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我最近发布了一个关于移动多个图像的问题,并从甜菜根得到了一些建议(谢谢甜菜根!!)如何合并一个动画与另一个?
我想在游戏板上动画图片。
我已经设法使用.animate()功能,它有一个回调函数来再次运行anamation。
我遇到的问题是,当每个动画运行图像“加速”到“巡航”速度时,在“减速”停止前继续距离,然后再次启动该过程。
这样做的效果是,图像在某种波动中移动。
是否有可能使动画模糊,以便图像不会在动画之间“减速”?
我已经在下面包含了动画函数的代码。
我试图评论它,因为我可以和页面的例子可以看到here。要使其工作,请点击“ind”点并从弹出窗口中选择“sawmill”升级。
function WalkTo(ImgID,Crnt_Coord)
{
//ImgID is a cobination of the coordinate the picture started on plus the word "worker".
//Crnt_Coord is the current coordinate the image is on
var index = parseInt(ImgID.replace("worker", ""));
var Image = Animate_Image[index];// this array holds the Ids for the images for the $(Image) jquery code later.
var Current_Coord = Crnt_Coord;
if(Crnt_Coord==Animate_End_Coord[index])
{Animate_Delivered[index]=1;} //checks to see if image has arrived at destination and sets the delivered to 1
if(Crnt_Coord==index)
{Animate_Delivered[index]=0;}// checks to see if image is back at starting location, sets delivered back to 0 so object can start journey again.
var End_Coord;//destination
if(Animate_Delivered[index]==0){End_Coord = Animate_End_Coord[index];}//if image has not arrived it gets the destination from an array
else{End_Coord = index;}//delivered now set to 1 and destination is set as startposition.
//I now run a simple path finding function to determine next move, it returns as a string the next coodinate and the bearing (north,east,south,west)
var bearing_next_coord = Direction(Current_Coord,End_Coord);
var bearing = bearing_next_coord[0];
var Next_Coord = parseInt(bearing_next_coord.substring(1));
var pos = $(Image).position();//Gets the current pixel position of the image
var left = pos.left;
var top = pos.top;
var imgSrc = "images/animations/"+Animate_Job[index]+"_dude_"+bearing+".gif";//changes the image so worker appears to turn
//The switch below then sets the distance and direction for the image to travel in the .animate
switch(bearing)
{
case "n":
top-=60;
break;
case "e":
left+=60;
break;
case "s":
top+=60;
break;
case "w":
left-=60;
break;
}
if(zone_array[Next_Coord]==""){$(Image).attr("src", "images/icons/boat.gif");}//changes image to boat if the image needs to cross water
else{$(Image).attr("src", imgSrc);}//for land use the imgSrc
//finally the animate using the varibles set above, then set the function to run again with new "currentCoordinate"
$(Image).animate({left: left,top: top}, 1500, function(){WalkTo(ImgID,Next_Coord)});
}
在此先感谢您的帮助!
约翰
ahhhh,thankyou !! – TranquilityEden 2012-04-26 16:13:16
没问题!如果这有帮助,请在8分钟内接受它并将其作为正确答案接受,或者等待多久。 =] – 2012-04-26 16:14:31
我点击了“是这个帖子有用”是你的意思是Upvote? ---更新:啊,我明白了,滴答!好的6分钟等待,但会做!再次感谢! – TranquilityEden 2012-04-26 16:16:22