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class GameScene: SKScene {
let balls = [
SKSpriteNode(imageNamed: "blueball.png"),
SKSpriteNode(imageNamed: "greenball.png"),
SKSpriteNode(imageNamed: "realredball.png"),
]
override func didMove(to view: SKView) {
spawnBalls()
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
for ball in balls{
ball.physicsBody = SKPhysicsBody()
ball.physicsBody?.affectedByGravity = true
}
}
func spawnBalls() {
for ball in balls{
balls[Int(arc4random_uniform(UInt32(balls.count)))]
ball.position = CGPoint(x: 0, y: 250)
ball.size = CGSize(width: 70, height: 70)
self.addChild(ball)
}
}
}
每次我的应用程序加载红球产卵,但它应该随机产卵红色,蓝色或绿色的球。起初,它实际上是有效的,会随机产生红色,绿色或蓝色,我不知道是否意外地改变了一些东西,但在过去两天里它已经产生了红色。如果有人能够帮助,这将是伟大的。谢谢。随机产卵节点