您的foreach更改为:
while (queueList.Count > 0)
{
Order orderItem = queueList.Dequeue();
Save(orderItem);
Console.WriteLine("Id :{0} Name {1} ", orderItem.Id, orderItem.Name);
}
编辑:
要重新处理,如果保存失败做这样的事情:
while (queueList.Count > 0)
{
Order orderItem = queueList.Dequeue();
if (!Save(orderItem))
{
queueList.Enqueue(orderItem); // Reprocess the failed save, probably want more logic to prevent infinite loop
}
else
{
Console.WriteLine("Successfully saved: {0} Name {1} ", orderItem.Id, orderItem.Name);
}
}
编辑:
约翰ķ提到线程安全这是一个有效的关注,如果你有多个线程访问相同Queue
。涉及简单线程安全问题的ThreadSafeQueue
类参见http://ccutilities.codeplex.com/SourceControl/changeset/view/40529#678487。
编辑:这是我一直强调大家:-)
这里提到的线程安全问题的范例线程安全的例子。如图所示,默认Queue
可以“遗漏”物品,同时仍然减少计数。
更新:更好地表示问题。我绝不会将空项添加到Queue
,但标准Queue.Dequeue()
会返回多个空值。仅这一点就没问题,但这样做会从内部收集中删除有效的项目,并减少Count
。这是一个安全的假设,在这个特定的例子中,从Queue.Dequeue()
操作返回的每个null
项表示一个从未处理过的有效项目。
using System;
using System.Collections.Generic;
using System.Threading;
namespace SO_ThreadSafeQueue
{
class Program
{
static int _QueueExceptions;
static int _QueueNull;
static int _QueueProcessed;
static int _ThreadSafeQueueExceptions;
static int _ThreadSafeQueueNull;
static int _ThreadSafeQueueProcessed;
static readonly Queue<Guid?> _Queue = new Queue<Guid?>();
static readonly ThreadSafeQueue<Guid?> _ThreadSafeQueue = new ThreadSafeQueue<Guid?>();
static readonly Random _Random = new Random();
const int Expected = 10000000;
static void Main()
{
Console.Clear();
Console.SetCursorPosition(0, 0);
Console.WriteLine("Creating queues...");
for (int i = 0; i < Expected; i++)
{
Guid guid = Guid.NewGuid();
_Queue.Enqueue(guid);
_ThreadSafeQueue.Enqueue(guid);
}
Console.SetCursorPosition(0, 0);
Console.WriteLine("Processing queues...");
for (int i = 0; i < 100; i++)
{
ThreadPool.QueueUserWorkItem(ProcessQueue);
ThreadPool.QueueUserWorkItem(ProcessThreadSafeQueue);
}
int progress = 0;
while (_Queue.Count > 0 || _ThreadSafeQueue.Count > 0)
{
Console.SetCursorPosition(0, 0);
switch (progress)
{
case 0:
{
Console.WriteLine("Processing queues... |");
progress = 1;
break;
}
case 1:
{
Console.WriteLine("Processing queues... /");
progress = 2;
break;
}
case 2:
{
Console.WriteLine("Processing queues... -");
progress = 3;
break;
}
case 3:
{
Console.WriteLine("Processing queues... \\");
progress = 0;
break;
}
}
Thread.Sleep(200);
}
Console.SetCursorPosition(0, 0);
Console.WriteLine("Finished processing queues...");
Console.WriteLine("\r\nQueue Count: {0} Processed: {1, " + Expected.ToString().Length + "} Exceptions: {2,4} Null: {3}", _Queue.Count, _QueueProcessed, _QueueExceptions, _QueueNull);
Console.WriteLine("ThreadSafeQueue Count: {0} Processed: {1, " + Expected.ToString().Length + "} Exceptions: {2,4} Null: {3}", _ThreadSafeQueue.Count, _ThreadSafeQueueProcessed, _ThreadSafeQueueExceptions, _ThreadSafeQueueNull);
Console.WriteLine("\r\nPress any key...");
Console.ReadKey();
}
static void ProcessQueue(object nothing)
{
while (_Queue.Count > 0)
{
Guid? currentItem = null;
try
{
currentItem = _Queue.Dequeue();
}
catch (Exception)
{
Interlocked.Increment(ref _QueueExceptions);
}
if (currentItem != null)
{
Interlocked.Increment(ref _QueueProcessed);
}
else
{
Interlocked.Increment(ref _QueueNull);
}
Thread.Sleep(_Random.Next(1, 10)); // Simulate different workload times
}
}
static void ProcessThreadSafeQueue(object nothing)
{
while (_ThreadSafeQueue.Count > 0)
{
Guid? currentItem = null;
try
{
currentItem = _ThreadSafeQueue.Dequeue();
}
catch (Exception)
{
Interlocked.Increment(ref _ThreadSafeQueueExceptions);
}
if (currentItem != null)
{
Interlocked.Increment(ref _ThreadSafeQueueProcessed);
}
else
{
Interlocked.Increment(ref _ThreadSafeQueueNull);
}
Thread.Sleep(_Random.Next(1, 10)); // Simulate different workload times
}
}
/// <summary>
/// Represents a thread safe <see cref="Queue{T}"/>
/// </summary>
/// <typeparam name="T"></typeparam>
public class ThreadSafeQueue<T> : Queue<T>
{
#region Private Fields
private readonly object _LockObject = new object();
#endregion
#region Public Properties
/// <summary>
/// Gets the number of elements contained in the <see cref="ThreadSafeQueue{T}"/>
/// </summary>
public new int Count
{
get
{
int returnValue;
lock (_LockObject)
{
returnValue = base.Count;
}
return returnValue;
}
}
#endregion
#region Public Methods
/// <summary>
/// Removes all objects from the <see cref="ThreadSafeQueue{T}"/>
/// </summary>
public new void Clear()
{
lock (_LockObject)
{
base.Clear();
}
}
/// <summary>
/// Removes and returns the object at the beggining of the <see cref="ThreadSafeQueue{T}"/>
/// </summary>
/// <returns></returns>
public new T Dequeue()
{
T returnValue;
lock (_LockObject)
{
returnValue = base.Dequeue();
}
return returnValue;
}
/// <summary>
/// Adds an object to the end of the <see cref="ThreadSafeQueue{T}"/>
/// </summary>
/// <param name="item">The object to add to the <see cref="ThreadSafeQueue{T}"/></param>
public new void Enqueue(T item)
{
lock (_LockObject)
{
base.Enqueue(item);
}
}
/// <summary>
/// Set the capacity to the actual number of elements in the <see cref="ThreadSafeQueue{T}"/>, if that number is less than 90 percent of current capactity.
/// </summary>
public new void TrimExcess()
{
lock (_LockObject)
{
base.TrimExcess();
}
}
#endregion
}
}
}
嗨That works.What about if we want to dequeue the item only save if was successfull.Can I still do that? 抱歉+谢谢不熟悉队列 – user9969 2010-02-06 19:54:27
@ devnet247:不是真的。如果您没有将顶部的物品出列,那么您无法得到顶部的物品。您需要将失败的项目移动到队列的_tail_,就像本示例所做的那样。 – 2010-02-06 20:02:58
非常感谢您的帮助。现在这样做。 我必须实现完整的线程,并且这个过程发生在wcf服务中。另一个要学习的事情。再次感谢 – user9969 2010-02-06 20:04:14