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我需要在IOS发挥振动小于0.25的第二和玩一个振动为小于0.25的第二振动的序列就会像是有可能在IOS在objc
1振动0.25秒然后3振动0.15秒,并且该循环将持续有限的时间,例如2或3分钟。同时这里需要的精度是指每个振动必须
现在在准确的时间开始时,我玩振动发挥它每秒
-(IBAction)onBtnVibrateClicked:(id)sender {
[self.view endEditing:YES];
[myTimer invalidate];
if(_txt_VibrationPerMinute.text.length == 0){
_txt_VibrationPerMinute.text = @"10";
}
myTimer = [NSTimer scheduledTimerWithTimeInterval:60/[_txt_VibrationPerMinute.text intValue]
target:self
selector:@selector(targetMethod:)
userInfo:nil
repeats:YES];
}
- (IBAction)obBtnStopVibrationClicked:(id)sender {
[myTimer invalidate];
}
-(void)targetMethod:(NSTimer *)timer {
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
}
根据[this](http://www.kimballlarsen.com/2009/12/22/how-to-make-iphone-vibrate-for-a-long-time/),'AudioServicesPlaySystemSound(kSystemSoundID_Vibrate )'产生0.4秒的振动,所以我认为在短时间内产生振动是不可能的 – spassas