我试图做一个多维数组,但我得到一个错误(“TypeError:错误#1010:一个术语是未定义的,没有属性。”)。as3多维数组
var matriz:Array = new Array();
for(var p:Number = 0; p<2;p++){
for(var q:Number = 0; q<2;q++){
matriz[p][q] = 0;
}
}
我做错了什么?
在此先感谢!
我试图做一个多维数组,但我得到一个错误(“TypeError:错误#1010:一个术语是未定义的,没有属性。”)。as3多维数组
var matriz:Array = new Array();
for(var p:Number = 0; p<2;p++){
for(var q:Number = 0; q<2;q++){
matriz[p][q] = 0;
}
}
我做错了什么?
在此先感谢!
您需要在matriz[p]
之内创建一个数组,然后才能向其中添加数组(或其他任何数据)。
你可以实现你尝试没有这样的错误是什么:
var matriz:Array = [];
for(var p:Number = 0; p<2; p++)
{
// Create an array at matriz[p] if undefined.
if(matriz[p] == undefined) matriz[p] = [];
for(var q:Number = 0; q<2; q++)
{
matriz[p][q] = 0;
}
}
基本上你试图做此相同:
var object:Object = {};
object.nonexistantProperty.value = 10;
什么马蒂说是正确的。然而,我更喜欢删除if条件并将代码更改为以下内容:
var matriz:Array = [];
for(var p:Number = 0; p<2; p++) {
matriz[p] = [];
for(var q:Number = 0; q<2; q++) {
matriz[p][q] = 0;
}
}
public class cArray
{
private var DIM1CAP:uint=0;
private var DIM2CAP:uint=1;
private var DIM3CAP:uint=2;
private var DIM4CAP:uint=3;
private var DIM5CAP:uint=4;
public function cArray():void
{
// avoid the noid
}
// returns empty array of args.length dimensions
// 1st argument is dim 1 capacity; 2nd is dim 2, etc.
public function getArray (... args):Array
{
var arr = new Array();
if (paramsNotValid(args))
{
return null;
}
switch (args.length)
{
case 2:
arr = get2DArray (args[0], args[1]);
break;
case 3:
arr = get3DArray (args[0], args[1], args[2]);
break;
case 4:
arr = get4DArray (args[0], args[1], args[2], args[3]);
break;
case 5:
arr = get5DArray (args[0], args[1], args[2], args[3], args[4]);
break;
default:
break;
}
return arr;
}
// returns empty 2d array of parameter specified capacity
private function get2DArray (_1stDimCapacity:uint, _2ndDimCapacity:uint):Array
{
var arr2d:Array = [];
var arr1d = new Array();
for (var i:uint=0; i<_1stDimCapacity; i++)
{
arr1d[_2ndDimCapacity-1] = undefined;
arr2d.push(arr1d);
arr1d = new Array();
}
return arr2d;
}
// returns empty 3d array of parameter specified capacity
private function get3DArray (dim1Cap:uint,
dim2Cap:uint,
dim3Cap:uint):Array
{
var arr3d = new Array();
for (var i:uint=0; i<dim1Cap; i++)
{
arr3d.push (get2DArray (dim2Cap, dim3Cap));
}
return arr3d;
}
// returns empty 4d array of parameter specified capacity
private function get4DArray (dim1Cap:uint,
dim2Cap:uint,
dim3Cap:uint,
dim4Cap:uint):Array
{
var arr4d = new Array();
for (var i:uint=0; i<dim1Cap; i++)
{
arr4d.push (get3DArray (dim2Cap, dim3Cap, dim4Cap));
}
return arr4d;
}
// returns empty 5d array of parameter specified capacity
private function get5DArray (dim1Cap:uint,
dim2Cap:uint,
dim3Cap:uint,
dim4Cap:uint,
dim5Cap:uint):Array
{
var arr5d = new Array();
for (var i:uint=0; i<dim1Cap; i++)
{
arr5d.push (get4DArray (dim2Cap, dim3Cap, dim4Cap, dim5Cap));
}
return arr5d;
}
//////////////////////////////////////////////////////
private function paramsNotValid (args:Array):Boolean
{
if (args.length<2 || args.length>5)
{
return true;
}
for (var i:uint=0; i<args.length; i++)
{
if (! (args[i]>0))
{
break;
}
}
if (i < args.length)
{
return true;
}
return false;
}
}
}
公共类CMAIN延伸的MovieClip {
var cArr:cArray = new cArray;
public function cMain():void
{
var arr2d:Array;
var arr3d:Array;
var chessBrd_4d:Array;
var arr5d:Array;
// capacity of 10 games; 150 moves/gm; white's mv or black's;
// - piece positions; move in chess notation (index 32 of
// - last dimension); commentary (index 33 of last dimension)
chessBrd_4d = cArr.getArray(10,150,2,34);
// adding data
// - 4th game, 8th move, white's move, positions of pieces
chessBrd_4d[3][7][0][0] = 'd8';
chessBrd_4d[3][7][0][1] = 'b1';
// ...
// - positions of pieces up to last one
// ...
// - last piece pos
chessBrd_4d[3][7][0][31] = 'captured';
// - actual move in chess notation
chessBrd_4d[3][7][0][32] = 'nC4';
// - annotation
chessBrd_4d[3][7][0][33] = 'blocks b pawn, ' +
'opens diag for c1 bishop, ' +
'Justin Beiber is a putz, ' +
'the president is liar'
trace ('piece 0 is on square ' + chessBrd_4d[3][7][0][0]);
trace ('piece 1 is on square ' + chessBrd_4d[3][7][0][1]);
trace (' ... ')
trace ('piece 31 has been ' + chessBrd_4d[3][7][0][31]);
trace ('move: ' + chessBrd_4d[3][7][0][32]);
trace (chessBrd_4d[3][7][0][33]);
/*
trace results:
piece 0 is on square d8
piece 1 is on square b1
...
piece 31 has been captured
move: nC4
blocks b pawn, opens diag for c1 bishop,
Justin Beiber is a putz, the president is liar
*/
/*
trace (chessBrd_4d.length); = 10
trace (chessBrd_4d [ 2 ].length); = 150
trace (chessBrd_4d [ 2 ] [ 4 ].length); = 2
trace (chessBrd_4d [ 2 ] [ 4 ] [ 1 ].length); = 34
trace (chessBrd_4d [ 2 ] [ 4 ] [ 0 ] .length); = 34
*/
}
}
清洁,但如果该代码后面沿着轨道和'matriz [P] [Q] = VAL运行;'被改变为'matriz [p] .push(VAL);'。 – Marty 2012-02-14 01:00:33
对不起,我不明白你的意思。这只是我想避免运行比较,如果(matriz [p] == undefined)p * q次。除此之外,我没有看到我的代码和你的代码之间的区别。 – sch 2012-02-14 01:13:01
如果上面的函数或函数类似,并且其他地方使用了'matriz',则每次运行内部阵列时都会重置。我可以将比较向外移动一层,但不必多次比较,好的提示。 – Marty 2012-02-14 01:17:09