成员我有一个基类,称为GLObject,具有以下标题:{构造函数}不是的<BaseClass>
class GLObject{
public:
GLObject(float width = 0.0, float height = 0.0, float depth = 0.0,
float xPos= 0.0, float yPos = 0.0, float zPos =0.0,
float xRot =0.0, float yRot = 0.0, float zRot = 0.0);
... //Other methods etc
};
而一个CPP:
GLObject::GLObject(float width, float height, float depth,
float xPos, float yPos, float zPos,
float xRot, float yRot, float zRot){
this->xPos = xPos;
this->yPos = yPos;
this->zPos = zPos;
this->xRot = xRot;
this->yRot = yRot;
this->zRot = zRot;
this->width = width;
this->height = height;
this->depth = depth;
}
接下来我有一个派生类: 标题:
class GLOColPiramid : public GLObject
{
public:
GLOColPiramid(float width, float height, float depth, float xPos = 0.0, float yPos = 0.0, float zPos = 0.0, float xRot = 0.0, float yRot = 0.0, float zRot = 0.0);
...
};
CPP文件
GLOColPiramid::GLOColPiramid(float width, float height, float depth, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot) : GLObject::GLObject(width, height, depth, xPos,yPos,zPos,xRot,yRot,zRot)
{
}
这给了我一个错误:
glocolpiramid.cpp:4: error: C2039: '{ctor}' : is not a member of 'GLObject'
为什么呢?
我使用Qt 4.8.4与MSVC2010 32位编译器
尝试删除'GLObject ::''从:: GLObject在GLObject'声明(CPP)。 – deepmax 2013-05-09 12:01:38
哇,你说得对。这可能是真的,这不是Linux/g ++上的非法声明? – Cheiron 2013-05-09 12:02:39