好吧,所以我试图通过创建一个类来存储数组UIImages
,并且有一个函数可以从数组中选择一个随机索引,并创建一个“幻灯片放映”然后分配副图像图像视图中ViewController.h
延迟更改UIImageView.image
import UIKit
import AVFoundation
class ViewController: UIViewController {
var audioPlayer = AVAudioPlayer()
var audioPath = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("1-08 Patient Love", ofType: "mp3")!)
var playPauseBtn = UIBarButtonItem()
var musicPaused: Bool = false
@IBOutlet var toolbar: UIToolbar!
@IBOutlet var bg1: UIImageView!
@IBOutlet var bg2: UIImageView!
@IBOutlet var bg3: UIImageView!
@IBOutlet var bg4: UIImageView!
@IBOutlet var bg5: UIImageView!
@IBOutlet var bg6: UIImageView!
@IBOutlet var bg7: UIImageView!
@IBOutlet var bg8: UIImageView!
@IBOutlet var bg9: UIImageView!
@IBOutlet var bg10: UIImageView!
@IBOutlet var bg11: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
do{
audioPlayer = try AVAudioPlayer(contentsOfURL: audioPath)}
catch {
print("Audio file not found.")
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func playPause(sender: UIBarButtonItem){
var items = toolbar.items!
if musicPaused == false {
playPauseBtn = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.Pause, target: self, action: "playPause:")
items[0] = playPauseBtn
toolbar.setItems(items, animated: true)
audioPlayer.play()
musicPaused = true
}else{
var items = toolbar.items!
playPauseBtn = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.Play, target: self, action: "playPause:")
items [0] = playPauseBtn
toolbar.setItems(items, animated: true)
audioPlayer.pause()
musicPaused = false
}
}
@IBAction func stopButton(sender: AnyObject) {
var items = toolbar.items!
audioPlayer.stop()
audioPlayer.currentTime = 0
playPauseBtn = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.Play, target: self, action: "playPause:")
items[0] = playPauseBtn
toolbar.setItems(items, animated: true)
musicPaused = false
}
}
这是我的看法controller.swift文件。我没有引用尚未功能我想在这里slideshow.swift文件中写入
import UIKit
var imageArray: [UIImage] = [
UIImage(named: "dec11.jpg")!,
UIImage(named: "dec18.jpg")!,
UIImage(named: "dec19.jpg")!,
UIImage(named: "dec19-2.jpg")!,
UIImage(named: "dec24.jpg")!,
UIImage(named: "dec25.jpg")!,
UIImage(named: "dec30.jpg")!,
UIImage(named: "jan1.jpg")!,
UIImage(named: "jan20.jpg")!,
UIImage(named: "jan24.jpg")!,
UIImage(named: "jan30.jpg")!
]
幻灯片类是
class slideshow: NSObject {
func changeImage() -> UIImage{
//wait 2 secs
let seconds = 2.0
let delay = seconds * Double(NSEC_PER_SEC) // nanoseconds per seconds
let dispatchTime = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))
dispatch_after(dispatchTime, dispatch_get_main_queue(), {
//here code perfomed with delay
//generate random number
let randomIndex = Int(arc4random_uniform(11))
var imageAtIndex = imageArray[randomIndex]
return imageAtIndex
})
}
}
难道是容易只是写所有在视图控制器?我根据其他用户的建议更改了函数声明,但是我仍然收到相同的错误。
太棒了!这至少让我在屏幕上的图像。然后我试图在声明之后添加另一个dispatch来延迟,然后使其递归。这也没有奏效。想法呢? – ChrisHooked
设置图像后,你不应该调用'changeImage()'吗?在'dispatch_after'里面,只需调用'self.changeImage(imageViewToChange)' – wottle