2016-04-25 62 views
1

我想让小圆圈在一个大圆圈内移动,并且还有按钮来暂停,恢复和反转它。但是当我暂停并重新开始时,它会改变小圆的位置,但我希望它保持原来的位置。无论如何去做?还有一种方法可以让我点击时反转方向(例如,当我点击“反向”时开始是顺时针方向,它将转动反时针,当我再次点击“反向”时它将顺时针旋转)当我点击“简历”时,小圆圈的闪光位置不断变化

这是我的行为层代码:

var Rec:Number=1; 

stage.addEventListener(Event.ENTER_FRAME,EntFrame); 
function EntFrame(e:Event):void 
{ 
if (Rec >= 1) 
{ 
    CircleL.rotation-= 2; 
} 
else if(Rec <= -1) 
{ 
    CircleL.rotation+=2; 
} 
} 

var twoPI = 2 * Math.PI; 
var circleSNum1:Number = Math.random(); 
var circleSNum2:Number = Math.random(); 
var circleSNum3:Number = Math.random(); 
var circleSNum4:Number = Math.random(); 
var circleSNum5:Number = Math.random(); 
function randomRange(minNum:Number, maxNum:Number):Number 
{ 
return (Math.floor(Math.random() * (maxNum - minNum + 1)) + minNum); 
} 


var radius = randomRange(10, 90); 

function move(event:Event):void{ 


CircleL.CircleS1.x = Math.cos(circleSNum1 * twoPI) * radius; 
CircleL.CircleS1.y = Math.sin(circleSNum1 * twoPI) * radius; 

CircleL.CircleS2.x = Math.cos(circleSNum2 * twoPI) * radius; 
CircleL.CircleS2.y = Math.sin(circleSNum2 * twoPI) * radius; 

CircleL.CircleS3.x = Math.cos(circleSNum3 * twoPI) * radius; 
CircleL.CircleS3.y = Math.sin(circleSNum3 * twoPI) * radius; 

CircleL.CircleS4.x = Math.cos(circleSNum4 * twoPI) * radius; 
CircleL.CircleS4.y = Math.sin(circleSNum4 * twoPI) * radius; 

CircleL.CircleS5.x = Math.cos(circleSNum5 * twoPI) * radius; 
CircleL.CircleS5.y = Math.sin(circleSNum5 * twoPI) * radius; 
} 
addEventListener(Event.ENTER_FRAME,move); 

Pause.addEventListener(MouseEvent.CLICK, clickPause); 
function clickPause(Event:MouseEvent):void{ 
gotoAndStop("Pause"); 
Rec=0 
} 

Resume.addEventListener(MouseEvent.CLICK, clickResume); 
function clickResume(Event:MouseEvent):void{ 
gotoAndStop("Resume"); 
Rec=1 
} 

Reverse.addEventListener(MouseEvent.CLICK, clickReverse); 
function clickReverse(Event:MouseEvent):void{ 
gotoAndStop("Reverse"); 
Rec=-1 
} 

When i test it is this position

After i click "pause" and "resume" the position of small circle changed

回答

1

尝试时要暂停,并添加它回来时,你需要恢复删除的输入框事件侦听器。即使您调用stop(),输入框架事件仍会触发。 (在这种情况下gotoAndStop)。因此,即使你看不到它,因为你跳到另一个框架,圆仍然移动。当你回到它(恢复)时,它会看起来像移动但它从未停止过。

Pause.addEventListener(MouseEvent.CLICK, clickPause); 
function clickPause(Event:MouseEvent):void{ 
//remove event listener 
stage.removeEventListener(Event.ENTER_FRAME,EntFrame); 
gotoAndStop("Pause"); 
Rec=0 
} 

Resume.addEventListener(MouseEvent.CLICK, clickResume); 
function clickResume(Event:MouseEvent):void{ 
//add event listener 
stage.addEventListener(Event.ENTER_FRAME,EntFrame); 
gotoAndStop("Resume"); 
Rec=1 
} 

另外,尝试在外部文件中写你的ActionScript和从时间线中删除,也可以使用类...它并不难,将让你在最后一个更好的开发。