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我有一个用于屏幕底部和顶部的physicsBody。它非常适合我的iPhone,但是当我进入iPad模拟器时,它离屏幕顶部和屏幕底部几英寸。出于某种原因,它不适合iPad屏幕的边缘。有人可以帮我弄这个吗?谢谢!继承人代码即时通讯使用:为什么我的顶部和底部物理机构为iPad调整大小?
let wall1 = SKSpriteNode(color: SKColor.clearColor(), size: CGSize(width: 2000, height: 5))
let wall2 = SKSpriteNode(color: SKColor.clearColor(), size: CGSize(width: 2000, height: 5))
func wall() {
//top wall border
wall1.position = CGPointMake(self.frame.width/2, self.size.height/1.1)
wall1.physicsBody = SKPhysicsBody(rectangleOfSize: wall1.size)
wall1.physicsBody!.dynamic = false
wall1.physicsBody!.categoryBitMask = SideBlockCategory
wall1.physicsBody!.restitution = 0
wall1.physicsBody?.contactTestBitMask = HeroCategory
wall1.physicsBody?.collisionBitMask = 0
wall1.physicsBody?.usesPreciseCollisionDetection = true
//bottom wall border
wall2.position = CGPointMake(self.frame.width/2, self.size.height/8.0)
wall2.physicsBody = SKPhysicsBody(rectangleOfSize: wall2.size)
wall2.physicsBody!.dynamic = false
wall2.physicsBody!.categoryBitMask = SideBlockCategory
wall2.physicsBody!.restitution = 0
wall2.physicsBody?.contactTestBitMask = HeroCategory
wall2.physicsBody?.collisionBitMask = 0
wall2.physicsBody?.usesPreciseCollisionDetection = true
}
好吧让我看看它是否有效。 – coding22
这适用于iPad,但对于iPhone而言,边框会略微偏离屏幕,而不是与屏幕边缘对齐。 – coding22
记录self.frame.height或self.frame.height以查看您是否获得正确的解析度。 – Shoaib