitle == "O" && Buttonbl1.currentTitle == "O"
{
Winner.text = "Player O wins!"
}
else if Buttontm1.currentTitle == "O" && Buttonm1.currentTitle == "O" && Buttonbm1.currentTitle == "O"
{
Winner.text = "Player O wins!"
}
else if Buttontr1.currentTitle == "O" && Buttonmr1.currentTitle == "O" && Buttonbr1.currentTitle == "O"
{
Winner.text = "Player O wins!"
}
else if Buttontl1.currentTitle == "O" && Buttonm1.currentTitle == "O" && Buttonbr1.currentTitle == "O"
{
Winner.text = "Player O wins!"
}
else if Buttontr1.currentTitle == "O" && Buttonm.currentTitle == "O" && Buttonbl1.currentTitle == "O"
{
Winner.text = "Player O wins!"
}
// Winner O
以下是声明:
@IBOutlet weak var Winner: UILabel!
//Buttons
@IBAction func Buttonbr(_ sender: Any) {
}
@IBOutlet weak var Buttonbr1: UIButton!
@IBAction func Buttonbm(_ sender: Any) {
}
@IBOutlet weak var Buttonbm1: UIButton!
@IBAction func Buttonbl(_ sender: Any) {
}
@IBOutlet weak var Buttonbl1: UIButton!
@IBAction func Buttonmr(_ sender: Any) {
}
@IBOutlet weak var Buttonmr1: UIButton!
@IBAction func Buttonm(_ sender: Any) {
}
@IBOutlet weak var Buttonm1: UIButton!
@IBAction func Buttonml(_ sender: Any) {
}
@IBOutlet weak var Buttonml1: UIButton!
@IBAction func Buttontr(_ sender: Any) {
}
@IBOutlet weak var Buttontr1: UIButton!
@IBAction func Buttontm(_ sender: Any) {
}
@IBOutlet weak var Buttontm1: UIButton!
@IBAction func Buttontl(_ sender: Any) {
}
@IBOutlet weak var Buttontl1: UIButton!
按钮类成员?他们是UIButtons吗? – Dopapp
你在'Buttonxxn'的每个声明的顶部都看不到'@ IBAction'吗? – OOPer
[编辑]你的问题显示所有'ButtonX'属性的声明。 – rmaddy