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我正在合并多个视频并在AVPlayer中播放它。视频开头很好,但有时视频会冻结,只有音频播放。我有一个UISlider
,它有助于在视频中前进或后退,使用seekToTime:
。AVPlayer的怪异行为
所以奇怪的部分是,视频冻结后,如果我使用滑块前进或后退,视频开始播放完全正常。我在多个设备上尝试过我的应用程序。
所以基本上我必须使用seekToTime:
方法来给视频一个微调每次它冻结。
我对合并的视频和播放代码如下:
AVAsset *asset0 = [self currentAsset:0];
AVAsset *asset1 = [self currentAsset:1];
AVAsset *asset2 = [self currentAsset:2];
AVAsset *asset3 = [self currentAsset:3];
AVAsset *asset4 = [self currentAsset:4];
NSArray *assets = @[asset0, asset1, asset2, asset3, asset4];
AVMutableComposition *mutableComposition = [AVMutableComposition composition];
AVMutableCompositionTrack *videoCompositionTrack = [mutableComposition addMutableTrackWithMediaType:AVMediaTypeVideo
preferredTrackID:kCMPersistentTrackID_Invalid];
AVMutableCompositionTrack *audioCompositionTrack = [mutableComposition addMutableTrackWithMediaType:AVMediaTypeAudio
preferredTrackID:kCMPersistentTrackID_Invalid];
NSMutableArray *instructions = [NSMutableArray new];
CGSize size = CGSizeZero;
CMTime time = kCMTimeZero;
for (AVAsset *asset in assets)
{
AVAssetTrack *assetTrack = [asset tracksWithMediaType:AVMediaTypeVideo].firstObject;
AVAssetTrack *audioAssetTrack = [asset tracksWithMediaType:AVMediaTypeAudio].firstObject;
NSError *error;
[videoCompositionTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, assetTrack.timeRange.duration)
ofTrack:assetTrack
atTime:time
error:&error];
if (error) {
NSLog(@"Error - %@", error.debugDescription);
}
[audioCompositionTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, assetTrack.timeRange.duration)
ofTrack:audioAssetTrack
atTime:time
error:&error];
if (error) {
NSLog(@"Error - %@", error.debugDescription);
}
AVMutableVideoCompositionInstruction *videoCompositionInstruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
videoCompositionInstruction.timeRange = CMTimeRangeMake(time, assetTrack.timeRange.duration);
videoCompositionInstruction.layerInstructions = @[[AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:videoCompositionTrack]];
[instructions addObject:videoCompositionInstruction];
time = CMTimeAdd(time, assetTrack.timeRange.duration);
if (CGSizeEqualToSize(size, CGSizeZero)) {
size = assetTrack.naturalSize;;
}
}
AVMutableVideoComposition *mutableVideoComposition = [AVMutableVideoComposition videoComposition];
mutableVideoComposition.instructions = instructions;
mutableVideoComposition.frameDuration = CMTimeMake(1, 30);
mutableVideoComposition.renderSize = size;
pi = [AVPlayerItem playerItemWithAsset:mutableComposition];
pi.videoComposition = mutableVideoComposition;
player = [AVPlayer playerWithPlayerItem:[[CameraEngine engine] pi]];
player.volume = 0.75;
playerLayer = [AVPlayerLayer playerLayerWithPlayer: player];
playerLayer.frame = self.bounds;
[self.layer addSublayer: playerLayer];
[playerLayer setNeedsDisplay];
[player play];
UPDATE:发现了这个link它描述了类似的问题。但他的解决方案并不完全了解。
“但他的解决方案并不完全了解。”你是什么意思?这似乎很清楚。你的意思是_你不明白吗? – matt 2015-04-03 18:48:05
另外,你能解释你在做什么AVMutableVideoCompositionInstruction? – matt 2015-04-03 18:50:28
您可以在您的代码中评论videoCompositionInstruction并尝试相同的操作。可能是有问题的 – 2015-04-03 19:00:02